Eddie Level 1 of the Dungeon (0, 0, D:1) a +0 falchion (0, 2, D:1) a +0 mace (2, 0, D:1) a +0 hand axe (2, 2, D:1) a +0 spear (10, -29, D:1) 20 needles of frenzy {=f} (33, -14, D:1) a cursed -2 club (50, 16, D:1) a +0 dagger (55, 6, D:1) a +0 hunting sling Level 2 of the Dungeon (3, -11, D:2) a +0 club 129 stones (7, -16, D:2) 2 stones (7, 8, D:2) 100 poisoned tomahawks (17, 2, D:2) a +0 dagger (24, -6, D:2) a +3 short sword (25, 3, D:2) a +0 club a +0 whip (33, 11, D:2) a +0 ring mail (41, 8, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +0 whip (7, 19, D:3) a stone (9, 3, D:3) a +0 club (16, 9, D:3) a +0 dagger (22, 19, D:3) a +0 club (23, 18, D:3) a +0 shortbow 136 arrows (27, 18, D:3) a +0 ring mail a +0 dagger a +0 robe (27, 38, D:3) a +0 club (28, 16, D:3) a +0 dagger a +0 leather armour (29, 16, D:3) 76 poisoned needles a +1 hand axe of venom (31, 27, D:3) a cursed +0 club (38, 17, D:3) 161 arrows (47, 11, D:3) a stone (48, 6, D:3) a +0 club Level 4 of the Dungeon (6, -33, D:4) 28 large rocks (6, -21, D:4) 157 javelins (7, -20, D:4) a +0 club a +0 dagger a +0 robe (7, -5, D:4) 234 arrows (9, -21, D:4) a +0 battleaxe (14, -19, D:4) 171 bolts (18, -29, D:4) a +0 dagger (19, -29, D:4) a +0 falchion (19, -3, D:4) a +0 hand axe (20, -7, D:4) a +0 ring mail (40, -2, D:4) a +0 hand axe (53, -38, D:4) 323 sling bullets Level 5 of the Dungeon [Shop] Coisut's Antique Weapon Emporium a +0 halberd (128 gold) a +0 long sword (112 gold) a +0 hunting sling (48 gold) a +0 dire flail (128 gold) a +0 spear (96 gold) a +0 quarterstaff (128 gold) a +0 morningstar (128 gold) a +1 quarterstaff of protection (377 gold) a +0 quarterstaff (128 gold) a +0 morningstar of holy wrath (294 gold) the +9 staff of Olgreb {+Poison rPois} (3200 gold) It protects you from poison. a +3 battleaxe of venom (793 gold) (0, 0, D:5) a book of Necromancy (2, 1, D:5) a +0 hand axe (3, 5, D:5) a +0 whip a +0 pair of boots an orc corpse (4, 4, D:5) a gnoll skeleton (8, -3, D:5) a book of Flames (10, 20, D:5) 136 arrows (20, 14, D:5) the +4 mace "Concordance" {antimagic, rF+ rC- Int+10 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+10). It protects you from fire. It makes you vulnerable to cold. It lets you see invisible. (22, 17, D:5) 155 stones (23, 13, D:5) a cursed -3 dagger (26, 24, D:5) a +0 hunting sling (26, 27, D:5) a +0 chain mail