Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 5364797934931938436 44 Eddie the Conjurer (level 3, -4/21 HPs) Began as an Octopode Conjurer on Sept 2, 2026. Slain by a hobgoblin (5 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:08:15 (1125 turns). Eddie the Conjurer (Octopode Conjurer) Turns: 1125, Time: 00:08:15 Health: -4/21 AC: 1 Str: 6 XL: 3 Next: 62% Magic: 6/6 EV: 12 Int: 28 God: Gold: 85 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . (100%) a - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) b - +6 ring of intelligence rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (-4 -> -11) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Magical Staves a - a staff of conjuration (weapon) Jewellery b - a +6 ring of intelligence (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of fear {unknown} h - a scroll of blinking {unknown} Potions d - a potion of haste {unknown} f - 2 potions of curing {unknown} j - a potion of invisibility {unknown} Skills: - Level 2.0 Dodging - Level 4.0 Stealth * Level 2.2 Spellcasting * Level 4.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 12% 3d8 34% 4 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 34% 4 Forge Lightning Spire Air/Frge 3% 3d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The goblin is moderately wounded. The goblin barely misses you. You encounter a goblin. It is wielding a +0 club. The hobgoblin shouts! You hear a shout! The goblin barely misses you. The hobgoblin attacks as it pursues you! The hobgoblin hits you. The goblin attacks as it pursues you! The goblin hits you with a +2 dagger of venom. You barely miss the hobgoblin. You grab the hobgoblin. The hobgoblin is almost dead. You constrict the hobgoblin. You kill the hobgoblin! The goblin hits you with a +2 dagger of venom! You are lethally poisoned! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +2 dagger of venom (strong, 77% to hit) You feel a surge of power! You focus your ray upon the goblin. The searing ray hits the goblin! You kill the goblin! The searing ray hits the goblin! You kill the goblin! The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. Robin throws the hobgoblin at you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Magic courses through your body. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The hobgoblin hits you. You die... #)# ####..>......# #.###....###.....# #.....#### #..)..# #..#### ####### #..## ##..# ##..# ### .######...###..g.. .g..g.