Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 14275293555669361351 2383 Eddie the Destroyer (level 9, -6/51 HPs) Began as an Octopode Conjurer on Sept 2, 2026. Was a Believer of Vehumet. Mangled by an orc warrior ... wielding a +0 battleaxe (16 damage) ... on level 8 of the Dungeon. The game lasted 01:02:36 (9984 turns). Eddie the Destroyer (Octopode Conjurer) Turns: 9984, Time: 01:02:37 Health: -6/51 AC: 5 Str: 12 XL: 9 Next: 45% Magic: 11/27 EV: 14 Int: 26 God: Vehumet [**....] Gold: 445 SH: 5 Dex: 14 Spells: 13/20 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) e - +0 buckler rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) a - ring of magical power rCorr . (100%) c - +4 ring of protection SInv . d - +6 ring of strength Will +++.. f - ring of Xom's Regard {Will++ Wiz} Stlth ++++ h - ring of the Evil One {Will+ Int+2 Dex+3 Stlth+} HPRegen 0.28/turn (no ring) MPRegen 0.20/turn (no ring) (no ring) %: wizardry (x1) @: lethally poisoned (-6 -> -14), slowed, very slow A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion (0%) You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was pleased with you. You visited 1 branch of the dungeon, and saw 8 of its levels. You also visited: Ossuary. You collected 590 gold pieces. You spent 145 gold pieces at shops. Inventory: Hand Weapons k - the +1 long sword of Xunud {drain, rC++} (You found it on level 7 of the Dungeon) rC++: It greatly protects you from cold. It cannot be enchanted further. Missiles b - 8 poisoned darts j - 2 datura-tipped darts (quivered) Armour e - a +0 buckler (worn) Magical Staves i - a staff of air Jewellery a - a ring of magical power (worn) c - a +4 ring of protection (worn) d - a +6 ring of strength (worn) f - the ring of Xom's Regard (worn) {Will++ Wiz} (You found it on level 2 of the Dungeon) [ring of wizardry] Will++: It greatly increases your willpower. Wiz: It increases the success rate of your magical spells. h - the ring of the Evil One (worn) {Will+ Int+2 Dex+3 Stlth+} (You bought it in a shop on level 3 of the Dungeon) [ring of willpower] Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. Talismans g - a scarab talisman Wands c - a wand of warping (11) Scrolls I - 3 scrolls of immolation N - a scroll of noise f - 2 scrolls of fear k - 3 scrolls of amnesia {unknown} t - 5 scrolls of teleportation m - 2 scrolls of poison {unknown} n - a scroll of revelation {unknown} c - a scroll of summoning {unknown} e - 2 scrolls of enchant armour {unknown} q - a scroll of fog {unknown} d - 2 scrolls of enchant weapon {unknown} v - 2 scrolls of vulnerability {unknown} Potions g - 3 potions of magic d - 3 potions of moonshine c - a potion of curing j - 2 potions of resistance {unknown} l - a potion of might {unknown} o - 2 potions of heal wounds {unknown} p - 2 potions of haste {unknown} A - 3 potions of attraction t - a potion of cancellation {unknown} Skills: * Level 6.6 Dodging - Level 2.6 Stealth - Level 5.0 Shields - Level 6.1 Spellcasting - Level 8.0 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 98% 2d8 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 7% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 21% N/A 3% 3 Kinetic Grapnel Frge 28% 1d5 3% 1 Summon Small Mammal Summ 28% N/A 3% 1 Ensorcelled Hibernation Hex/Ice 14% N/A 6% 2 Jinxbite Hex 14% 2d2 6% 2 Flame Wave Conj/Fire 28% 2d9 7% 4 Iskenderun's Mystic Bla Conj/Tloc 28% 2d7 (+2d3 7% 4 Launch Clockwork Bee Frge 7% N/A 11% 3 Maxwell's Portable Pile Tloc 7% (3-9)d3 11% 3 Anguish Hex/Necr 3% N/A 32% 4 Cigotuvi's Putrefaction Necr/Air 7% N/A 32% 4 Sticky Flame Fire/Alch 7% 2d4 32% 4 Nazja's Percussive Temp Frge 3% 4d4 65% 5 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:7 Ossuary (visited) Lair: D:8-11 The Realm of Zot is guarded by orbs of winter. Altars: Fedhas Gozag Ru Vehumet Wu Jian Yredelemnul Zin Shops: D:3 * D:4 (= D:5 *(( Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc warrior, wielding a +0 battleaxe and wearing a +0 plate armour (83% to hit) You focus your ray upon the orc warrior. The searing ray misses the orc warrior. (Press . to maintain the ray.) The hornet stings you! * * * LOW HITPOINT WARNING * * * You feel as though you will be slow longer. The hornet misses you. Your fulminant prism crackles loudly. You encounter an orc wizard. It is wielding a +1 dagger of flaming. You encounter a jelly. The hornet barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel better. You stop channelling your searing ray. The hornet stings you. * * * LOW HITPOINT WARNING * * * You are poisoned. You feel as though you will be slow longer. Your fulminant prism explodes! The blast of energy engulfs the jelly! The jelly is almost dead. The blast of energy engulfs the hornet! The hornet is severely wounded. The hornet closely misses you. You encounter an orc. It is wielding a +0 war axe. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 7% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! * * * LOW HITPOINT WARNING * * * You feel very sick. The hornet stings you but does no damage. The hornet completely misses you. The orc wizard hits your fulminant prism with a +1 dagger of flaming. The orc warrior hits you with a +0 battleaxe! You die... ################ ................ ................ ......)........ ...........# ##'#####'### #.o.##yJ..# #..o*o@...# #.........# #.........# #.........# #.........## #............ #............. #...###...##.. ##...####### .. You could see a hornet, an orc warrior, a jelly, an orc wizard (ally target), an orc and a friendly fulminant prism. Vanquished Creatures Edmund (D:4) A water moccasin (D:6) A kobold geomancer (D:5) 2 ogres (D:6) 2 phantoms A bullfrog (D:8) 3 scorpions 6 wights (D:7) A burial acolyte (Ossuary) 5 killer bees (D:7) A howler monkey (D:7) A bombardier beetle (D:6) 5 hounds 2 jellies 2 orc priests (D:4) 2 drudes (D:7) A sleepcap (D:5) 3 water moccasin zombies (Ossuary) 3 iguanas Natasha (D:3) A clockroach (D:4) An orc wizard (D:7) A crocodile zombie (Ossuary) A bullfrog simulacrum (Ossuary) A spectral scorpion (Ossuary) 2 mummies (Ossuary) Robin (D:4) A gnoll (D:1) 9 adders A shadow imp (D:4) 5 dart slugs 4 adder zombies (Ossuary) 12 gnoll zombies (Ossuary) 8 orcs A ribbon worm (D:3) 9 hobgoblins 3 quokkas 11 ball pythons 6 bats (D:1) 7 endoplasms 3 frilled lizards 14 goblins 3 jackal zombies (Ossuary) 8 kobolds 5 orc zombies (Ossuary) 3 rats 165 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eddie the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 450 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 776 | D:1 | Learned a level 2 spell: Searing Ray 1092 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 1368 | D:2 | Reached skill level 5 in Conjurations 1432 | D:2 | Reached XP level 4. HP: 27/27 MP: 7/7 1550 | D:2 | Identified the ring of Xom's Regard {Will++ Wiz} 1558 | D:2 | Learned a level 4 spell: Fulminant Prism 2590 | D:3 | Found Cuepuoh's Assorted Antiques. 2607 | D:3 | Bought a twitching silver ring for 145 gold pieces 2607 | D:3 | Identified the ring of the Evil One {Will+ Int+2 Dex+3 | Stlth+} (You bought it in a shop on level 3 of the Dungeon) 2958 | D:3 | Encountered Natasha 2969 | D:3 | Killed Natasha 2970 | D:3 | Reached skill level 1 in Shields 2970 | D:3 | Reached XP level 5. HP: 30/31 MP: 5/9 3330 | D:4 | Found an opulent altar of Gozag. 3341 | D:4 | Encountered Robin 3357 | D:4 | Killed Robin 3515 | D:4 | Encountered Edmund 3523 | D:4 | Killed Edmund 3524 | D:4 | Reached skill level 6 in Conjurations 3524 | D:4 | Reached XP level 6. HP: 26/36 MP: 6/11 4014 | D:4 | Found a basalt altar of Yredelemnul. 4014 | D:4 | Found a radiant altar of Vehumet. 4120 | D:4 | Became a worshipper of Vehumet 4120 | D:4 | Offered knowledge of Shock by Vehumet. 4308 | D:4 | Reached XP level 7. HP: 41/41 MP: 13/13 4464 | D:4 | Found Ofruyneb's Jewellery Shop. 4553 | D:4 | Found Laong's Antique Weapon Boutique. 5314 | D:5 | Entered Level 5 of the Dungeon 5493 | D:5 | Found a glowing silver altar of Zin. 5540 | D:5 | Reached skill level 7 in Conjurations 5843 | D:5 | Found a faded altar of an unknown god. 5845 | D:5 | Found Eghicw's Assorted Antiques. 5846 | D:5 | Found Lutimaos's Antique Weapon Boutique. 5846 | D:5 | Found Tagacee's Antique Weapon Boutique. 5931 | D:5 | Found a sacrificial altar of Ru. 6007 | D:5 | Reached skill level 5 in Spellcasting 6109 | D:5 | Reached XP level 8. HP: 45/46 MP: 15/15 7444 | D:7 | Found a sand-covered staircase. 7453 | Ossuary | Entered an ossuary 7496 | Ossuary | Reached * piety under Vehumet 7651 | Ossuary | Reached skill level 8 in Conjurations 8477 | D:7 | Found an ornate altar of the Wu Jian Council. 8591 | D:7 | Reached skill level 5 in Shields 8591 | D:7 | Reached XP level 9. HP: 34/51 MP: 18/18 8765 | D:7 | Found a blossoming altar of Fedhas. 8784 | D:7 | Reached ** piety under Vehumet 8784 | D:7 | Offered knowledge of Mephitic Cloud by Vehumet. 9109 | D:7 | Found a statue of an orb of winter. 9109 | D:7 | Found a staircase to the Ecumenical Temple. 9109 | D:7 | Found a statue of an orb of winter. 9112 | D:7 | Identified the +1 long sword of Xunud {drain, rC++} 9190 | D:7 | Reached skill level 5 in Dodging 9439 | D:7 | Identified the +0 leather armour of Bedevilment {rC++} 9977 | D:8 | Paralysed by a hornet for 3.5 turns 9984 | D:8 | Mangled by an orc warrior Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_basic, darby_intimidation_tactics D:2: layout_loops_cross D:3: layout_basic, serial_shops, nicolae_shop_advertising_works [nicolae_subvault_shop_adworks], uniq_natasha D:4: layout_basic, nicolae_gozag_cash_rules_everything_around_me, nicolae_overflow_two_pavilions, serial_shops, nicolae_shop_bimaterial_pillars, nicolae_shop_peninsula, uniq_edmund, uniq_robin D:5: layout_cave_pools, marbit_many_paths, nicolae_overflow_crystal_walls, nicolae_shops_antique_district D:6: layout_loops_ring D:7: layout_cave_pods, nicolae_overflow_hidden_temple, amcnicky_altar_gilded, minmay_temple_entry_offerings, nicolae_ossuary_entry_monument D:8: layout_gridville, nicolae_elyvilon_white_marble_altar, mainiacjoe_overflow_24_doors Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Conjurations | 5 6 7 8 | 8.0 Shields | 1 2 3 5 | 5.0 Spellcasting | 3 4 5 6 | 6.1 Dodging | 3 6 | 6.6 Stealth | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 4 | 26 | 43 || 73 Melee: Unarmed | 4 | 26 | 43 || 73 Constrict | 1 | 7 | 12 || 20 Tentacles | | 8 | 19 || 27 Punch | | | 1 || 1 Cast: Magic Dart | 24 | 13 | || 37 Searing Ray | 21 | 69 | 137 || 227 Fulminant Prism | | | 25 || 25 Drink: Curing | | | 1 || 1 Read: Noise | | 1 | || 1 Teleportation | | | 1 || 1 Immolation | | | 1 || 1 Identify | | | 3 || 3 Fear | | | 1 || 1 Stab: Sleeping | | 3 | 2 || 5 Armour: None | 4 | 15 | 66 || 85 Dodge: Dodged | 2 | 15 | 54 || 71 Block: Buckler | | 3 | 23 || 26