Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 18354986686860462975 19 Eddie the Conjurer (level 2, 0/17 HPs) Began as an Octopode Conjurer on Sept 3, 2026. Slain by Robin ... wielding a +2 falchion of flaming (1 damage) ... on level 2 of the Dungeon. The game lasted 00:06:32 (1572 turns). Eddie the Conjurer (Octopode Conjurer) Turns: 1572, Time: 00:06:33 Health: 0/17 AC: 1 Str: 6 XL: 2 Next: 75% Magic: 0/5 EV: 12 Int: 20 God: Gold: 102 SH: 0 Dex: 10 Spells: 2/5 levels left rFire + + . (33%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois + (33%) (no amulet) rElec . (100%) a - ring of poison resistance rCorr + (50%) b - ring of Hepliaklqana's Hope {rF++ rCorr Slay+2 SInv} SInv + (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 102 gold pieces. Inventory: Missiles c - 5 poisoned darts Jewellery a - a ring of poison resistance (worn) b - the ring of Hepliaklqana's Hope (worn) {rF++ rCorr Slay+2 SInv} (You found it on level 2 of the Dungeon) [ring of see invisible] rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. Scrolls c - a scroll of blinking {unknown} e - a scroll of fog {unknown} h - a scroll of immolation {unknown} k - a scroll of poison {unknown} m - a scroll of enchant weapon {unknown} o - a scroll of revelation {unknown} q - a scroll of teleportation {unknown} u - a scroll of identify {unknown} v - 2 scrolls of silence {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} f - 4 potions of heal wounds {unknown} j - a potion of curing {unknown} l - a potion of brilliance {unknown} n - 2 potions of moonshine {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.1 Spellcasting + Level 4.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 8% N/A 24% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Cause Fear Hex 1% N/A 83% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 83% 4 Olgreb's Toxic Radiance Alch 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 : Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (wandering, hasn't noticed you, 78% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin. The hobgoblin is severely wounded. The hobgoblin shouts! The searing ray hits the goblin. You kill the goblin! (Press . to maintain the ray.) Robin roars a battlecry! The goblins go into a battle-frenzy! The hobgoblin hits you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. You encounter a goblin. It is wielding a +0 dagger. The hobgoblin hits you but does no damage. You encounter a goblin. It is wielding a +0 dagger. The hobgoblin closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The hobgoblin barely misses you. You see here a glowing silvery potion. You tentacle-slap the hobgoblin. You grab the hobgoblin. The hobgoblin is almost dead. You constrict the hobgoblin. You kill the hobgoblin! You tentacle-slap Robin. You grab Robin. Robin is lightly wounded. You constrict Robin. Robin throws the goblin at you! You tentacle-slap Robin. Robin is heavily wounded. You constrict Robin. The goblin hits you with a +0 dagger. Robin hits you with a +2 falchion of flaming! * * * LOW HITPOINT WARNING * * * Robin burns you. You die... Robin lets out a smug laugh. #.######.# ## #.# #.# #.######.# #........# #..###### #........ #.####### #g# #@###.### #.g)gg..# #####.#.# You could see Robin and 3 goblins. Vanquished Creatures 2 hobgoblins (D:2) 2 quokkas (D:1) 4 ball pythons (D:1) 2 bats 2 endoplasms (D:1) 8 goblins 2 kobolds (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eddie the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 461 | D:1 | Found Itrupit's Book Boutique. 690 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 770 | D:1 | Learned a level 2 spell: Searing Ray 1171 | D:2 | Identified the ring of Hepliaklqana's Hope {rF++ rCorr | Slay+2 SInv} 1564 | D:2 | Encountered Robin 1572 | D:2 | Slain by Robin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_orchard, layout_rooms, serial_shops, shop, minmay_close_crescents D:2: layout_basic, uniq_robin Action || total ---------------------------++------- Attack: Normal || 10 Melee: Unarmed || 10 Constrict || 7 Punch || 1 Tentacles || 1 Cast: Magic Dart || 20 Searing Ray || 2 Stab: Sleeping || 1 Armour: None || 8 Dodge: Dodged || 4