Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 17851758357425763118 4 Eddie the Conjurer (level 1, -1/11 HPs) Began as an Octopode Conjurer on Sept 3, 2026. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:49 (218 turns). Eddie the Conjurer (Octopode Conjurer) Turns: 218, Time: 00:00:49 Health: -1/11 AC: 1 Str: 6 XL: 1 Next: 70% Magic: 0/3 EV: 12 Int: 20 God: Gold: 10 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Potions g - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.0 Spellcasting + Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 38% 2d5 4% 2 Passwall Erth 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The jackal closely misses you. You closely miss the jackal. You grab the jackal. You constrict the jackal. The jackal closely misses you. You barely miss the jackal. The jackal is moderately wounded. You constrict the jackal. The jackal pauses to sniff the ground. The jackal barely misses you. The jackal closely misses you. You tentacle-slap the jackal but do no damage. The jackal is heavily wounded. You constrict the jackal. You kill the jackal! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is heavily wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You closely miss the jackal. Your grab misses the jackal. The jackal barely misses you. You closely miss the jackal. You grab the jackal. You constrict the jackal. The jackal bites you. You die... ####### ####.....# #........# #........#####. #......[....... #.......# ..# ####+##h# ...# #. #@###...###.. #.##............ .##. #..............# ..#. #.#..........).. #.#. # #..###...# #.#.#.#. #..# #...# #.#.#.#. ##.###...###...#.#. #...........###.#. ####.#....#....... You could see a jackal. Vanquished Creatures 2 jackals (D:1) A ball python (D:1) An endoplasm (D:1) A goblin (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eddie the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 218 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic, minmay_misc_feat_cross, hex_tiny Action || total ---------------------------++------- Attack: Normal || 7 Melee: Unarmed || 7 Constrict || 2 Tentacles || 1 Cast: Magic Dart || 7 Armour: None || 6 Dodge: Dodged || 6