Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 6292938561696310448 39 Eddie the Magician (level 3, 0/25 HPs) Began as a Djinni Fire Elementalist on Sept 9, 2026. Killed from afar by Terence (15 damage) ... with a rupture ... on level 2 of the Dungeon. The game lasted 00:08:54 (1541 turns). Eddie the Magician (Djinni Fire Elementalist) Turns: 1541, Time: 00:08:54 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 67% Gold: 22 EV: 11 Int: 30 God: SH: 0 Dex: 13 rFire + + . (33%) d - +0 short sword (drain) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of intelligence Stlth ++ c - +6 ring of intelligence HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons d - a +0 short sword of draining (weapon) Armour a - a +0 robe (worn) Jewellery b - a +6 ring of intelligence (worn) c - a +6 ring of intelligence (worn) e - a ring of protection from fire Scrolls c - 2 scrolls of fog {unknown} e - a scroll of identify {unknown} h - a scroll of teleportation {unknown} Potions d - a potion of lignification {unknown} f - a potion of might {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Forgecraft * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 56% 2d7 1% 2 c - Volatile Blastmotes Fire/Tloc 56% 2d14 4% 3 d - Inner Flame Hex/Fire 28% N/A 4% 3 e - Flame Wave Conj/Fire 28% 2d9 14% 4 f - Soul Splinter Necr 100% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You encounter Terence the Veteran. He is wielding a +0 hand axe and carrying a wand of warping. The foxfire burns the goblin! You kill the goblin! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! You encounter a jackal. The foxfire burns Terence but does no damage. The foxfire burns Terence. Terence is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns Terence but does no damage. Terence is moderately wounded. The foxfire burns Terence but does no damage. Terence is moderately wounded. The foxfire burns Terence but does no damage. Terence is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire burns the jackal! You kill the jackal! The foxfire burns Terence but does no damage. Terence is moderately wounded. Terence zaps a wand. Space twists violently! The rupture engulfs you! You blink. You encounter a frilled lizard. You hear a bark! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Terence zaps a wand. Space twists violently! The rupture engulfs you! You blink. Found a pair of gloves. Found a stone staircase leading down. Ouch! That really hurt! You die... Terence says, "And stay out!" ....[###.######.... ..............#......### #.............#.###### ......l.......#.# ....>.!......§..# ..........@§§..## ...........†§.## ..........)...# #......@......# ##.......#.v!## ##[#....#.#§v# # #.##...##.# .. #.. .# ### #.. .. ..#... .##.... ..... You could see Terence (ally target) and a frilled lizard (wandering). Vanquished Creatures An adder (D:2) 4 dart slugs (D:1) An endoplasm (D:1) A jackal (D:2) 3 ball pythons (D:1) 3 frilled lizards (D:1) 6 goblins 2 hobgoblins (D:1) 6 kobolds (D:1) 3 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eddie the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Eddie set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 335 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 1168 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 1168 | D:1 | Learned a level 1 spell: Soul Splinter 1499 | D:2 | Found a faded altar of an unknown god. 1534 | D:2 | Encountered Terence 1541 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_boulevard, layout_basic, serial_bayou_lagoon_a D:2: layout_rooms, ebering_ecumenical_altar_hall, minmay_misc_feat_diagonals, uniq_terence Skill XL: | | ---------------+-+----- Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 30 Melee: Short sword || 26 Unarmed || 4 Cast: Foxfire || 27 Stab: Sleeping || 1 Armour: Robe || 14 Dodge: Dodged || 19