Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 10871581860090612432 46 Eddie the Magician (level 3, -8/25 HPs) Began as a Djinni Fire Elementalist on Sept 14, 2026. Mangled by Terence ... wielding a +3 hand axe of electrocution (11 damage) ... on level 2 of the Dungeon. The game lasted 00:08:18 (1589 turns). Eddie the Magician (Djinni Fire Elementalist) Turns: 1589, Time: 00:08:18 Health: -8/25 AC: 2 Str: 7 XL: 3 Next: 92% Gold: 74 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (33%) c - +1 whip (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... d - ring of protection from cold Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons c - a +1 whip of venom (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of protection from cold (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of immolation {unknown} Potions d - a potion of cancellation {unknown} f - a potion of enlightenment {unknown} Skills: + Level 2.4 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 68% 2x1d7 3% 1 b - Scorch Fire 34% 2d6 4% 2 c - Volatile Blastmotes Fire/Tloc 34% 2d12 10% 3 d - Inner Flame Hex/Fire 17% N/A 10% 3 e - Flame Wave Conj/Fire 17% 2d7 30% 4 f - Slow Hex 68% N/A 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence hits you with a +3 hand axe of electrocution! Terence hits your foxfire with a +3 hand axe of electrocution. Terence hits your foxfire with a +3 hand axe of electrocution! Lightning courses through your foxfire! Your foxfire is destroyed! You barely miss Terence. Terence is lightly wounded. The foxfire burns Terence but does no damage. Terence is lightly wounded. Terence screams, "I'm retired! Go away!" Terence zaps a wand. The puff of flame hits you. You resist. You encounter a ribbon worm. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Terence hits you with a +3 hand axe of electrocution. * * * LOW HITPOINT WARNING * * * Terence misses your foxfire. Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire burns Terence. Terence is moderately wounded. Terence closely misses you. Terence hits your foxfire with a +3 hand axe of electrocution. Terence hits your foxfire with a +3 hand axe of electrocution! Casting: Foxfire (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire burns Terence but does no damage. Terence is moderately wounded. The foxfire burns Terence. Terence is heavily wounded. The foxfire burns Terence but does no damage. Terence is heavily wounded. Terence hits you with a +3 hand axe of electrocution! You die... Terence says, "Finally, peace and quiet." #..##.#.# # ...# #..##.#.# # #w.# #..##.#.### #..# #.......... #..# #.#......## #..# #......#..# #..# #.#........ ######§@######.#.....).. .....§§@v......##....... #.#...###.v###########.#...# .......##.# ####.## #.#....##.## #.# #.##.#.#...##############.# ### #.##.#......#...........#.# ...#..#.......#..#########.#.# #.#...#.......#.# ##.#.## #.......#.......########...... You could see Terence (ally target) and a ribbon worm. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) 2 endoplasms (D:1) 4 hobgoblins (D:1) 6 jackals A quokka (D:1) 4 ball pythons (D:1) 5 bats (D:1) 2 frilled lizards A goblin (D:1) 6 kobolds 4 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eddie the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Eddie set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 140 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 766 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 766 | D:1 | Learned a level 1 spell: Slow 1306 | D:2 | Encountered Sigmund 1579 | D:2 | Encountered Terence 1589 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic D:2: minmay_chambers_of_twos, layout_loops_ring, serial_shops, nicolae_shop_real_fake_doors, minmay_misc_feat_room, darby_ripple_courtyard, uniq_natasha, uniq_sigmund, uniq_terence Skill XL: | | ---------------+-+----- Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Forgecraft | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Dodging | | 2.4 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 11 Melee: Dagger || 8 Whip || 3 Cast: Foxfire || 57 Stab: Sleeping || 1 Armour: Robe || 14 Dodge: Dodged || 21