Eeriemist Level 1 of the Dungeon [Shop] Kyeqeame's Antique Weapon Emporium the +7 sceptre of Torment {pain, torment} (2520 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. a +0 dagger (42 gold) a +1 short sword of speed (336 gold) a +0 long sword (73 gold) a +0 club (21 gold) a +0 spear (63 gold) a +2 quick blade (567 gold) a +1 flail of protection (235 gold) a +2 mace of protection (327 gold) [Shop] Oleuhuet's Weapon Boutique 2 stones (2 gold) the +8 dagger "Icluix" {flame, *Corrode rPois rC+} (730 gold) It burns those it strikes, dealing additional fire damage. rC: It protects you from cold. rPois: It protects you from poison. *Corrode: It may corrode you when you take damage. 6 stones (7 gold) a +0 quarterstaff (52 gold) a +0 dagger (26 gold) the +7 trident of Isyahu {vorpal, +Blink} (704 gold) It inflicts extra damage upon your enemies. +Blink: It lets you blink. a +0 dagger (26 gold) a +0 morningstar of venom (88 gold) [Shop] Egoimasu's Assorted Antiques a +0 rapier (76 gold) a potion of haste (190 gold) a potion of attraction (57 gold) a potion of resistance (190 gold) a +6 arbalest of flaming (761 gold) a +0 dagger (38 gold) a potion of degeneration (19 gold) a scroll of identify (38 gold) a potion of haste (190 gold) the +9 sword of Zonguldrok {reap} (1520 gold) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. (0, 0, D:1) a +0 hand axe (29, -2, D:1) a +0 leather armour (37, 20, D:1) a +0 ring mail (51, 2, D:1) a +0 dagger (55, 17, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (4, -10, D:2) a +0 club a goblin corpse (9, -38, D:2) a +0 hammer (10, -24, D:2) a +0 leather armour (14, -20, D:2) a +1 vorpal sling (17, -22, D:2) a +0 dagger a goblin corpse