Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 2988071645280258139 75 EggSibling the Conjurer (level 4, -6/24 HPs) Began as a Deep Elf Conjurer on Dec 21, 2025. Mangled by a water moccasin (7 damage) ... on level 3 of the Dungeon. The game lasted 00:15:43 (2349 turns). EggSibling the Conjurer (Deep Elf Conjurer) Turns: 2349, Time: 00:15:43 Health: -6/24 AC: 2 Str: 4 XL: 4 Next: 11% Magic: 12/12 EV: 12 Int: 25 God: Gold: 124 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-6 -> -18) A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 124 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of revelation {unknown} f - 2 scrolls of teleportation {unknown} Potions b - 2 potions of magic c - a potion of enlightenment {unknown} e - 2 potions of berserk rage {unknown} g - 2 potions of ambrosia h - a potion of heal wounds j - 3 potions of curing {unknown} k - a potion of resistance {unknown} Skills: + Level 3.7 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting + Level 5.1 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 20% N/A 9% 1 Grave Claw Necr 10% 2d7 14% 2 Vampiric Draining Necr 5% 2d6 26% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Animate Dead Necr 5% N/A 65% 4 Borgnjor's Vile Clutch Necr/Erth 2% N/A 94% 5 Summon Forest Summ/Tloc 2% N/A 94% 5 Eringya's Noxious Bog Alch 2% 4d6 100% 6 Summon Hydra Summ 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 [* Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The water moccasin attacks as it pursues you! The water moccasin bites you but does no damage. You feel very sick. The water moccasin barely misses you. You feel sick. You feel sick. You feel sick. The water moccasin barely misses you. You feel sick. You feel sick. The water moccasin closely misses you. You feel sick. You feel sick. The water moccasin barely misses you. You feel sick. You are no longer poisoned. The water moccasin attacks as it pursues you! The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You feel much better. The water moccasin bites you. The water moccasin closely misses you. There is a stone staircase leading up here. The water moccasin bites you! You climb upwards. There is a stone staircase leading down here. This spell is extremely dangerous to cast! The water moccasin bites you! Your memorisation is interrupted. * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! There is a stone staircase leading down here. You hit the water moccasin. The water moccasin is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin bites you! You die... ############ #>.........# #..........# #..........# ######## #).........# ##....>.. #....S.....# #..###### #....@.....###.## ####.#####..##.# ## #.........#.######. #.................. ##...).........##### #................### ####.########.####..... #....# ##...# ###### #.#### ##..######## # You could see a water moccasin. Vanquished Creatures 2 adders (D:3) 4 ribbon worms 4 giant cockroaches 7 hobgoblins 3 jackals (D:2) 2 quokkas 5 ball pythons 9 bats 4 endoplasms A frilled lizard (D:2) 3 goblins 9 kobolds 7 rats 60 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | EggSibling the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 259 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 277 | D:1 | Found a faded altar of an unknown god. 334 | D:1 | Learned a level 2 spell: Searing Ray 784 | D:2 | Found Ryuff's Assorted Antiques. 827 | D:2 | Found Zireleh's Armour Emporium. 946 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1760 | D:3 | Reached skill level 5 in Conjurations 1895 | D:3 | Reached XP level 4. HP: 24/24 MP: 10/12 2314 | D:4 | Noticed a water moccasin 2349 | D:3 | HP: 1/24 [poisoned by a water moccasin] 2349 | D:3 | Mangled by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_rooms, basic_ecumenical_altar D:2: layout_loops_ring, serial_shops, nicolae_shop_well_armoured, shop, minmay_misc_feat_rows, chequers_mini_garden D:3: layout_rooms D:4: layout_loops_ring, lemuel_doored_altar, worldfamousw_hep_ancestral_shrine, lemuel_coloured_pillars_altar, minmay_ruptured Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.7 Spellcasting | 4 | 4.2 Conjurations | 5 | 5.1 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | 1 || 6 Cast: Magic Dart | 104 | 21 || 125 Searing Ray | | 1 || 1 Use: Potion | | 4 || 4 Scroll | | 2 || 2 Armour: Robe | 4 | 19 || 23 Dodge: Dodged | 5 | 11 || 16