Seeded DCSS version 0.31-a0-978-g1e14348 (webtiles) character file. Game seed: 373095180316499826 (custom seed) 11 ElricMelnibone the Cudgeller (level 2, 0/18 HPs) Began as an Octopode Wanderer on Oct 30, 2023. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:27 (224 turns). ElricMelnibone the Cudgeller (Octopode Wanderer) Turns: 224, Time: 00:02:28 Health: 0/18 AC: 1 Str: 13 XL: 2 Next: 25% Magic: 2/3 EV: 12 Int: 15 God: Gold: 48 SH: 0 Dex: 8 Spells: 2/3 levels left rFire . . . a - +2 mace rCold . . . (no shield) rNeg . . . b - +0 hat rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -6), very slightly contaminated A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons a - a +2 mace (weapon) Armour b - a +0 hat (worn) Potions c - a potion of haste Skills: + Level 1.2 Fighting - Level 3.0 Maces & Flails + Level 1.1 Dodging * Level 2.0 Stealth + Level 1.1 Spellcasting + Level 0.2 Earth Magic * Level 1.6 Poison Magic + Level 2.3 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 12% 1d3 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ignite Poison Fire/Tmut/Pois 2% N/A 52% 3 Stone Arrow Conj/Erth 2% 3d7 56% 3 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Animate Armour Summ/Erth Unusable N/A N/A 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You now have 48 gold pieces (gained 5). You see here a +0 short sword. A bat comes into view. Found a scratched bone ring. The bat moves out of view. Found 10 gold pieces. A bat is nearby! An adder comes into view. The adder hisses angrily. A kobold comes into view. It is wielding a +0 short sword. A ball python comes into view. The bat hits you. You closely miss the adder. Your grab misses the adder. The bat barely misses you. The adder bites you. You are poisoned. The adder poisons you! The adder misses you. The bat hits you but does no damage. You hit the adder but do no damage. Your grab misses the adder. Your squeeze misses the adder. You feel sick. The bat hits you but does no damage. The adder misses you. You miss the adder. Your grab misses the adder. You squeeze the adder. The adder is heavily wounded. You feel sick. The bat closely misses you. The bat hits you. The adder bites you. You are lethally poisoned! The adder poisons you! The adder barely misses you. The bat completely misses you. You feel very sick. The adder attacks as it pursues you! The adder closely misses you. Aiming: Sting (safe; 17% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - bat Aim: a bat (47% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. The bat hits you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * The adder misses you. You miss the adder. Your grab misses the adder. The adder is heavily wounded. You die... #.....## #......# #......## #.......# ##...)#..# #....##..# #....###... #......#.... #...@S.# ... #...SK.# .. ###....# #....b.# #...=..# ##....$# #.....# ....... .....#.. You could see an adder, a bat, a ball python and a kobold. Vanquished Creatures A ball python (D:1) An endoplasm (D:2) 3 giant cockroaches 2 hobgoblins (D:2) A bat (D:2) A kobold (D:2) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ElricMelnibone the Octopode Wanderer began the quest for | the Orb. 0 | D:1 | ElricMelnibone set off with the following items: a +2 mace, | a +0 hat, a potion of haste; and the following spell | memorised: Sting; and the following spells available to | memorise: Ignite Poison. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 2/2 116 | D:1 | You fall into a shaft and drop 1 floor! 159 | D:2 | Reached XP level 2. HP: 18/18 MP: 3/3 224 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_ring, serial_shops, shop, basic_ecumenical_altar D:2: layout_basic, basic_altar Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Fighting | | 1.2 Maces & Flails | | 3.0 Dodging | | 1.1 Spellcasting | | 1.1 Earth Magic | | 0.2 Poison Magic | | 1.6 Evocations | | 2.3 Action || total ---------------------------++------- Melee: Mace || 18 Constrict || 2 Tentacles || 2 Cast: Sting || 4 Stab: Sleeping || 2 Armour: Skin || 15 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 228 | 228 | 0 | 0 | 146 | 2 | 114.0 | Dungeon | 228 | 228 | 0 | 0 | 146 | 2 | 114.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 116 daAuts D:2: 111 daAuts