Seeded DCSS version 0.32-a0-1074-g4fd57f6 (webtiles) character file. Game seed: 8349459616589978437 (custom seed) 26 ElricMelnibone the Apothecary (level 2, -1/24 HPs) Began as a Demigod Alchemist on May 6, 2024. Slain by a gnoll ... wielding a +0 halberd (16 damage) ... on level 2 of the Dungeon. The game lasted 00:04:17 (771 turns). ElricMelnibone the Apothecary (Demigod Alchemist) Turns: 771, Time: 00:04:18 Health: -1/24 AC: 2 Str: 9 XL: 2 Next: 69% Magic: 1/7 EV: 11 Int: 17 God: Gold: 8 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . f - +0 club rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very slightly contaminated A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons f - a +0 club (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of resist corrosion (left hand) Scrolls d - a scroll of brand weapon {unknown} Potions b - a potion of magic e - a potion of berserk rage {unknown} g - a potion of enlightenment {unknown} Skills: * Level 2.2 Fighting - Level 1.7 Dodging - Level 1.7 Stealth - Level 2.0 Spellcasting - Level 0.8 Conjurations - Level 2.6 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Conj/Alch 28% 1d4 10% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 12% N/A 17% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 34% 3 Olgreb's Toxic Radiance Alch 10% N/A 54% 4 Sticky Flame Fire/Alch 6% 2d4 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Your magical contamination has completely faded away. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. You are too injured to fight recklessly! Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - rat Aim: a rat (wandering, hasn't noticed you, 68% to hit) The sting hits the rat. The rat is poisoned. You kill the rat! Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (72% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (72% to hit) The sting misses the gnoll. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (72% to hit) You miscast Sting. Nothing appears to happen. The gnoll barely misses you. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (72% to hit) The sting hits the gnoll. The gnoll is poisoned. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 halberd. Aiming: Sting (safe; 10% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 halberd (moderately wounded, poisoned, 72% to hit) The sting hits the gnoll but does no damage. The gnoll looks even sicker. The gnoll is moderately wounded. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... .. .. ..... ..... #...# ##.....## ###..†.ß....### #.............# #.@.g.# #.g.<.# #...### ###...# ##### ##### You could see a gnoll (very poisoned). Vanquished Creatures A gnoll (D:1) 3 ball pythons (D:1) A bat (D:1) 2 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) 2 kobolds (D:1) 2 rats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ElricMelnibone the Demigod Alchemist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 200 | D:1 | Reached skill level 1 in Fighting 391 | D:1 | Reached XP level 2. HP: 23/23 MP: 5/7 771 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_basic D:2: layout_rooms, grunt_ministairs_12, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 2 | 2.2 Spellcasting | 2 | 2.0 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 0.8 Alchemy | | 2.6 Action || total ---------------------------++------- Melee: Unarmed || 1 Club || 8 Cast: Sting || 29 Armour: Robe || 22 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 772 | 715 | 57 | 0 | 287 | 2 | 386.0 | Dungeon | 772 | 715 | 57 | 0 | 287 | 2 | 386.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 754 daAuts D:2: 17 daAuts