Seeded DCSS version 0.33-a0-25-gb05a317 (webtiles) character file. Game seed: 7799704589633540638 (custom seed) 0 ElricMelnibone the Ducker (level 1, -1/13 HPs) Began as a Merfolk Earth Elementalist on Aug 26, 2024. Slain by a hobgoblin (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:37 (37 turns). ElricMelnibone the Ducker(Merfolk Earth Elementalist) Turns: 37, Time: 00:01:38 Health: -1/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 0/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 0.0 Fighting + Level 2.6 Dodging + Level 2.1 Stealth - Level 2.0 Spellcasting * Level 0.7 Conjurations * Level 2.4 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 16% 2d6 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 8% N/A 26% 3 Stone Arrow Conj/Erth 10% 3d7 36% 3 Brom's Barrelling Bould Conj/Erth 5% 2d4 77% 4 Petrify Alch/Erth 4% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 81% to hit) The blast of sand hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. Casting: Sandblast (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (almost dead, 81% to hit) You miscast Sandblast. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin hits you. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin hits you. You hit the hobgoblin but do no damage. You punch the hobgoblin, but do no damage. The hobgoblin is almost dead. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You closely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You die... ...#.##### ##..#..... #......... #.....?..## #......... #........# #.....g..# #@####### #.......# #.......# #.......# #.####### #.# #.# #.# #.# You could see a hobgoblin. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ElricMelnibone the Merfolk Earth Elementalist began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 37 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_basic, serial_shops, shop, hangedman_decor_lopped, dk_noncrumbling_2, hangedman_decor_riveting Action || total ---------------------------++------- Melee: Unarmed || 7 Punch || 1 Cast: Sandblast || 2 Armour: Robe || 6 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 38 | 38 | 0 | 0 | 9 | 1 | 38.0 | Dungeon | 38 | 38 | 0 | 0 | 9 | 1 | 38.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 38 daAuts