Seeded DCSS version 0.34-a0-1287-ge0c88c3b9a (webtiles) character file. Game seed: 4334695257546049407 (custom seed) 1499 ElricMelnibone the Ducker (level 8, 0/54 HPs) Began as a Merfolk Conjurer on Nov 17, 2025. Slain by a yak (11 damage) ... on level 6 of the Dungeon on Nov 18, 2025. The game lasted 00:23:17 (6932 turns). ElricMelnibone the Ducker (Merfolk Conjurer) Turns: 6932, Time: 00:23:17 Health: 0/54 AC: 8 Str: 7 XL: 8 Next: 81% Magic: 6/15 EV: 12 Int: 19 God: Gold: 342 SH: 0 Dex: 13 Spells: 14/17 levels left rFire . . . (100%) f - +1 whip (vamp) rCold + . . (50%) (no offhand) rNeg . . . (100%) j - +0 leather armour {rPois} rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv + d - +0 pair of boots Will +.... (no amulet) Stlth ++ i - +4 ring of protection HPRegen 0.29/turn g - ring of Absolutism {rC+ Will+ rCorr Slay+3 SInv} MPRegen 0.14/turn %: no passive effects @: about to teleport A: (nimble swimmer 2), mertail a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 387 gold pieces. You spent 45 gold pieces at shops. Inventory: Hand Weapons f - a +1 vampiric whip (weapon) Missiles a - a boomerang c - 21 stones e - a throwing net Armour d - a +0 pair of boots (worn) h - a +1 plate armour of willpower j - a +0 leather armour of poison resistance (worn) Jewellery g - the ring of Absolutism (worn) {rC+ Will+ rCorr Slay+3 SInv} (You found it on level 3 of the Dungeon) [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. i - a +4 ring of protection (worn) Wands d - a wand of digging (6) Scrolls c - 6 scrolls of fear {unknown} e - 5 scrolls of revelation {unknown} N - 2 scrolls of noise t - 2 scrolls of teleportation k - 5 scrolls of identify {unknown} l - 3 scrolls of enchant weapon {unknown} m - a scroll of enchant armour {unknown} h - 3 scrolls of amnesia {unknown} u - a scroll of torment {unknown} Potions g - a potion of magic d - 2 potions of might {unknown} c - 7 potions of curing j - a potion of moonshine {unknown} e - 2 potions of enlightenment f - a potion of haste {unknown} n - a potion of lignification {unknown} o - a potion of attraction {unknown} p - a potion of resistance {unknown} q - a potion of invisibility {unknown} Baubles g - 3 flux baubles Skills: - Level 1.0 Fighting - Level 6.0 Throwing + Level 6.2 Dodging - Level 3.0 Stealth + Level 5.3 Spellcasting - Level 5.0 Conjurations * Level 2.0 Alchemy You had 14 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 2% 1 b - Searing Ray Conj 48% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 28% 3-5/arc 10% 2 Freeze Ice 20% 1d4 19% 1 Slow Hex 20% N/A 19% 1 Soul Splinter Necr 20% N/A 19% 1 Construct Spike Launche Frge 10% 2d3 28% 2 Ensorcelled Hibernation Hex/Ice 10% N/A 28% 2 Lesser Beckoning Tloc 10% N/A 28% 2 Fulminant Prism Conj/Alch 9% 3d7 38% 4 Gloom Hex/Necr 10% N/A 50% 3 Passwall Erth 5% N/A 50% 3 Swiftness Air 5% N/A 50% 3 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 54% 4 Martyr's Knell Necr/Summ 5% N/A 88% 4 Lee's Rapid Deconstruct Erth 2% 3d5* 99% 5 Death Channel Necr 2% N/A 100% 6 Starburst Conj/Fire 7% 6d4 100% 6 Fulsome Fusillade Conj/Alch 9% (3-5)d7 100% 8 Polar Vortex Ice 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Sewer (visited) Temple: D:4-7 Altars: Fedhas Shops: D:1 ?*(=[ D:4 : Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History (Press . to maintain the ray.) The yak barely misses you. A yak comes into view. The searing ray hits the yak. The yak is moderately wounded. The yak gores you but does no damage. A yak comes into view. The searing ray hits the yak. The yak is heavily wounded. The yak bellows! x2 The yak gores you! You stop channelling your searing ray. You see here a +1 flail of protection. There is an open door here. The yak attacks as it pursues you! The yak gores you! There is an open door, spattered with blood here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a yak (heavily wounded, poisoned, 87% to hit) You focus your ray upon the yak. The searing ray hits the yak. The yak is severely wounded. (Press . to maintain the ray.) The yak looks more healthy. The yak gores you! The searing ray hits the yak. The yak is severely wounded. The yak barely misses you. The searing ray hits the yak. The yak is severely wounded. The yak gores you. The searing ray hits the yak. The yak is almost dead. You finish channelling your searing ray. The yak closely misses you. The yak attacks as it pursues you! The yak gores you! * * * LOW HITPOINT WARNING * * * As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The yak gores you! You die... ### #####.## .......### ###### ........Y### #....# ###.....)..#####....#### #...##.#'#...........#### #...##.+_'.YYY@.........## #..#####+#...###...).....## #..# #...### #...#......## ##Y# ###..####...###.....# #(## #.........###.....# #Y.# #..........##.....## #..# ...#......###......### #(.# ...####....###.....<.. ###..# ..## ###...#....##... You could see 3 yaks. Vanquished Creatures 2 yaks (D:6) A water moccasin (D:6) An ice beast (D:6) An ogre (D:6) 2 phantoms 2 kobold brigands (Sewer) A scorpion (D:4) A howler monkey (D:6) 2 bombardier beetles 3 hounds 3 jellies (D:4) A drude (D:6) 2 iguanas A clockroach (D:4) An orc wizard (D:5) A gnoll (D:3) 4 adders 4 river rats A shadow imp (D:5) 2 dart slugs 10 endoplasms 8 hobgoblins 4 jackals (Sewer) 16 orcs 3 quokkas 6 ball pythons 2 bats A frilled lizard (D:2) 6 goblins 16 kobolds 9 rats 117 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ElricMelnibone the Merfolk Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Upgraded the game from 0.34-a0-1283-gfb7a264d33 to | 0.34-a0-1287-ge0c88c3b9a 142 | D:1 | Found Keifecik's Jewellery Shop. 182 | D:1 | Found Fuireely's Armour Emporium. 494 | D:1 | Found Xuatz's Antique Weapon Shoppe. 502 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 543 | D:1 | Found Hiwetes's General Store. 549 | D:1 | Learned a level 2 spell: Searing Ray 594 | D:1 | Bought a scroll of noise for 12 gold pieces 966 | D:1 | Found Necvuah's Magic Scroll Shoppe. 1795 | D:3 | Noticed a phantom 1898 | D:3 | Found a glowing drain. 1910 | D:3 | Reached XP level 3. HP: 8/24 MP: 0/6 1970 | Sewer | Entered a sewer 2053 | Sewer | Reached XP level 4. HP: 30/30 MP: 1/7 2145 | Sewer | Noticed a kobold brigand 2188 | Sewer | Killed a kobold brigand 2189 | Sewer | Reached XP level 5. HP: 24/35 MP: 0/9 2229 | Sewer | Reached skill level 5 in Dodging 2426 | Sewer | Found a glowing silver altar of Zin. 2543 | D:1 | Bought a scroll of teleportation for 33 gold pieces 2882 | D:2 | Reached XP level 6. HP: 41/41 MP: 5/10 3439 | D:3 | Identified the ring of Absolutism {rC+ Will+ rCorr Slay+3 | SInv} 4524 | D:4 | Found Nimmocay's Book Shop. 4736 | D:4 | Reached skill level 1 in Throwing 4809 | D:4 | Reached XP level 7. HP: 46/46 MP: 0/13 5480 | D:5 | Entered Level 5 of the Dungeon 5984 | D:5 | Reached skill level 5 in Spellcasting 6157 | D:5 | Reached XP level 8. HP: 52/52 MP: 15/15 6342 | D:6 | Reached skill level 5 in Conjurations 6442 | D:6 | Found a blossoming altar of Fedhas. 6778 | D:6 | Reached skill level 5 in Throwing 6909 | D:6 | Reached skill level 1 in Fighting 6932 | D:6 | Slain by a yak Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_clurvy, layout_basic, serial_shops, shop, nicolae_shop_glassy, shop, shop, nicolae_shop_peninsula D:2: layout_loops_ring, kennysheep_cross_bottleneck D:3: minmay_chambers_of_twos, layout_basic, portal_sewer_entry_b D:4: layout_rooms, serial_shops, shop, corexii_shack, kennysheep_generic_room_12, chequers_serial_rivers_marsh, eino_tiny_chamber D:5: layout_loops_ring D:6: layout_layer_cave, kennysheep_mini, minmay_misc_feat_tiny Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Dodging | 3 4 5 6 | 6.2 Stealth | 3 | 3.0 Spellcasting | 3 4 5 | 5.3 Conjurations | 4 5 | 5.0 Throwing | 1 3 6 | 6.0 Fighting | 1 | 1.0 Alchemy | 2 | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 34 | 62 | 48 || 144 Melee: Dagger | 9 | | || 9 Whip | 25 | 62 | 48 || 135 Tailslap | | 2 | || 2 Throw: Dart | | 9 | 30 || 39 Cast: Magic Dart | 61 | 92 | 63 || 216 Searing Ray | 1 | 5 | 10 || 16 Read: Teleportation | | | 1 || 1 Stab: Sleeping | 1 | | 1 || 2 Distracted | | 1 | || 1 Armour: Robe | 23 | 39 | 14 || 76 Leather armour | | | 36 || 36 Dodge: Dodged | 26 | 53 | 52 || 131 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6891 | 6353 | 538 | 181 | 5051 | 7 | 984.4 | Dungeon | 6434 | 5896 | 538 | 129 | 4795 | 6 | 1072.3 | Sewer | 457 | 457 | 0 | 52 | 255 | 1 | 457.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1588 daAuts D:1: 1234 daAuts D:2: 1173 daAuts D:4: 988 daAuts D:5: 836 daAuts D:6: 613 daAuts Sewer: 457 daAuts