Elsworth Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (34, -4, D:1) a +0 robe (58, -7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 mace (1, 0, D:2) a +0 leather armour a +0 animal skin (1, 36, D:2) a +0 robe (4, 47, D:2) a +0 short sword (14, 18, D:2) a +0 dagger (16, 33, D:2) a +0 club (25, 51, D:2) a +0 club (30, 23, D:2) a +0 spear (31, 19, D:2) a +0 dagger (32, 27, D:2) a +0 dagger (33, 8, D:2) a +0 falchion (38, 22, D:2) a +0 dagger (39, 18, D:2) a +0 club (48, 20, D:2) 23 sling bullets (49, 31, D:2) a +0 short sword (52, -5, D:2) a +0 club a +0 animal skin (53, -5, D:2) a +0 dagger a +0 club a cursed -1 dagger a +0 club a cursed +0 club a +0 club a +0 dagger (55, -5, D:2) a +0 club (63, 16, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 pair of boots (4, 42, D:3) a +0 flail a +0 club (5, 36, D:3) a +0 dagger (5, 37, D:3) a +0 ring mail (6, -10, D:3) a +0 dagger a +0 robe (8, -11, D:3) a +0 dagger a +0 ring mail (8, -2, D:3) a +0 dagger (9, -10, D:3) a +0 dagger a +0 robe a +0 falchion (12, -1, D:3) a +0 club (14, -9, D:3) a +0 club (14, 10, D:3) a +0 trident (15, -4, D:3) a +0 club (22, 38, D:3) a +0 short sword (28, 39, D:3) a +0 short sword (30, 7, D:3) a +0 dagger a +0 leather armour (36, 35, D:3) a +0 ring mail (45, -8, D:3) a +0 spear (47, -8, D:3) a +0 club (47, -7, D:3) a +0 spear (47, -6, D:3) a +0 halberd (49, 19, D:3) a +0 trident (53, -12, D:3) a +0 hunting sling (53, -1, D:3) a +0 whip (59, 11, D:3) a +0 dagger a +0 robe Level 4 of the Dungeon [Shop] Qorph's Serpentskin Sales 14 poisoned darts (61 gold) 13 poisoned darts (57 gold) 11 poisoned darts (48 gold) the Collected Works on Intoxication (803 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Poisonous Vapours Poison/Air 2 no c - Olgreb's Toxic Radiance Poison 4 no d - Alistair's Intoxication Transmutation/Poison 5 no e - Eringya's Noxious Bog Transmutation/Poison 6 no Trog disapproves of the use of such an item. a +0 robe of poison resistance (51 gold) an uncursed ring of poison resistance (220 gold) (0, 0, D:4) a +3 quarterstaff of chaos a +3 quarterstaff a +1 hand axe (8, -9, D:4) a +0 ring mail (12, 9, D:4) a +0 giant spiked club (12, 11, D:4) a +0 halberd (13, 9, D:4) a +0 spear (13, 10, D:4) a +0 spear (19, -10, D:4) a +0 short sword a +0 leather armour (20, -10, D:4) a +0 hand axe a +0 leather armour a +0 dagger a +0 ring mail (21, -10, D:4) a +0 flail a cursed +0 leather armour (27, -21, D:4) a +0 leather armour (27, -20, D:4) a +0 trident (27, -19, D:4) a +0 dagger a +0 scale mail (28, -21, D:4) a +0 morningstar of protection a +0 leather armour (29, -20, D:4) a +0 club (31, -19, D:4) a +0 leather armour a cursed -3 falchion (32, -20, D:4) a +0 mace (34, -37, D:4) a +0 club a +0 hand axe (35, -37, D:4) a +0 trident a +0 leather armour (37, -37, D:4) a +0 scale mail (39, 6, D:4) the +0 spear of Hajum {venom, *Rage rPois rN++} It poisons the flesh of those it strikes. It protects you from poison. It greatly protects you from negative energy. It may make you go berserk in combat. (40, 6, D:4) a +0 spear (41, 6, D:4) a +0 spear (44, -12, D:4) a +0 leather armour a +0 rapier (44, -11, D:4) a +1 robe of magic resistance a +4 dagger of protection (44, -8, D:4) a +0 chain mail (47, 4, D:4) a +1 spear of venom (47, 5, D:4) a +0 club a cursed +0 leather armour (47, 6, D:4) a +0 whip (54, 3, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) a +0 scimitar a +0 robe (5, -5, D:5) a +0 club a +0 leather armour (17, 38, D:5) 10 poisoned darts (29, 36, D:5) a +0 shortbow (38, 35, D:5) a +0 spear (41, -6, D:5) a +0 hand axe (42, -7, D:5) a +0 mace a +0 dagger a +0 robe (42, -6, D:5) a +0 flail a +0 ring mail (44, -8, D:5) a +0 dagger a +0 robe (45, -9, D:5) a +0 mace a +0 leather armour a +0 trident (45, -8, D:5) a +0 trident (55, 35, D:5) a +0 leather armour a +0 rapier (56, 44, D:5) a +0 whip a +0 leather armour (56, 45, D:5) a +0 short sword a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 spear (0, 1, D:6) a +0 flail (1, 1, D:6) a cursed -3 flail (5, -3, D:6) a +0 leather armour (11, 9, D:6) a +0 shortbow (13, 32, D:6) a +0 ring mail (17, 14, D:6) a +0 dagger a +0 robe (19, 12, D:6) a +0 rapier (25, -5, D:6) a +0 club (26, 15, D:6) a +0 giant club (29, 35, D:6) a +0 flail (33, 41, D:6) a +0 rapier (34, 8, D:6) a +0 mace (34, 31, D:6) a +0 whip (34, 32, D:6) a +0 shortbow (34, 33, D:6) a +0 war axe a +0 dagger a +2 robe of the Archmagi (37, -6, D:6) a potion of mutation (42, 32, D:6) a +0 shortbow (43, 26, D:6) a +0 war axe (45, 25, D:6) a +0 robe (55, 12, D:6) a +0 dagger Level 7 of the Dungeon (13, 10, D:7) a +0 falchion (13, 11, D:7) a +0 dagger a +0 robe (14, 11, D:7) a +0 flail (16, -13, D:7) a +0 mace (17, 9, D:7) a cursed -2 mace a cursed +0 ring mail (17, 10, D:7) a +0 leather armour (25, -2, D:7) a +0 dagger (26, -2, D:7) a +0 dagger a +0 robe (29, 1, D:7) a +0 falchion (34, 6, D:7) a +0 short sword (41, 0, D:7) a cursed +0 giant club Level 8 of the Dungeon (1, -18, D:8) a +0 pair of gloves (6, -9, D:8) the Disquisition on Confrontation Spells Type Level Known a - Shock Conjuration/Air 1 no b - Searing Ray Conjuration 2 no c - Sticky Flame Conjuration/Fire 4 no d - Bolt of Magma Conjuration/Fire/Earth 5 no e - Starburst Conjuration/Fire 6 no Trog disapproves of the use of such an item. (10, -2, D:8) the +3 dagger of the Depths {elec, rPois rF+ MR++ Dex-4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-4). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (12, 1, D:8) 2 potions of mutation (18, 15, D:8) the +1 leather armour of the Moon {Str+4} It affects your strength (+4). (21, -11, D:8) an uncursed amulet of magic regeneration a cursed amulet of inaccuracy a +0 hunting sling a cursed -2 glaive (26, -13, D:8) a +0 dagger a +0 animal skin (31, -11, D:8) a +0 robe a +2 spear (32, -10, D:8) a +0 giant club a +0 giant spiked club a +0 giant spiked club a +0 robe a +0 dire flail a +0 robe of positive energy a +0 great sword a +0 robe a cursed +3 mace (33, -10, D:8) a +2 robe of fire resistance a +4 mace (40, -24, D:8) a +0 club (41, -25, D:8) a +0 whip (41, -23, D:8) a +0 short sword (42, -25, D:8) a +0 dagger (42, -23, D:8) a +0 dagger a +0 dagger a +0 robe (43, -22, D:8) a +0 dagger a +0 robe (44, -22, D:8) a +2 short sword of venom (44, 7, D:8) a cursed -2 flail a +0 ring mail (50, -11, D:8) a potion of mutation (50, -2, D:8) a +0 leather armour Level 9 of the Dungeon [Shop] Xualytt's Armour Emporium a +0 ring mail (44 gold) a +0 kite shield (49 gold) a +0 pair of boots (49 gold) a cursed +0 ring mail (11 gold) a +0 chain mail (49 gold) a +0 leather armour (22 gold) a cursed +0 scale mail (11 gold) a +0 scale mail (44 gold) (0, 0, D:9) a +0 flail a +0 leather armour a +0 hand axe of freezing a +0 chain mail (1, 1, D:9) a +0 mace (15, 30, D:9) a +0 war axe a +0 chain mail a +0 whip (15, 31, D:9) a +0 trident (16, 9, D:9) a +0 robe (20, 18, D:9) a scroll of holy word (20, 22, D:9) 17 gold pieces (20, 23, D:9) 23 gold pieces (21, 23, D:9) the +8 morningstar of Foolhardiness {protect, rF+ MR++} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It affects your resistance to hostile enchantments. (22, 23, D:9) a potion of brilliance (22, 27, D:9) a potion of flight (30, 25, D:9) a +0 broad axe (34, 8, D:9) an uncursed staff of death (37, -12, D:9) a +0 flail (37, 16, D:9) a book of Necromancy (42, -12, D:9) a +0 robe (45, 27, D:9) 2 poisoned darts (47, -1, D:9) a +0 ring mail (50, 32, D:9) a scroll of identify (51, 31, D:9) a +0 spear (51, 33, D:9) a +0 club (52, 16, D:9) an uncursed ring of fire (52, 32, D:9) 17 gold pieces (53, -4, D:9) a +0 giant spiked club (60, 41, D:9) a +0 scale mail Level 10 of the Dungeon (1, -7, D:10) a +0 robe (8, 13, D:10) a +0 robe (9, 15, D:10) a +0 short sword a cursed -2 dagger a +3 short sword (9, 16, D:10) a +0 dagger (9, 17, D:10) a +0 short sword a +0 whip (13, -20, D:10) a +0 hand axe a +0 scimitar a +0 chain mail of cold resistance (13, -18, D:10) a +0 flail (16, 0, D:10) a +0 mace (25, 16, D:10) a +0 whip (26, 17, D:10) a +0 flail a +0 ring mail a +0 halberd a +0 chain mail (27, 17, D:10) a cursed -1 club a +0 halberd (28, 9, D:10) a +0 club (33, -23, D:10) a +0 robe (35, 19, D:10) a +0 ring mail (37, 1, D:10) a +0 leather armour Level 1 of the Lair of Beasts (0, 0, Lair:1) a potion of degeneration (10, -46, Lair:1) a +0 trident (12, -45, Lair:1) a book of Geomancy (13, -39, Lair:1) a +1 short sword of draining (39, -25, Lair:1) an uncursed staff of earth (39, -22, Lair:1) a scroll of random uselessness (43, -46, Lair:1) 3 scrolls of random uselessness (57, -42, Lair:1) a +0 war axe Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 flail (7, -22, Lair:2) a scroll of immolation (15, 13, Lair:2) 38 gold pieces (16, 12, Lair:2) a scroll of enchant armour (16, 19, Lair:2) 2 atropa-tipped darts (17, -5, Lair:2) a book of Power (20, -16, Lair:2) a +0 spear (23, -4, Lair:2) a book of Minor Magic (25, -3, Lair:2) a +0 scale mail (33, 23, Lair:2) the +7 flail "Noag" {chaos, rElec rPois Str-5 Int+3} Each time it hits an enemy it has a different, random effect. It affects your strength (-5). It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. a +3 vorpal morningstar (43, -6, Lair:2) 8 poisoned darts (61, -4, Lair:2) a +2 helmet a +0 plate armour Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 ring mail (1, 10, Lair:3) a +0 plate armour (10, 21, Lair:3) a +0 ring mail (17, 13, Lair:3) a book of Cantrips (26, 4, Lair:3) a +0 glaive (29, -5, Lair:3) a +0 mace (29, 6, Lair:3) a +0 club (31, 23, Lair:3) a +0 trident (45, 10, Lair:3) a +0 cloak Level 4 of the Lair of Beasts (4, 9, Lair:4) a cursed -3 war axe a +0 robe a +0 hand axe a +0 robe (5, 9, Lair:4) a +0 war axe a +0 robe (16, 9, Lair:4) a +0 rapier (31, 6, Lair:4) a +0 quarterstaff (40, 26, Lair:4) a +0 leather armour (49, 12, Lair:4) a +2 morningstar of protection Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 rapier (4, 8, Lair:5) a +0 leather armour (21, 9, Lair:5) a +0 scythe (31, 28, Lair:5) a +7 vorpal scimitar a +3 great mace of flaming (34, 28, Lair:5) an uncursed ring of wizardry an uncursed ring of magical power an uncursed ring of protection from magic an uncursed amulet of magic regeneration an uncursed ring of protection from magic an uncursed amulet of faith an uncursed ring of protection from magic an uncursed amulet of the acrobat a wand of disintegration (10) a wand of random effects (56) an uncursed ring of see invisible a +0 hand axe (36, 28, Lair:5) a +0 dagger a +0 robe (61, 42, Lair:5) a +0 chain mail Level 6 of the Lair of Beasts (0, 0, Lair:6) a scroll of random uselessness a +0 rapier (7, -2, Lair:6) a +0 scale mail (9, -6, Lair:6) a potion of brilliance (15, -7, Lair:6) a +1 halberd of protection (21, 12, Lair:6) a water moccasin corpse (21, 13, Lair:6) an elephant corpse (34, 18, Lair:6) a lindwurm corpse (43, 21, Lair:6) the Grimoire of the Mountains and the Glacier Spells Type Level Known a - Summon Ice Beast Ice/Summoning 4 no b - Ice Form Ice/Transmutation 4 no c - Freezing Cloud Conjuration/Ice/Air 6 no d - Statue Form Transmutation/Earth 6 no Trog disapproves of the use of such an item. (44, 20, Lair:6) the +4 morningstar of Infection {speed, rPois rC- Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). It makes you vulnerable to cold. It protects you from poison. (47, 16, Lair:6) a rime drake corpse (60, 24, Lair:6) a +0 giant spiked club (69, 33, Lair:6) a polar bear corpse (skeletalised by now)