Elune Level 1 of the Dungeon (0, 0, D:1) a +0 scale mail (5, 4, D:1) 20 stones (-27, 7, D:1) 16 stones (26, 7, D:1) a +0 club (0, 9, D:1) a +0 robe (-26, 10, D:1) a +0 hand axe (-3, 17, D:1) a +0 hand axe a +0 robe (2, 17, D:1) a +0 whip (5, 17, D:1) a stone (1, 20, D:1) 19 stones (-15, 21, D:1) 25 arrows (-30, 25, D:1) a +0 dagger (19, 27, D:1) a +0 dagger (-21, 30, D:1) 18 arrows (9, 61, D:1) 11 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (-48, 5, D:2) a +0 leather armour (-35, 6, D:2) a +0 club (-32, 6, D:2) a +0 short sword (-28, 7, D:2) 15 bolts (-2, 10, D:2) a +0 scale mail (-30, 15, D:2) a +0 hunting sling (-30, 16, D:2) a stone (-30, 17, D:2) a stone (-29, 18, D:2) 3 stones (-50, 27, D:2) 29 stones Level 3 of the Dungeon (0, 0, D:3) a +0 whip (-10, 3, D:3) a +0 club (19, 4, D:3) 17 stones (17, 10, D:3) 25 stones (-25, 15, D:3) a stone (-24, 15, D:3) a stone (-8, 15, D:3) a cursed +0 leather armour (-27, 17, D:3) 16 arrows of dispersal (0, 26, D:3) a +0 robe (-5, 28, D:3) a +0 leather armour (11, 44, D:3) a +0 trident (1, 45, D:3) a +0 leather armour a +0 club (2, 45, D:3) a +0 trident (10, 45, D:3) a +0 flail a +0 scale mail (3, 47, D:3) a +0 flail (18, 47, D:3) a +2 dagger of flaming Level 4 of the Dungeon (0, 0, D:4) a +0 leather armour (-4, 2, D:4) a +0 dagger (-2, 2, D:4) a +0 club a +0 robe (-1, 2, D:4) a +0 trident a +0 ring mail (8, 2, D:4) 25 stones (-1, 4, D:4) a cursed -3 club a +0 hand axe a +0 ring mail a +0 leather armour a +0 dagger a +0 robe a +0 mace a +0 leather armour (15, 26, D:4) a +0 shortbow 17 arrows (-16, 28, D:4) a +2 dagger of chaos (14, 30, D:4) an arrow (15, 31, D:4) an arrow a +0 whip of electrocution a +0 robe (3, 35, D:4) a +0 leather armour (11, 37, D:4) 21 stones (19, 38, D:4) a cursed -1 dagger a +0 robe (23, 38, D:4) a +0 flail of draining a +0 leather armour (18, 40, D:4) a +2 dagger of venom a +0 robe (19, 41, D:4) a +0 dagger a +0 scale mail of cold resistance Level 5 of the Dungeon (-5, 2, D:5) a +0 dagger a +0 robe (-5, 3, D:5) a +0 dagger a +0 robe (45, 6, D:5) a +0 shortbow 16 arrows (44, 8, D:5) 4 arrows (44, 9, D:5) an arrow (24, 15, D:5) 13 stones (12, 16, D:5) a cursed +0 morningstar (-1, 20, D:5) 23 stones (-2, 23, D:5) a +0 trident (20, 24, D:5) a +0 club a +0 dagger (22, 29, D:5) the +8 quarterstaff of Ru's Hope {antimagic, rC+ MR+ Int+3 SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+3). It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. (-6, 30, D:5) 2 tomahawks (-5, 30, D:5) a +0 dagger 2 tomahawks a +0 leather armour (-4, 30, D:5) a +0 hand axe a +0 leather armour a +0 trident a +0 ring mail (14, 41, D:5) a +0 ring mail (9, 42, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a cursed -2 quarterstaff (-1, 1, D:6) a +0 leather armour (-16, 15, D:6) a +0 naga barding (-12, 15, D:6) 8 stones (3, 15, D:6) 19 arrows (10, 19, D:6) 14 bolts (-12, 20, D:6) a +0 leather armour (-13, 21, D:6) a +0 flail (-12, 21, D:6) a +0 war axe a +0 leather armour (36, 21, D:6) a +0 cloak (-15, 22, D:6) a +0 short sword (-23, 25, D:6) 18 stones (-22, 25, D:6) a +0 helmet (-21, 25, D:6) a +0 hunting sling (-14, 25, D:6) 32 sling bullets (-13, 30, D:6) 12 stones (22, 50, D:6) a +0 rapier Level 7 of the Dungeon (-7, 1, D:7) a +0 trident (36, 5, D:7) a +0 cloak (33, 13, D:7) a +0 trident a +0 chain mail a +0 falchion a +0 ring mail (31, 14, D:7) a +0 mace (33, 14, D:7) a +0 flail (33, 16, D:7) a tomahawk (33, 17, D:7) a tomahawk (33, 29, D:7) a +0 mace (1, 35, D:7) a +2 short sword of speed (-1, 52, D:7) a +0 scale mail Level 8 of the Dungeon (0, 0, D:8) 17 bolts (-10, 3, D:8) a +0 spear (-40, 17, D:8) a book of Necromancy (-20, 18, D:8) a bolt (-19, 20, D:8) a stone (-17, 20, D:8) a stone (-19, 21, D:8) a bolt (-37, 22, D:8) a +0 club (-19, 22, D:8) a bolt 2 stones (-14, 22, D:8) a +0 war axe a +0 scale mail (-21, 23, D:8) 2 stones (-14, 23, D:8) a +0 leather armour (-21, 24, D:8) a +2 dagger of speed a +0 hand crossbow of flaming 10 bolts (-20, 24, D:8) a +0 club (-12, 24, D:8) a +0 scimitar a +0 chain mail a +0 mace (9, 24, D:8) a +0 mace a cursed +0 leather armour (10, 24, D:8) a +0 club (11, 24, D:8) a +0 hand axe a +0 chain mail a +0 hand axe (-23, 25, D:8) a +0 club (-22, 25, D:8) a +0 dagger a +0 robe (11, 25, D:8) a +0 flail a +0 chain mail (-24, 27, D:8) a +0 trident (13, 28, D:8) 13 sling bullets Level 9 of the Dungeon [Shop] Caawkem's Weapon Shoppe 7 poisoned needles (44 gold) 21 stones (33 gold) a +0 mace of venom (89 gold) a +0 club (16 gold) a +0 mace of protection (89 gold) the +2 rapier of the Ancient Tales {speed, -Tele +Fly rPois Str+3} (576 gold) Attacks with this weapon are significantly faster. It affects your strength (+3). It protects you from poison. It lets you fly. It prevents most forms of teleportation. 11 poisoned bolts (70 gold) a +0 long sword (56 gold) a +0 hand crossbow (56 gold) a +0 falchion (48 gold) [Shop] Nofeb's Book Shop a book of Unlife (1040 gold) a book of Necromancy (480 gold) the Reference Book on Icy Attacks (944 gold) Spells Type Level a - Sting Conjuration/Poison 1 b - Freeze Ice 1 c - Ozocubu's Armour Charms/Ice 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Bolt of Cold Conjuration/Ice 6 a book of Beasts (880 gold) the Handbook of Battle Magic (1240 gold) Spells Type Level a - Searing Ray Conjuration 2 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Bolt of Draining Conjuration/Necromancy 5 d - Irradiate Conjuration/Transmutation 5 the Reference Book on Flying Transmigration (1160 gold) Spells Type Level a - Repel Missiles Charms/Air 2 b - Alistair's Intoxication Transmutation/Poison 4 c - Irradiate Conjuration/Transmutation 5 d - Tornado Air 9 a Young Poisoner's Handbook (640 gold) an Akashic Record (1766 gold) a book of Conjurations (480 gold) a book of Cantrips (320 gold) [Shop] Gygufet's Weapon Shoppe a +0 halberd (40 gold) a +2 triple sword of protection (240 gold) a +0 greatsling (150 gold) a +0 great sword (65 gold) a +0 rapier (40 gold) a +0 great sword (65 gold) a +0 trident (35 gold) 2 javelins of penetration (48 gold) a +0 mace (30 gold) a +0 great mace (65 gold) a +0 club (10 gold) [Shop] Feerah's Food Emporium a bread ration (60 gold) a bread ration (60 gold) a bread ration (60 gold) a meat ration (60 gold) a meat ration (60 gold) a beef jerky (18 gold) 2 fruits (36 gold) a slice of pizza (18 gold) a meat ration (60 gold) a beef jerky (18 gold) a meat ration (60 gold) a meat ration (60 gold) a meat ration (60 gold) (1, 1, D:9) a +0 dagger (17, 2, D:9) 9 bolts (-17, 18, D:9) 17 stones (0, 26, D:9) a +2 mace of crushing Level 1 of the Lair of Beasts (0, 0, Lair:1) 19 poisoned sling bullets (-36, 7, Lair:1) 8 stones (22, 9, Lair:1) an uncursed staff of summoning (-25, 11, Lair:1) a scroll of random uselessness (-20, 16, Lair:1) a cursed -1 war axe (-36, 20, Lair:1) 21 sling bullets (9, 23, Lair:1) a +0 cloak (-29, 25, Lair:1) a +0 hand axe (-35, 30, Lair:1) a +0 trident (-13, 30, Lair:1) a +0 plate armour (28, 45, Lair:1) a +0 quarterstaff (-12, 48, Lair:1) a scroll of noise (-12, 50, Lair:1) 19 stones (8, 51, Lair:1) a +0 ring mail Level 2 of the Lair of Beasts (-21, 24, Lair:2) a +0 falchion an ice cave (0, 0, IceCv) a yak corpse (-15, 1, IceCv) a wolf skeleton (3, 1, IceCv) a wolf corpse (-9, 6, IceCv) a +0 leather armour (-39, 11, IceCv) 22 poisoned arrows (-33, 11, IceCv) a +0 helmet (-29, 11, IceCv) the +1 hat of the Orb Guardian {rF- rN+ Str+7 Dex-3} It affects your strength (+7). It affects your dexterity (-3). It makes you vulnerable to fire. It protects you from negative energy. (-23, 18, IceCv) a +4 short sword of freezing