ERROR in 'mon-util.cc' at line 681: bogus mc (no monster data): invalid monster_type 1000 (1000) Version: Dungeon Crawl Stone Soup 0.30.0 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 12591557443425560593, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss -name Endbringerleviathan -rc /var/dcss/gamedata/dcss-0.30/rc-files/Endbringerleviathan.rc -macro /var/dcss/gamedata/dcss-0.30/rc-files/Endbringerleviathan.macro -morgue /var/dcss/gamedata/dcss/morgue/Endbringerleviathan/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-0.30/save/ -webtiles-socket /var/dcss/sockets/Endbringerleviathan:2024-01-16.03:33:22.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 24 stack frames. /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x77cac8]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss(_Z13do_crash_dumpv+0x3de) [0x78655e]: do_crash_dump() /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss(_Z20crash_signal_handleri+0x1f0) [0x77cf30]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354c0) [0x7fdd9ae674c0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7fdd9b20d269]: /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss() [0x785d09] /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss() [0x786016] /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss(_Z19mons_class_holiness12monster_type+0x84) [0xb0b2d4]: mons_class_holiness(monster_type) /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss(_Z19mons_is_unbreathing12monster_type+0x9) [0xb0b499]: mons_is_unbreathing(monster_type) /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss(_ZNK7monster18res_water_drowningEv+0x22) [0xb216f2]: monster::res_water_drowning() const /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss() [0x72b5c4] /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss(_ZN4bolt16monster_post_hitEP7monsteri+0x3c1) [0x739e81]: bolt::monster_post_hit(monster*, int) /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss(_ZN4bolt14affect_monsterEP7monster+0xa94) [0x73dba4]: bolt::affect_monster(monster*) /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss(_ZN4bolt11affect_cellEv+0x228) [0x73e778]: bolt::affect_cell() /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss(_ZN4bolt7do_fireEv+0xc88) [0x741258]: bolt::do_fire() /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss(_ZN4bolt4fireEv+0x438) [0x741a98]: bolt::fire() /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss(_Z10evoke_itemiP4dist+0x2892) [0x849022]: evoke_item(int, dist*) /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss(_Z11use_an_item15operation_typesP8item_def+0x16c) [0x9567fc]: use_an_item(operation_types, item_def*) /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss(_Z15process_command12command_typeS_+0x13a1) [0xdbbe41]: process_command(command_type, command_type) /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss() [0xdb8442] /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss() [0xdb8f65] /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss(main+0x189) [0x6d9d59]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7fdd9ae52840]: /var/dcss/builds/dcss-0.30/0.30.0/bin/dcss(_start+0x29) [0x6da819]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fdd9b20cf2a in __waitpid (pid=29681, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007fdd9b20cf2a in __waitpid (pid=29681, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x000000000077c945 in call_gdb (file=file@entry=0x7fdd9b1f7540 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 29419\000\000\000\000\000\000\000" #2 0x000000000078657a in do_crash_dump () at dbg-asrt.cc:692 t = 1705376291 dir = "/var/dcss/gamedata/dcss/morgue/Endbringerleviathan/" name = "/var/dcss/gamedata/dcss/morgue/Endbringerleviathan/crash-Endbringerleviathan-20240116-033811.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'mon-util.cc' at line 681: bogus mc (no monster data): invalid monster_type 1000 (1000)" file = 0x7fdd9b1f7540 <_IO_2_1_stderr_> #3 0x000000000077cf30 in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 0x00007fdd9b20d269 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x0000000000785d09 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffe5333e0c0 "ERROR in 'mon-util.cc' at line 681: bogus mc (no monster data): invalid monster_type 1000 (1000)", assert=false) at dbg-asrt.cc:818 No locals. #7 0x0000000000786016 in die (file=file@entry=0xde754f "mon-util.cc", line=line@entry=681, format=format@entry=0xe53490 "bogus mc (no monster data): %s (%d)") at dbg-asrt.cc:878 tmp = "bogus mc (no monster data): invalid monster_type 1000 (1000)", '\000' mesg = "ERROR in 'mon-util.cc' at line 681: bogus mc (no monster data): invalid monster_type 1000 (1000)", '\000' args = {{gp_offset = 40, fp_offset = 48, overflow_arg_area = 0x7ffe5333e9b0, reg_save_area = 0x7ffe5333e8e0}} #8 0x0000000000b0b2d4 in mons_class_holiness (mc=MONS_NO_MONSTER) at mon-util.cc:681 No locals. #9 0x0000000000b0b499 in mons_is_unbreathing (mc=) at mon-util.cc:3388 No locals. #10 0x0000000000b216f2 in monster::res_water_drowning (this=0x130cef8 ) at monster.cc:3693 hab = HT_LAND #11 0x000000000072b5c4 in _waterlog_mon (mon=..., ench_pow=33) at beam.cc:2397 min_dur = dur = #12 0x0000000000739e81 in bolt::monster_post_hit (this=0x7ffe5333f6d0, mon=0x130cef8 , dmg=) at beam.cc:4624 No locals. #13 0x000000000073dba4 in bolt::affect_monster (this=0x7ffe5333f6d0, mon=0x130cef8 ) at beam.cc:5026 engulfs = preac = 20 postac = 15 final = 15 conducts = {{conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}, {conduct = NUM_CONDUCTS, pgain = 0, known = true, victim = std::unique_ptr = {get() = 0x0}, did_sanctuary = false}} beam_hit = r = {bits = std::vector of length 0, capacity 0, children = std::map with 2 elements = {[1] = {bits = std::vector of length 1, capacity 1 = {1860218566}, children = std::map with 0 elements}, [2] = {bits = std::vector of length 0, capacity 0, children = std::map with 2 elements = {[0] = {bits = std::vector of length 0, capacity 0, children = std::map with 0 elements}, [1] = {bits = std::vector of length 0, capacity 0, children = std::map with 0 elements}}}}} rand_ev = repel = #14 0x000000000073e778 in bolt::affect_cell (this=this@entry=0x7ffe5333f6d0) at beam.cc:1094 ignored = false m = 0x130cef8 hit_player = #15 0x0000000000741258 in bolt::do_fire (this=0x7ffe5333f6d0) at beam.cc:1315 feat = was_seen = coff = {cstate = false} #16 0x0000000000741a98 in bolt::fire (this=this@entry=0x7ffe5333f6d0) at beam.cc:1150 No locals. #17 0x0000000000849022 in _phial_of_floods (target=) at evoke.cc:513 target_local = {isValid = true, isTarget = true, isEndpoint = true, isCancel = false, choseRay = true, interactive = true, target = {x = 55, y = 17}, delta = {x = 0, y = 0}, ray = {r = {start = {x = 57.5, y = 15.5}, dir = {x = -1, y = 1}}, on_corner = false, cycle_idx = 0}, find_target = false, fire_context = 0x0, cmd_result = 2062} beam = {origin_spell = SPELL_PRIMAL_WAVE, range = 5, glyph = 8776 U'≈', colour = 9 '\t', flavour = BEAM_WATER, real_flavour = BEAM_WATER, drop_item = false, item_mulches = false, item = 0x0, source = {x = 57, y = 15}, target = {x = 55, y = 17}, damage = {num = 4, size = 9}, ench_power = 33, hit = 11, thrower = KILL_YOU_MISSILE, ex_size = 0, source_id = 4294967295, source_name = "", name = "torrent of water", short_name = "", hit_verb = "hits", loudness = 25, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, is_death_effect = false, aimed_at_spot = true, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, redraw_per_cell = true, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = true, heard = true, path_taken = std::vector of length 2, capacity 2 = {{x = 56, y = 16}, {x = 55, y = 17}}, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = true, passed_target = true, in_explosion_phase = false, attitude = ATT_FRIENDLY, foe_ratio = 100, hit_count = std::map with 1 element = {[2063] = 1}, foe_info = {count = 1, power = 13, hurt = 1, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = true, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, overshoot_prompt = false, friendly_past_target = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 55.5, y = 17.5}, dir = {x = -0.70710678118654757, y = 0.70710678118654757}}, on_corner = false, cycle_idx = 0}, tile_beam = 4139, can_see_invis = true, nightvision = false, message_cache = std::set with 0 elements} power = 33 args = {hitfunc = 0x0, restricts = DIR_NONE, mode = TARG_HOSTILE, range = -1, just_looking = false, needs_path = true, prefer_farthest = false, unrestricted = false, allow_shift_dir = true, self = confirm_prompt_type::prompt, target_prefix = 0x0, top_prompt = "Aim the phial where?", behaviour = 0x0, show_floor_desc = false, show_boring_feats = true, get_desc_func = {, std::allocator >, std::allocator, std::allocator > > >, monster_info const&>> = {, std::allocator >, std::allocator, std::allocator > > > >> = {}, }, = {static _M_max_size = 16, static _M_max_align = 8, _M_functor = {_M_unused = {_M_object = 0x9457b3 , _M_const_object = 0x9457b3 , _M_function_pointer = 0x9457b3 , _M_member_pointer = &virtual table offset 9721778, this adjustment 30064771079}, _M_pod_data = "\263W\224\000\000\000\000\000\a\000\000\000\a\000\000"}, _M_manager = 0x0}, _M_invoker = 0x5333f4d0}, default_place = {x = 0, y = 0}} target_local = beam = power = args = #18 evoke_item (slot=20, preselect=preselect@entry=0x0) at evoke.cc:1089 wielded = false item = did_work = true unevokable = false #19 0x00000000009567fc in _evoke_item (i=...) at item-use.cc:1042 No locals. #20 use_an_item (oper=, oper@entry=OPER_EVOKE, target=, target@entry=0x0) at item-use.cc:1122 No locals. #21 0x0000000000dbbe41 in process_command (cmd=CMD_EVOKE, prev_cmd=CMD_EVOKE) at main.cc:2168 No locals. #22 0x0000000000db8442 in _input () at main.cc:1243 cmd = CMD_EVOKE real_prev_cmd = CMD_EVOKE player_disabled = {was_disabled = false} #23 0x0000000000db8f65 in _launch_game () at main.cc:480 game_start = ccon = {cstate = false} #24 0x00000000006d9d59 in _launch_game_loop () at main.cc:385 game_ended = false game_ended = ge = fe = E = #25 main (argc=, argv=0x7ffe53340278) at main.cc:335 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = {value = maybe_bool::mbool_t::maybe, static maybe = , static t = {value = maybe_bool::mbool_t::t, static maybe = , static t = , static f = {value = maybe_bool::mbool_t::f, static maybe = , static t = , static f = }}, static f = }, static t = , static f = }} [Inferior 1 (process 29419) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="HEAD" -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 14 Level id: D:14 Level build method = , level layout type = passages, absdepth0 = 13 Level vaults: layout_gridville grunt_vaults_entry_tiered dungeon_decor grunt_decor_mini_mirrors uniq_josephine uniq_agnes uniq_azrael Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! A wave of flame ripples out! The flame wave engulfs the slime creature!! You kill the slime creature! The flame wave engulfs the slime creature!! You kill the slime creature! (Press . to intensify the flame waves.) You now have 3078 gold pieces (gained 9). You now have 3084 gold pieces (gained 6). Found a stone. You now have 3091 gold pieces (gained 7). You now have 3096 gold pieces (gained 5). Found a sling. You now have 3112 gold pieces (gained 16). You now have 3123 gold pieces (gained 11). Found a stone staircase leading down. You see here a +0 sling. Found a sling. I - 2 scrolls of immolation (gained 1) You reach down and open the door. 5 slime creatures come into view. The slime creature quivers. A slime creature merges with something you can't see. You radiate an aura of cold. The large slime creature seems to slow down. The slime creature resists. You radiate an aura of cold. The large slime creature seems to slow down. The slime creature seems to slow down. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - large slime creature Aim: a large slime creature (slow, 95% to hit) You feel a surge of power! The stone arrow hits the large slime creature!! The large slime creature is lightly wounded. The slime creature quivers. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - large slime creature Aim: a large slime creature (lightly wounded, slow, 95% to hit) You feel a surge of power! The stone arrow hits the large slime creature!! The large slime creature is heavily wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - large slime creature Aim: a large slime creature (moderately wounded, slow, 95% to hit) You feel a surge of power! The stone arrow hits the large slime creature!! The large slime creature is heavily wounded. You radiate an aura of cold. The large slime creature seems to slow down. The slime creature resists. The slime creature is no longer moving slowly. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - large slime creature Aim: a large slime creature (heavily wounded, slow, 95% to hit) You feel a surge of power! The stone arrow hits the large slime creature!! The large slime creature is severely wounded. You radiate an aura of cold. The large slime creature seems to slow down. The slime creature seems to slow down. You radiate an aura of cold. The large slime creature seems to slow down. The slime creature resists. The slime creature is no longer moving slowly. You radiate an aura of cold. The large slime creature seems to slow down. The slime creature seems to slow down. You block the large slime creature's attack. The slime creature is no longer moving slowly. The large slime creature barely misses you. You radiate an aura of cold. The slime creature seems to slow down. The large slime creature seems to slow down. You block the slime creature's attack. You hit the slime creature. You blast the slime creature! The slime creature is lightly wounded. You block the slime creature's attack. The large slime creature hits you but does no damage. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - large slime creature Aim: a large slime creature (severely wounded, slow, 95% to hit) You feel a surge of power! The stone arrow hits the large slime creature!! The large slime creature is almost dead. The slime creature is no longer moving slowly. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature, p - large slime creature Aim: a slime creature (lightly wounded, 95% to hit) You feel a surge of power! The stone arrow hits the slime creature!! The slime creature is heavily wounded. The slime creature barely misses you. A large slime creature splits. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! A wave of flame ripples out! The flame wave engulfs the slime creature!! The slime creature is severely wounded. The flame wave engulfs the slime creature!! You kill the slime creature! The flame wave engulfs the slime creature!! You kill the slime creature! (Press . to intensify the flame waves.) The slime creature hits you but does no damage. A wave of flame ripples out! The flame wave engulfs the slime creature!! You kill the slime creature! Your Earth Magic skill increases to level 10! A wave of flame ripples out! You finish channelling waves of flame. A slime creature is nearby! Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The foxfire hits the slime creature! The slime creature is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! You radiate an aura of cold. Your foxfire resists. x2 The slime creature seems to slow down. Your foxfire resists. x3 The foxfire hits the slime creature. The slime creature is moderately wounded. The foxfire hits the slime creature. The slime creature is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The foxfire hits the slime creature. The slime creature is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The foxfire hits the slime creature. The slime creature is heavily wounded. The foxfire hits the slime creature. The slime creature is heavily wounded. The foxfire hits the slime creature. The slime creature is severely wounded. The foxfire hits the slime creature but does no damage. The slime creature is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The slime creature is no longer moving slowly. The foxfire hits the slime creature. The slime creature is severely wounded. A slime creature comes into view. The foxfire hits the slime creature. The slime creature is severely wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The foxfire hits the slime creature. The slime creature is severely wounded. The foxfire hits the slime creature! The slime creature is almost dead. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The foxfire hits the slime creature. The slime creature is almost dead. The foxfire hits the slime creature. The slime creature is almost dead. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The foxfire hits the slime creature. You kill the slime creature! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (ally target, 95% to hit) You feel a surge of power! The stone arrow hits the slime creature. The slime creature is lightly wounded. The foxfire hits the slime creature. The slime creature is lightly wounded. The foxfire hits the slime creature! The slime creature is moderately wounded. The foxfire hits the slime creature but does no damage. The slime creature is moderately wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (moderately wounded, 95% to hit) You feel a surge of power! The stone arrow hits the slime creature! The slime creature is heavily wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (heavily wounded, 95% to hit) You feel a surge of power! The stone arrow hits the slime creature! The slime creature is severely wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (severely wounded, 95% to hit) You feel a surge of power! The stone arrow hits the slime creature!! You kill the slime creature! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - slime creature Aim: a slime creature (95% to hit) You feel a surge of power! The stone arrow hits the slime creature!! The slime creature is moderately wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (moderately wounded, 95% to hit) You feel a surge of power! The stone arrow hits the slime creature!! The slime creature is severely wounded. The slime creature hits you! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - slime creature Aim: a slime creature (severely wounded, 95% to hit) You feel a surge of power! The stone arrow hits the slime creature!! You kill the slime creature! You now have 3129 gold pieces (gained 6). You now have 3137 gold pieces (gained 8). You now have 3145 gold pieces (gained 8). You now have 3150 gold pieces (gained 5). You now have 3162 gold pieces (gained 12). There is an open door here. Found a scale mail. Found a great mace. A centaur warrior comes into view. Found 4 javelins and a scroll of vulnerability. Found a stone staircase leading up. The centaur warrior shouts! The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. You block the arrow. The centaur warrior shoots an arrow. The arrow completely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The foxfire hits the centaur warrior! The centaur warrior is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The foxfire hits the centaur warrior but does no damage. The centaur warrior is lightly wounded. The foxfire hits the centaur warrior. The centaur warrior is lightly wounded. The centaur warrior shoots an arrow. The arrow hits you. Your foxfire dissipates! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow (lightly wounded, ally target, 84% to hit) You feel a surge of power! The stone arrow hits the centaur warrior. The centaur warrior is moderately wounded. Your foxfire dissipates! The centaur warrior shoots an arrow. The arrow hits you but does no damage. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The foxfire hits the centaur warrior. The centaur warrior is moderately wounded. The centaur warrior shoots an arrow. You block the arrow. The centaur warrior shoots an arrow. The arrow hits you but does no damage. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow (moderately wounded, ally target, 84% to hit) You feel a surge of power! The stone arrow misses the centaur warrior. You radiate an aura of cold. Your foxfire resists. x2 The centaur warrior seems to slow down. Your foxfire resists. Your foxfire dissipates! The foxfire hits the centaur warrior. The centaur warrior is moderately wounded. The centaur warrior shoots an arrow. You block the arrow. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow (moderately wounded, slow, 84% to hit) You feel a surge of power! The stone arrow hits the centaur warrior!! The centaur warrior is almost dead. The centaur warrior shoots an arrow. The arrow hits you! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur warrior Aim: a centaur warrior, wielding a +0 shortbow (almost dead, slow, 84% to hit) You feel a surge of power! The stone arrow hits the centaur warrior!! You kill the centaur warrior! Your foxfire dissipates! i - 20 javelins (gained 4) You now have 3175 gold pieces (gained 13). You see here a +0 shortbow. F - 8 scrolls of vulnerability (gained 1) You now have 3193 gold pieces (gained 18). You now have 3211 gold pieces (gained 18). You now have 3235 gold pieces (gained 24). You reach down and open the gate. 4 humans come into view. The human shouts! x2 Found a scroll of identify, a club and 5 stones. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - human Aim: a human (69% to hit) You feel a surge of power! The stone arrow hits the human! The human is heavily wounded. Unknown command. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! A wave of flame ripples out! The flame wave engulfs the human! The human is heavily wounded. The flame wave engulfs the human!! You kill the human! (Press . to intensify the flame waves.) You hear a shout! x3 The human hits you but does no damage. You hear a shout! A wave of flame ripples out! The flame wave engulfs the human!! You kill the human! The flame wave engulfs the human!! The human is severely wounded. The flame wave engulfs the human!! The human is severely wounded. The human barely misses you. A wave of flame ripples out! The flame wave engulfs the human!! You kill the human! The flame wave engulfs the human!! You kill the human! You finish channelling waves of flame. Unknown command. Something unseen opens the gate. You sense a monster nearby. A human comes into view. x2 The human is distracted by your dazzling golden aura. A human comes into view. x2 Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - human Aim: a human (69% to hit) You feel a surge of power! The stone arrow hits the human!! The human is heavily wounded. You radiate an aura of cold. The human seems to slow down. x4 A human comes into view. The human is distracted by your dazzling golden aura. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human (heavily wounded, slow, 69% to hit) You feel a surge of power! The stone arrow hits the human!! You kill the human! The human shouts! You hear a shout! The human is no longer distracted by gold. A human comes into view. x2 Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - human Aim: a human (69% to hit) You feel a surge of power! The stone arrow hits the human!! The human is almost dead. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human (almost dead, 69% to hit) You feel a surge of power! The stone arrow hits the human! You kill the human! The human is no longer moving slowly. The human is distracted by your dazzling golden aura. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - human Aim: a human (69% to hit) You feel a surge of power! The stone arrow misses the human. The human shouts! The human is no longer moving slowly. The human is distracted by your dazzling golden aura. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human (unaware, hasn't noticed you, 69% to hit) You feel a surge of power! The stone arrow hits the human!! The human is almost dead. The human is no longer distracted by gold. The human shouts! The human is no longer distracted by gold. The human is distracted by your dazzling golden aura. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! A wave of flame ripples out! The flame wave engulfs the human! The human is heavily wounded. The flame wave engulfs the human! You kill the human! (Press . to intensify the flame waves.) The human shouts! You block the human's attack. A wave of flame ripples out! The flame wave engulfs the human!! You kill the human! You hear a shout! Unknown command. A wave of flame ripples out! The flame wave engulfs the human! The human is heavily wounded. The human is no longer distracted by gold. The flame wave engulfs the human! The human is heavily wounded. You finish channelling waves of flame. You hear a shout! x3 The human is no longer distracted by gold. Something unseen opens the gate. You radiate an aura of cold. The human seems to slow down. x3 Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - look around, f - activate You feel a strong surge of power! A wave of flame ripples out! The flame wave engulfs the human. The human is severely wounded. (Press . to intensify the flame waves.) You hear a roar! You hear a shout! x2 The human hits you. A wave of flame ripples out! The flame wave engulfs the human! You kill the human! The flame wave engulfs the human!! You kill the human! You hear a shout! x8 Unknown command. A wave of flame ripples out! The flame wave engulfs the human!! The human is heavily wounded. You finish channelling waves of flame. You hear a shout! Unknown command. The human is no longer moving slowly. You radiate an aura of cold. The human seems to slow down. Casting: Flame Wave (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - human Aim: a human (heavily wounded, slow, 69% to hit) You feel a surge of power! The stone arrow hits the human! The human is severely wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human (severely wounded, slow, 69% to hit) You feel a surge of power! The stone arrow hits the human!! You kill the human! A human comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! You radiate an aura of cold. Your foxfire resists. x2 The human seems to slow down. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! You radiate an aura of cold. Your foxfire resists. Your foxfire seems to slow down. Your foxfire resists. Your foxfire seems to slow down. The human seems to slow down. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The foxfire hits the human. The human is lightly wounded. The foxfire hits the human. The human is moderately wounded. The foxfire hits the human. The human is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The foxfire hits the human but does no damage. The human is moderately wounded. The foxfire hits the human. The human is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The foxfire hits the human. The human is heavily wounded. The foxfire hits the human! The human is almost dead. The foxfire hits the human. The human is almost dead. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! You radiate an aura of cold. Your foxfire resists. x4 The human seems to slow down. The foxfire hits the human. You kill the human! Your foxfire dissipates! x2 Your foxfire dissipates! A human comes into view. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The foxfire hits the human! The human is moderately wounded. The foxfire hits the human. The human is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The foxfire hits the human. The human is moderately wounded. A human comes into view. The foxfire hits the human. The human is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The human shouts! You radiate an aura of cold. Your foxfire resists. x4 The human seems to slow down. x2 You hear a shout! The foxfire hits the human. The human is severely wounded. The foxfire hits the human! The human is almost dead. You hear a roar! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The foxfire hits the human. The human is almost dead. The foxfire hits the human but does no damage. The human is almost dead. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The human is no longer moving slowly. The foxfire hits the human. The human is almost dead. The foxfire hits the human. You kill the human! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The foxfire hits the human. The human is lightly wounded. The foxfire hits the human! The human is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The human is no longer moving slowly. The foxfire hits the human. The human is heavily wounded. The foxfire hits the human. The human is severely wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The foxfire hits the human. The human is severely wounded. The foxfire hits the human. The human is severely wounded. Aiming: Spit Poison (1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - human Aim: a human (severely wounded, ally target, 56% to hit) The splash of poison misses the human. The foxfire hits the human. The human is almost dead. The foxfire hits the human. The human is almost dead. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The human closely misses you. You miss the human. Your grab misses the human. The human is almost dead. You have got your breath back. The foxfire hits the human. You kill the human! Unknown command. Your foxfire dissipates! A human comes into view. It is carrying a wand of mindburst (5). Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The human shouts! You hear a roar! You hear a shout! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! You hear a shout! The foxfire hits the human. The human is lightly wounded. The foxfire hits the human. The human is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The foxfire hits the human. The human is moderately wounded. The foxfire hits the human. The human is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - human Aim: a human, carrying a wand of mindburst (5) (moderately wounded, ally target, 69% to hit) You feel a surge of power! The stone arrow misses the human. You radiate an aura of cold. Your foxfire resists. x2 The human seems to slow down. The foxfire hits the human but does no damage. The human is moderately wounded. The foxfire hits the human but does no damage. The human is moderately wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human, carrying a wand of mindburst (5) (moderately wounded, slow, 69% to hit) You feel a surge of power! The stone arrow hits the human! The human is almost dead. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human, carrying a wand of mindburst (5) (almost dead, slow, 69% to hit) You feel a surge of power! The stone arrow hits the human!! You kill the human! A human comes into view. It is wielding a +0 dagger. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The human shouts! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The foxfire hits the human. The human is lightly wounded. The foxfire hits the human. The human is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The foxfire hits the human. The human is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - human Aim: a human, wielding a +0 dagger (moderately wounded, ally target, 69% to hit) You feel a surge of power! The stone arrow hits the human!! You kill the human! Unknown command. Your foxfire dissipates! A human comes into view. Your foxfire dissipates! x2 Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! You radiate an aura of cold. Your foxfire resists. x4 The human seems to slow down. The foxfire hits the human but does no damage. The foxfire hits the human! The human is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The foxfire hits the human. The human is moderately wounded. The foxfire hits the human! The human is heavily wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - human Aim: a human (heavily wounded, slow, ally target, 69% to hit) You feel a surge of power! The stone arrow hits the human! You kill the human! The foxfire hits the acid dragon! The acid dragon is moderately wounded. The foxfire hits the acid dragon but does no damage. The acid dragon is moderately wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - acid dragon Aim: an acid dragon (moderately wounded, 78% to hit) You feel a surge of power! The stone arrow misses the acid dragon. Unknown command. Aiming: Spit Poison (1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - acid dragon Aim: an acid dragon (moderately wounded, 68% to hit) The splash of poison misses the acid dragon. Unknown command. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - acid dragon Aim: an acid dragon (moderately wounded, 74% to hit) The puff of flame hits the acid dragon. The acid dragon is heavily wounded. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - acid dragon Aim: an acid dragon (heavily wounded, 74% to hit) The puff of flame hits the acid dragon. The acid dragon is severely wounded. The acid dragon spits acid at you. The splash of acid is repelled. You hear a shout! Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - acid dragon Aim: an acid dragon (severely wounded, catching its breath, 74% to hit) The puff of flame hits the acid dragon. The acid dragon is severely wounded. Aiming: Throw Flame Press: ? - help, Shift-Dir - straight line, f/p - acid dragon Aim: an acid dragon (severely wounded, catching its breath, 74% to hit) The puff of flame hits the acid dragon. The acid dragon is almost dead. You have got your breath back. You block the acid dragon's attack. The acid dragon claws you. You closely miss the acid dragon. You grab the acid dragon. The acid dragon is almost dead. You constrict the acid dragon. You block the acid dragon's attack. The acid dragon misses you. You hit the acid dragon but do no damage. The acid dragon is almost dead. You constrict the acid dragon. You block the acid dragon's attack. The acid dragon claws you but does no damage. The acid dragon spits acid at you. The splash of acid hits you! You hit the acid dragon. You kill the acid dragon! You now have 3258 gold pieces (gained 23). A vault guard comes into view. It is wielding a +0 battleaxe. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a strong surge of power! You conjure some foxfire! The vault guard shouts! You hear a shout! x2 Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Spit Poison (1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vault guard Aim: a vault guard, wielding a +0 battleaxe and wearing a +0 plate armour (ally target, 68% to hit) The splash of poison hits the vault guard. The vault guard is poisoned. The vault guard is lightly wounded. The foxfire hits the vault guard. The vault guard is lightly wounded. The foxfire hits the vault guard but does no damage. The vault guard is lightly wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault guard Aim: a vault guard, wielding a +0 battleaxe and wearing a +0 plate armour (lightly wounded, poisoned, 78% to hit) You feel a surge of power! The stone arrow hits the vault guard!! The vault guard is moderately wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault guard Aim: a vault guard, wielding a +0 battleaxe and wearing a +0 plate armour (moderately wounded, poisoned, 78% to hit) You feel a surge of power! The stone arrow misses the vault guard. You have got your breath back. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault guard Aim: a vault guard, wielding a +0 battleaxe and wearing a +0 plate armour (heavily wounded, poisoned, 78% to hit) You feel a surge of power! The stone arrow hits the vault guard!! The vault guard is almost dead. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault guard Aim: a vault guard, wielding a +0 battleaxe and wearing a +0 plate armour (almost dead, poisoned, 78% to hit) You feel a surge of power! The stone arrow hits the vault guard! The vault guard is almost dead. You block the vault guard's attack. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault guard Aim: a vault guard, wielding a +0 battleaxe and wearing a +0 plate armour (almost dead, poisoned, 78% to hit) You feel a surge of power! The stone arrow hits the vault guard! You kill the vault guard! You now have 3306 gold pieces (gained 48). X - a wand of mindburst (5) Things that are here: a +0 battleaxe; a +0 plate armour You now have 3333 gold pieces (gained 27). You see here a +0 dagger. You now have 3345 gold pieces (gained 12). A yaktaur comes into view. It is carrying a wand of mindburst (5). You see here 6 gold pieces. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur, carrying a wand of mindburst (5) (wandering, hasn't noticed you, 95% to hit) You feel a surge of power! The stone arrow hits the yaktaur! The yaktaur is moderately wounded. The yaktaur shouts! You hear a shout! x4 The yaktaur wields a +0 arbalest. The yaktaur shoots a bolt. The bolt is repelled. A human comes into view. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding a +0 arbalest and carrying a wand of mindburst (5) (moderately wounded, 95% to hit) You feel a surge of power! The stone arrow hits the human!! The human is heavily wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding a +0 arbalest and carrying a wand of mindburst (5) (moderately wounded, 95% to hit) You feel a surge of power! The stone arrow hits the human!! You kill the human! A human comes into view. It is carrying a wand of paralysis (5). Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - human Aim: a human, carrying a wand of paralysis (5) (69% to hit) You feel a surge of power! The stone arrow hits the human. The human is lightly wounded. You hear a shout! The human hits you but does no damage. You hear a shout! x2 Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human, carrying a wand of paralysis (5) (lightly wounded, 69% to hit) You feel a surge of power! The stone arrow hits the human!! The human is almost dead. The human zaps a wand. You resist with almost no effort. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - human Aim: a human, carrying a wand of paralysis (4) (almost dead, 69% to hit) You feel a surge of power! The stone arrow hits the human! You kill the human! You hear a shout! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yaktaur Aim: a yaktaur, wielding a +0 arbalest and carrying a wand of mindburst (5) (moderately wounded, 95% to hit) You feel a surge of power! The stone arrow hits the yaktaur!! The yaktaur is almost dead. A necromancer comes into view. It is wielding a +0 dagger. The yaktaur shoots a bolt. The bolt closely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yaktaur Aim: a yaktaur, wielding a +0 arbalest and carrying a wand of mindburst (5) (almost dead, 95% to hit) You feel a surge of power! The stone arrow hits the yaktaur! You kill the yaktaur! You radiate an aura of cold. The necromancer seems to slow down. A vault guard comes into view. It is wielding a +3 glaive of venom. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - vault guard Aim: a vault guard, wielding a +3 glaive of venom and wearing a +0 plate armour (78% to hit) You feel a surge of power! The stone arrow hits the vault guard!! The vault guard is moderately wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - necromancer Aim: a necromancer, wielding a +0 dagger and wearing a +0 robe (slow, 69% to hit) You feel a surge of power! The stone arrow hits the necromancer. The necromancer is lightly wounded. A necromancer comes into view. It is wielding a +0 dagger and wearing a +2 robe of cold resistance. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line, f - vault guard Aim: a vault guard, wielding a +3 glaive of venom and wearing a +0 plate armour (moderately wounded) The roots erupt in riotous growth! Roots grab the vault guard. Roots grab the necromancer. The grasping roots constrict the vault guard! The grasping roots constrict the necromancer. The vault guard hits you but does no damage. The necromancer struggles to escape constriction. The grasping roots constrict the vault guard! The grasping roots constrict the necromancer! The roots release their grip on the vault guard. The necromancer struggles to escape constriction. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault guard Aim: a vault guard, wielding a +3 glaive of venom and wearing a +0 plate armour (heavily wounded, 78% to hit) You feel a surge of power! The stone arrow misses the vault guard. The stone arrow hits the necromancer! The necromancer is lightly wounded. The grasping roots constrict the necromancer. The roots release their grip on the necromancer. You block the vault guard's attack. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - vault guard Aim: a vault guard, wielding a +3 glaive of venom and wearing a +0 plate armour (heavily wounded, 78% to hit) You feel a surge of power! The stone arrow hits the vault guard! The vault guard is severely wounded. The vault guard hits you from afar with a +3 glaive of venom!! The necromancer gestures at you while chanting. The bolt of negative energy hits you! You partially resist. You feel drained. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line, f/p - vault guard Aim: a vault guard, wielding a +3 glaive of venom and wearing a +0 plate armour (severely wounded) The roots erupt in riotous growth! Roots grab the vault guard. Roots grab the necromancer. x2 The grasping roots constrict the necromancer. The grasping roots constrict the vault guard. The grasping roots constrict the necromancer! You block the vault guard's attack. The necromancer struggles to escape constriction. Unknown command. Aim the phial where? Press: ? - help, Shift-Dir - straight line, f/p - vault guard Aim: a vault guard, wielding a +3 glaive of venom and wearing a +0 plate armour (severely wounded, constricted by roots) The torrent of water hits the vault guard! The vault guard is almost dead. The vault guard is knocked back by the torrent of water. The vault guard collides with the necromancer! You kill the vault guard! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.30.0 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_EVOKE repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Endbringerleviathan] Species: Naga Job: Fire Elementalist HP: 79/113; mods: -2/0 MP: 5/31; mod: 0 Stats: 12 (12) 21 (21) 12 (12) Position: (57, 15), god: Gozag (20), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Constricting Monster 'necromancer' (55, 18) [midx = 9] for 10 ticks. Constricting Monster 'necromancer' (54, 18) [midx = 18] for 10 ticks. Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 0 | 2 | 234 | 84/150 Short Blades | X | 1 | 0 | 1 | 86 | 36/100 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 0 | 0 | 0 | 0/50 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 1 | 91 | 41/100 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/59 Throwing | X | 1 | 0 | 1 | 71 | 12/119 Armour | X | 1 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 3 | 6 | 1489 | 5/495 Stealth | X | 1 | 0 | 6 | 582 | 141/147 Shields | X | 1 | 2 | 5 | 1052 | 161/357 Unarmed Combat | X | 1 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 17 | 12 | 5545 | 729/892 Conjurations | X | 1 | 13 | 11 | 3899 | 524/675 Hexes | X | 1 | 0 | 5 | 777 | 27/300 Summonings | X | 1 | 0 | 0 | 0 | 0/50 Necromancy | X | 1 | 0 | 0 | 0 | 0/50 Translocations | X | 2 | 14 | 3 | 380 | 80/200 Transmutations | X | 1 | 0 | 5 | 789 | 39/300 Fire Magic | X | 1 | 5 | 11 | 3851 | 476/675 Ice Magic | X | 2 | 14 | 4 | 615 | 115/250 Air Magic | X | 2 | 14 | 4 | 683 | 183/250 Earth Magic | X | 2 | 15 | 10 | 2858 | 83/600 Poison Magic | X | 1 | 0 | 0 | 0 | 0/29 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 3 | 5 | 1021 | 271/300 Spell bugs: Durations: #126: 100 Attributes: #12: 9068 #13: 4131 #22: 1 #49: 3290 #51: 2 #52: 2 #57: 1592 Mutations: see invisible: 1 (innate) deformed body: 1 (innate) poison resistance: 1 (innate) slowness: 2 (innate) spit poison: 1 (innate) naga tail: 2 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #32: staff of conjuration eq slot #1, inv slot #11: scarf of repulsion eq slot #2, inv slot #24: +2 helmet eq slot #3, inv slot #33: +0 pair of gloves "Joefyad" {Fly Will+} eq slot #5, inv slot #0: +3 buckler of positive energy eq slot #6, inv slot #47: +4 skin of Zhor {*Englaciate rC+++ SInv} eq slot #7, inv slot #42: +4 ring of protection eq slot #8, inv slot #43: ring of fire eq slot #9, inv slot #10: amulet of magic regeneration }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.........).#....#.............# ###.......[..#....#.............# ..................'.............# .#############.##############...# .# $ $#).###...## ##.).# .#$ '.. #.........# #....# .# '.. #.........#.. #....# .# '... #.).......#...#....# .# #.... #.)@......# ..#....# .# ##'''##..###...## #.##...# .# #....$#$.###...####.##...# .# #...$.pp..#......#>......# .# #..⌠..$...#......#.......# .# $#?....'...#......#...)...# .#$$ #()...#.### #....##......# .#############...###....##......# ................................# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< grunt_orc_gardens_store: book shop / jewellery shop grunt_orc_gardens_boss: false grunt_orc_gardens_giant_problem: false >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>