Endbringerleviathan Level 1 of the Dungeon [Shop] Nilyad's Weapon Boutique a +0 club (6 gold) 3 large rocks (58 gold) a +0 trident of protection (80 gold) a +0 mace (39 gold) a +0 club (6 gold) a +0 war axe (45 gold) [Shop] Urecs's Magic Scroll Boutique a scroll of noise (unknown) (14 gold) a scroll of identify (28 gold) a scroll of blinking (133 gold) a scroll of brand weapon (unknown) (133 gold) a scroll of blinking (133 gold) a scroll of immolation (unknown) (56 gold) a scroll of identify (28 gold) a scroll of noise (unknown) (14 gold) [Shop] Soequcwi's Jewellery Emporium a ring of poison resistance (220 gold) a medusa talisman (137 gold) a ring of magical power (unknown) (220 gold) a ring of poison resistance (220 gold) a ring of protection from cold (275 gold) an amulet of wildshape (unknown) (330 gold) an amulet of guardian spirit (unknown) (330 gold) a +4 ring of slaying (unknown) (396 gold) a riddle talisman (330 gold) a ring of resist corrosion (unknown) (220 gold) [Shop] Saposidi's Antique Weapon Shoppe the +3 war axe of the Tooth {elec, rC+ rN+} (1257 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 club (15 gold) a +0 sling (45 gold) a +0 sling (45 gold) a +0 whip (75 gold) a +0 quarterstaff (150 gold) a +1 scimitar of freezing (534 gold) a +0 short sword (90 gold) a +0 spear (90 gold) [Shop] Daxkulurch's Antique Weapon Shop the +7 sling "Gram" {drain, Str+4} (1221 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 mace (69 gold) a +0 dagger (46 gold) a +0 whip (57 gold) a +2 sling of flaming (338 gold) a +0 spear (69 gold) (0, 0, D:1) a +0 dagger 2 stones (0, 13, D:1) a +0 dagger a kobold skeleton (4, 5, D:1) an inkwell talisman (4, 6, D:1) a +0 dagger 4 stones a kobold skeleton a hobgoblin skeleton (9, 1, D:1) a +0 dagger a goblin skeleton (12, -12, D:1) a +0 leather armour (19, -29, D:1) a +0 club 3 stones a kobold corpse (skeletalised by now) (31, -12, D:1) a +0 sling (34, 13, D:1) a +0 trident (42, 1, D:1) a +0 club (46, -16, D:1) a +0 club 3 stones (47, 1, D:1) a +0 whip (48, -10, D:1) a +0 club (50, 0, D:1) 5 stones a kobold skeleton (50, 9, D:1) a +0 dagger (54, -12, D:1) a +0 leather armour (61, -6, D:1) a +0 robe (64, -16, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Afri's Magic Scroll Emporium a scroll of identify (20 gold) a scroll of teleportation (30 gold) a scroll of teleportation (30 gold) a scroll of identify (20 gold) a scroll of amnesia (40 gold) (0, 20, D:2) a rat corpse (skeletalised by now) (14, 32, D:2) a hobgoblin skeleton (16, -4, D:2) a medusa talisman (18, 15, D:2) a +0 hand axe (20, 33, D:2) a +0 whip (22, 20, D:2) a jackal skeleton a ball python skeleton a jackal skeleton (25, 20, D:2) a jackal skeleton a jackal skeleton (26, 28, D:2) 5 stones a +0 short sword a kobold skeleton (36, -8, D:2) a bat skeleton (41, 6, D:2) an adder skeleton a ball python skeleton (42, 5, D:2) a hobgoblin skeleton Level 3 of the Dungeon (2, 21, D:3) a quokka corpse (skeletalised by now) (7, -26, D:3) a +0 dagger (8, 22, D:3) a ball python corpse (skeletalised by now) (11, 11, D:3) an adder corpse (skeletalised by now) (13, -25, D:3) a +0 club (27, -9, D:3) a quokka corpse (skeletalised by now) (29, 9, D:3) a +0 club (42, -10, D:3) a quokka skeleton (57, -6, D:3) a +0 dagger a goblin skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 spear (6, -21, D:4) a +0 rapier a +0 scale mail a hobgoblin corpse (skeletalised by now) (8, -12, D:4) a +0 dagger a +0 robe a kobold skeleton (12, 2, D:4) a +0 short sword a kobold corpse (skeletalised by now) (28, 14, D:4) a human corpse (skeletalised by now) (28, 16, D:4) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (30, 12, D:4) 4 stones a +0 short sword a kobold corpse (skeletalised by now) (31, 10, D:4) a +0 short sword a +0 dagger a +0 short sword (31, 12, D:4) a +0 short sword 3 stones (31, 14, D:4) a human corpse (skeletalised by now) (31, 16, D:4) a +0 club 4 stones (31, 19, D:4) a human corpse (skeletalised by now) (32, 9, D:4) a +0 club 3 stones a +0 dagger a +0 short sword a kobold skeleton (32, 10, D:4) a +0 short sword (32, 16, D:4) a human corpse (skeletalised by now) (33, 8, D:4) a +0 short sword (33, 16, D:4) a human corpse (skeletalised by now) (34, 7, D:4) a +0 club (35, 5, D:4) 4 stones a +0 club a kobold skeleton (36, 1, D:4) a +0 dagger a kobold corpse (skeletalised by now) (36, 2, D:4) a +0 short sword (38, -19, D:4) an iguana corpse (skeletalised by now) (38, -3, D:4) a +0 short sword a kobold skeleton (46, -25, D:4) a +0 chain mail (53, -7, D:4) a +0 hand axe Level 5 of the Dungeon [Shop] Fupasarch's Antique Weapon Emporium a +2 dagger of draining (343 gold) a +0 orcbow (88 gold) a +0 dagger (44 gold) a +0 falchion (66 gold) a +1 dagger of venom (206 gold) a +1 heavy hand axe (272 gold) a +0 hand axe (66 gold) a +0 sling (33 gold) [Shop] Lousi's Weapon Emporium a +0 sling (19 gold) a +0 dagger (26 gold) a +0 rapier (71 gold) a +2 flail of protection (210 gold) a +0 long sword (45 gold) the +7 short sword "Egue" {spect, rCorr Str+3} (798 gold) rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 shortbow (39 gold) a +0 antimagic long sword (162 gold) 6 curare-tipped darts (93 gold) a +0 war axe (45 gold) a +0 club (6 gold) [Shop] Keloim's Weapon Shop a +6 long sword (532 gold) the +0 hand axe of Malum Prohibitum {flame, rPois rF+} (354 gold) rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. a +1 trident of venom (168 gold) a +1 trident of protection (168 gold) a +0 trident (52 gold) 2 silver javelins (270 gold) a +0 flail of draining (124 gold) 6 boomerangs (180 gold) a +0 arbalest (112 gold) a +2 shortbow of freezing (261 gold) a +0 halberd (60 gold) (0, 0, D:5) an iguana skeleton (16, 0, D:5) a +0 short sword (18, 1, D:5) a +0 scale mail (30, -11, D:5) a +0 giant club an ogre skeleton (30, 3, D:5) a human skeleton (31, 0, D:5) a +0 club (38, -17, D:5) a +0 flail (45, -21, D:5) a +0 rapier (45, -4, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 war axe (3, 6, D:6) a +4 great sword a +0 robe (4, 10, D:6) a +0 robe a +0 morningstar a +0 robe (4, 11, D:6) a +0 robe a +0 hand axe (4, 23, D:6) a +0 giant spiked club (9, 11, D:6) a +0 robe a +4 mace (11, 23, D:6) 6 gold pieces (still there?) a +2 dagger of speed (still there?) a +2 robe of willpower (still there?) (13, 31, D:6) 16 gold pieces (13, 32, D:6) 3 gold pieces (15, 31, D:6) 5 gold pieces (15, 32, D:6) 8 gold pieces (17, 23, D:6) 6 gold pieces (17, 24, D:6) 13 gold pieces a +0 dagger (30, 2, D:6) a +0 ring mail a +0 club an orc skeleton (32, -9, D:6) a +0 trident (36, 14, D:6) a +0 ring mail a +0 war axe (37, 5, D:6) a hound skeleton (38, 4, D:6) a +0 giant club (38, 5, D:6) a +0 giant spiked club a +0 giant club a two-headed ogre skeleton (38, 6, D:6) a +0 leather armour a +0 dagger (38, 13, D:6) a +0 leather armour a +0 mace (39, 13, D:6) a +0 robe a +0 dagger (42, 26, D:6) a +0 falchion (45, 43, D:6) a +0 hand axe (48, 35, D:6) a +0 hand axe (52, 44, D:6) a +0 robe (55, 39, D:6) a +0 dagger a +0 scale mail (55, 42, D:6) a +0 dagger Level 7 of the Dungeon [Shop] Mumu's Weapon Shop a +1 war axe of freezing (186 gold) the +11 quarterstaff of Linearity {freeze, rPois} (1052 gold) rPois: It protects you from poison. It cannot be enchanted further. 4 atropa-tipped darts (50 gold) 3 darts of disjunction (37 gold) a +0 short sword (42 gold) 4 atropa-tipped darts (50 gold) a +1 morningstar of protection (198 gold) a +2 morningstar of draining (319 gold) 5 atropa-tipped darts (63 gold) (9, -5, D:7) a +0 quarterstaff a +0 sling a +0 leather armour (30, -5, D:7) a +0 short sword a +0 whip 6 stones (32, -6, D:7) a +0 short sword 5 stones a +0 short sword (32, -5, D:7) a +0 short sword (33, -6, D:7) a +0 short sword (34, -6, D:7) a +0 club (35, -6, D:7) a +0 whip (44, -31, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +3 battleaxe a +0 robe (0, 3, D:8) a +2 falchion a +0 robe (1, -1, D:8) a +0 battleaxe a +0 robe (1, 0, D:8) a +0 battleaxe a +0 robe (9, -21, D:8) a +0 dagger (15, -16, D:8) a +0 falchion (22, -12, D:8) a +0 long sword (36, -14, D:8) a +0 dagger of venom (36, -13, D:8) a +2 short sword of electrocution (36, -12, D:8) a +1 dagger of venom (36, -11, D:8) the spore talisman "Depn" {Harm} [spore talisman] Harm: It increases damage dealt and taken. (36, -10, D:8) a rimehorn talisman (37, -14, D:8) a +0 dagger (37, -13, D:8) a +1 short sword of draining (37, -12, D:8) a +2 dagger of venom (37, -11, D:8) the +1 pair of boots "Ozookhos" {*Corrode rN+++ Dex-3 Stlth+} *Corrode: It may corrode you when you take damage. rN+++: It renders you almost immune to negative energy. Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (38, 15, D:8) a staff of earth (42, 15, D:8) a +3 mace (43, -21, D:8) a +0 quarterstaff (44, -11, D:8) a +0 club (44, 17, D:8) a +0 flail (44, 19, D:8) a +0 club (44, 20, D:8) a +0 trident a +0 ring mail (44, 21, D:8) a +0 halberd a +0 club (44, 22, D:8) a +0 club (47, -20, D:8) a +0 leather armour a +0 club (47, -17, D:8) a +0 club (48, -17, D:8) a +0 hand axe (48, -16, D:8) a +0 dagger a +0 robe (49, -19, D:8) a +0 robe a +0 dagger (49, -11, D:8) a +0 chain mail a +0 dagger Level 9 of the Dungeon (0, 0, D:9) a +0 whip a +0 robe (12, -20, D:9) a +0 spear a +0 dagger a +0 robe (13, -19, D:9) a +0 war axe a +0 orcbow a +0 plate armour (13, -11, D:9) a +0 giant spiked club a +0 giant spiked club (14, -21, D:9) a +0 spear a +0 ring mail (14, -19, D:9) a +0 dagger a +0 robe a +0 halberd (14, -11, D:9) a +0 falchion a +0 robe (15, -20, D:9) a +0 flail a +0 short sword a +0 ring mail (15, -19, D:9) a +0 dagger a +0 robe (15, 11, D:9) a +0 robe a +4 mace (17, 12, D:9) a +0 robe a +0 long sword (18, 9, D:9) an orb of guile a +0 robe a +2 trident of draining (23, -11, D:9) a +2 heavy arbalest a +0 robe a +0 morningstar a +0 spear of venom (25, -24, D:9) a +0 scale mail (26, -24, D:9) a +0 hand axe a +0 robe (27, -13, D:9) a +0 club (31, -32, D:9) a ring of poison resistance (36, 10, D:9) a +0 robe a +0 trident a +0 robe a +0 scimitar (37, 9, D:9) a +0 robe a +0 long sword a +0 giant club a +0 giant club (38, 9, D:9) a +0 robe a +2 dire flail (40, 11, D:9) a parchment of Lesser Beckoning (57, -11, D:9) a +0 rapier Level 10 of the Dungeon [Shop] Enojeilaif's Jewellery Shop a serpent talisman (180 gold) a ring of see invisible (180 gold) the ring of Betym {rF+ Will+} (468 gold) [ring of willpower] rF+: It protects you from fire. Will+: It increases your willpower. a ring of magical power (unknown) (240 gold) the ring "Exoss" {rPois rF+} (434 gold) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. a maw talisman (180 gold) the ring of Jamiu {Fly rPois rC+++ Int-5 Dex+4} (739 gold) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). a spider talisman (150 gold) the amulet "Jumoowem" {Spirit Harm *Silence rC+++ Will-} (746 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. *Silence: It may silence you when you take damage. rC+++: It renders you almost immune to cold. Will-: It decreases your willpower. an amulet of wildshape (unknown) (360 gold) (0, 0, D:10) a +0 long sword (10, 39, D:10) a +0 trident (11, 9, D:10) a parchment of Cigotuvi's Putrefaction (11, 39, D:10) a +0 robe a +0 dagger a +0 chain mail a +0 flail a +0 plate armour a +0 flail (13, 28, D:10) a +0 shortbow (21, 17, D:10) a +0 short sword (22, 17, D:10) a +0 short sword (22, 18, D:10) a +0 dagger (22, 19, D:10) a +0 short sword 3 stones (22, 20, D:10) a +0 short sword (23, 19, D:10) a +0 short sword (23, 20, D:10) a +0 dagger (31, 14, D:10) a +0 giant club (38, 35, D:10) a +4 scimitar of flaming (43, 45, D:10) a +0 flail (44, 46, D:10) a +0 plate armour a +0 heavy glaive a +0 giant club (44, 47, D:10) a +0 flail a +0 flail a +0 short sword (45, 45, D:10) a +0 dagger a +0 halberd (45, 46, D:10) a +0 short sword a +0 scale mail a +0 trident a +0 chain mail a +0 battleaxe (45, 47, D:10) a +0 spear a +0 flail a +0 giant club (46, 46, D:10) a +0 dagger (46, 47, D:10) a +3 hand axe a +0 dagger (48, 12, D:10) a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) 9 gold pieces a +0 dire flail (1, 0, D:11) 4 gold pieces a +0 short sword (12, 21, D:11) a +0 flail a +0 halberd a +0 spear a +0 scale mail (12, 23, D:11) a +0 halberd (23, 11, D:11) a scarf of harm the Ecumenical Temple