Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 12703652761434943013 22 Endbringerleviathan the Conjurer (level 2, -2/13 HPs) Began as a Vine Stalker Conjurer on Apr 4, 2026. Killed from afar by Terence (6 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:02:48 (1329 turns). Endbringerleviathan the Conjurer (VSCj) Turns: 1329, Time: 00:02:49 Health: -2/13 AC: 2 Str: 9 XL: 2 Next: 91% Magic: 0/6 EV: 11 Int: 18 God: Gold: 7 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... c - amulet of the acrobat Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: acrobat, guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - an amulet of the acrobat (worn) Scrolls c - a scroll of enchant weapon {unknown} d - a scroll of revelation {unknown} e - a scroll of teleportation {unknown} h - a scroll of identify {unknown} j - a scroll of fear {unknown} k - a scroll of torment {unknown} Potions g - a potion of magic f - a potion of enlightenment {unknown} l - a potion of berserk rage {unknown} Skills: * Level 1.7 Dodging + Level 2.4 Stealth * Level 2.5 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Terence shouts! There is a stone staircase leading up here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword, wearing a +0 scale mail and carrying a wand of flame (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Terence looks you up and down. "You're not a real warrior! I'll show you a warrior!" Terence zaps a wand. The puff of flame misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword, wearing a +0 scale mail and carrying a wand of flame (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword, wearing a +0 scale mail and carrying a wand of flame (lightly wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword, wearing a +0 scale mail and carrying a wand of flame (lightly wounded, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence zaps a wand. The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. Terence zaps a wand. The puff of flame hits you. You die... Terence says, "Honour does not prevent me from taking a tactical advantage." .## ....... .. #........ . #.. #........ ..#.. ###....... ......#.......# .....#.......# #.#........># #.#.#.#@......# ......#.......# .##).........# .....[.@......# ....#.........##### ... #.#.....)...... .. #.###........# . @... #........# ....###........# You could see Terence. Vanquished Creatures 2 dart slugs (D:1) 4 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 4 kobolds 2 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Endbringerleviathan the Vine Stalker Conjurer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 203 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 206 | D:1 | Learned a level 2 spell: Searing Ray 773 | D:2 | Encountered Terence 1329 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_loops_corners, minmay_fountain_box, grunt_decor_one_mirror D:2: layout_rooms, uniq_sigmund, uniq_terence Action || total ---------------------------++------- Attack: Normal || 3 Melee: Unarmed || 3 Bite || 1 Cast: Magic Dart || 46 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 11