Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 8502066705705148020 69 Endbringerleviathan the Conjurer (level 4, -1/21 HPs) Began as a Vine Stalker Conjurer on July 15, 2026. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:03:39 (2869 turns). Endbringerleviathan the Conjurer (VSCj) Turns: 2869, Time: 00:03:40 Health: -1/21 AC: 2 Str: 9 XL: 4 Next: 20% Magic: 7/8 EV: 11 Int: 20 God: Gold: 117 SH: 0 Dex: 19 Spells: 2/8 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ b - +6 ring of dexterity HPRegen 1.03/turn e - ring of poison resistance MPRegen 0.11/turn %: guardian spirit @: lethally poisoned (-1 -> -17), attractive A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 117 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) d - a +1 ring mail of fire resistance Jewellery b - a +6 ring of dexterity (worn) e - a ring of poison resistance (worn) Scrolls c - a scroll of blinking {unknown} e - a scroll of immolation {unknown} Potions f - a potion of mutation {unknown} j - a potion of enlightenment {unknown} k - a potion of resistance {unknown} Skills: * Level 1.8 Dodging + Level 3.2 Stealth * Level 2.6 Spellcasting * Level 4.9 Conjurations * Level 0.3 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 g - Ozocubu's Armour Ice 4% N/A 36% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 48% 2d9 5% 1 Call Imp Summ 4% N/A 22% 2 Jinxbite Hex 4% 2d2 22% 2 Hailstorm Conj/Ice 13% 3d6 16% 3 Fugue of the Fallen Necr 2% N/A 41% 3 Maxwell's Portable Pile Tloc 2% (3-9)d2 41% 3 Fulminant Prism Conj/Alch 6% 3d6 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Ignite Poison Fire/Alch 2% N/A 83% 4 Eringya's Noxious Bog Alch 1% 4d6 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (100% to hit) The magic dart hits the water moccasin but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (100% to hit) The magic dart hits the water moccasin. The water moccasin is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (lightly wounded, 63% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The searing ray misses the water moccasin. The water moccasin bites you. x2 The searing ray hits the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you! The searing ray hits the water moccasin. The water moccasin is moderately wounded. You finish channelling your searing ray. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You closely miss the water moccasin. Your bite misses the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you but does no damage. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. You feel sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! It was a potion of attraction. You feel attractive to monsters. You die... #.............#'####### #.............#.## #................## #.............#...# #.............#...# #.............##..# #......รท......##..## #............S###..# #######.#....@....># #.#.##.####### #########.# #..# #.........# #.# #.######### #. #.# ## #.# #.# #.# You could see a water moccasin. Vanquished Creatures 3 adders 4 dart slugs 2 ribbon worms 3 endoplasms 4 hobgoblins 7 quokkas 3 ball pythons 3 bats 2 goblins (D:1) 2 kobolds 4 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Endbringerleviathan the Vine Stalker Conjurer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 555 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 558 | D:1 | Learned a level 2 spell: Searing Ray 741 | D:1 | You fall into a shaft and drop 1 floor! 1921 | D:2 | Reached XP level 3. HP: 16/16 MP: 2/7 1931 | D:2 | Learned a level 3 spell: Ozocubu's Armour 2430 | D:3 | Reached XP level 4. HP: 18/21 MP: 0/8 2837 | D:3 | Encountered a water moccasin 2869 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_basic, hex_medium D:2: layout_basic D:3: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.2 Dodging | | 1.8 Spellcasting | | 2.6 Conjurations | | 4.9 Ice Magic | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 5 | 6 || 11 Melee: Dagger | 5 | 6 || 11 Cast: Magic Dart | 64 | 9 || 73 Searing Ray | 3 | 3 || 6 Drink: Attraction | | 1 || 1 Magic | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Robe | 3 | 9 || 12 Dodge: Dodged | 3 | 5 || 8