Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 6013865709261698764 623 Endbringerleviathan the Conjurer (level 7, 0/32 HPs) Began as a Vine Stalker Conjurer on July 15, 2026. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:06:21 (3757 turns). Endbringerleviathan the Conjurer (VSCj) Turns: 3757, Time: 00:06:21 Health: 0/32 AC: 3 Str: 9 XL: 7 Next: 46% Magic: 1/14 EV: 6 Int: 20 God: Gold: 210 SH: 0 Dex: 13 Spells: 8/15 levels left rFire . . . (100%) d - +2 short sword (speed) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.14/turn %: guardian spirit @: mighty, lethally poisoned (0 -> -3), vertiginous A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 210 gold pieces. Inventory: Hand Weapons b - a +0 dagger d - a +2 short sword of speed (weapon) e - a +0 club Missiles f - 6 atropa-tipped darts Armour a - a +0 robe (worn) c - a +0 cloak (worn) g - the +1 leather armour "Xyth" {*Slow rElec Dex+3 Stlth+} (You found it on level 4 of the Dungeon) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. Jewellery h - an amulet of wildshape Wands d - a wand of digging (6) a - a wand of flame (31) Scrolls c - 4 scrolls of identify {unknown} e - a scroll of noise {unknown} h - a scroll of acquirement {unknown} k - a scroll of immolation {unknown} m - a scroll of fog {unknown} o - 3 scrolls of poison {unknown} q - a scroll of enchant weapon {unknown} u - a scroll of vulnerability {unknown} v - a scroll of revelation {unknown} y - 2 scrolls of teleportation {unknown} z - a scroll of enchant armour {unknown} Potions g - a potion of magic d - 4 potions of moonshine w - 2 potions of heal wounds m - a potion of might l - 2 potions of enlightenment {unknown} n - a potion of cancellation {unknown} p - a potion of brilliance {unknown} s - a potion of ambrosia {unknown} Skills: + Level 0.1 Fighting + Level 0.8 Short Blades * Level 2.9 Dodging + Level 4.6 Stealth * Level 4.5 Spellcasting * Level 5.9 Conjurations * Level 1.1 Translocations * Level 1.1 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 56% 2d6 4% 2 f - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 16% N/A 22% 1 Grave Claw Necr 8% 2d7 32% 2 Fulminant Prism Conj/Alch 8% 3d7 50% 4 Rending Blade Conj/Frge 16% 2d7 50% 4 Gloom Hex/Necr 8% N/A 52% 3 Tukima's Dance Hex 4% N/A 52% 3 Vampiric Draining Necr 4% 2d6 52% 3 Leda's Liquefaction Alch/Erth 2% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: The Shining One Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The scorpion is moderately wounded. (Press . to maintain the ray.) The scorpion stings you. The searing ray misses the scorpion. The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is heavily wounded. The scorpion closely misses you. The scorpion stings you. You are poisoned. The scorpion poisons you! The searing ray hits the scorpion! The scorpion is almost dead. You finish channelling your searing ray. You feel very sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 79% to hit) The searing ray hits the scorpion. You kill the scorpion! (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of moonshine. You feel tipsy. * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of heal wounds. That seemed strangely inert. f -> w - 2 potions of heal wounds * * * LOW HITPOINT WARNING * * * You feel very sick. It was a potion of might. You feel very mighty all of a sudden. j -> m - a potion of might You die... ####### #...... #.##### #.##### #...... ###################### #..................... #.#.>.......########## #.#..@.......### # #)##..##[......# ##### #.....##.......# #.... #####.##.......# #.### #.##.......# #.### #.##.......# #.... #.##.....).####### ##### #)##.......#.....[ #...# #)##.......#...... There were no monsters in sight! Vanquished Creatures A kobold geomancer (D:4) An ogre (D:4) A phantom (D:4) A scorpion (D:4) A hound (D:4) 3 orc priests 5 gnolls 6 adders 2 ufetubi (D:4) 3 dart slugs 7 endoplasms 6 hobgoblins 16 orcs 3 quokkas 7 ball pythons 5 bats 6 frilled lizards 7 goblins 7 kobolds 4 rats 92 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Endbringerleviathan the Vine Stalker Conjurer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 297 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 302 | D:1 | Learned a level 2 spell: Searing Ray 721 | D:2 | Reached XP level 3. HP: 16/16 MP: 3/7 1486 | D:2 | You fall into a shaft and drop 1 floor! 1567 | D:3 | Reached XP level 4. HP: 21/21 MP: 0/9 1766 | D:3 | Reached skill level 5 in Conjurations 2079 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2286 | D:3 | Reached XP level 5. HP: 24/24 MP: 7/10 2364 | D:4 | Encountered a kobold geomancer 2374 | D:4 | Killed a kobold geomancer 2375 | D:4 | Reached XP level 6. HP: 20/28 MP: 5/13 2550 | D:4 | Found a glowing golden altar of the Shining One. 2788 | D:4 | Identified the +1 leather armour "Xyth" {*Slow rElec Dex+3 | Stlth+} 3167 | D:4 | Reached XP level 7. HP: 27/32 MP: 1/14 3490 | D:4 | Reached skill level 1 in Translocations 3490 | D:4 | Reached skill level 1 in Evocations 3745 | D:5 | Entered Level 5 of the Dungeon 3756 | D:4 | HP: 1/32 [poisoned by a scorpion] 3757 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_beginning_and_end, layout_loops_ring, chequers_hall_statues_wall_a, minmay_misc_feat_enclosed D:2: layout_loops_cross, minmay_tetromino_l4 D:3: layout_rooms D:4: layout_basic, mainiacjoe_overflow_surrounded_room, chequers_serial_rivers_micro_b, roderic_roman_lattice, minmay_cut_off D:5: layout_rooms, wad_woods_river_04 Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 2 | 2.9 Stealth | 3 4 | 4.6 Spellcasting | 3 4 | 4.5 Conjurations | 5 | 5.9 Translocations | 1 | 1.1 Evocations | 1 | 1.1 Fighting | | 0.1 Short Blades | | 0.8 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 2 | 16 | 1 || 19 Melee: Dagger | 2 | | || 2 Short sword | | 16 | 1 || 17 Bite | | 3 | || 3 Cast: Magic Dart | 60 | 52 | 13 || 125 Searing Ray | 3 | 14 | 7 || 24 Drink: Heal wounds | | | 1 || 1 Might | | | 1 || 1 Moonshine | | | 1 || 1 Armour: Robe | 1 | 19 | 8 || 28 Dodge: Dodged | 2 | 22 | 5 || 29