Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 1808439645092134018 44 Endbringerleviathan the Conjurer (level 3, -1/16 HPs) Began as a Vine Stalker Conjurer on July 16, 2026. Slain by a sleepcap (6 damage) ... on level 4 of the Dungeon. The game lasted 00:03:09 (2092 turns). Endbringerleviathan the Conjurer (VSCj) Turns: 2092, Time: 00:03:10 Health: -1/16 AC: 5 Str: 9 XL: 3 Next: 60% Magic: 0/7 EV: 11 Int: 20 God: Gold: 89 SH: 0 Dex: 12 Spells: 1/6 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) c - +1 pair of gloves SInv . g - +0 pair of boots {Stlth+} Will ..... d - amulet of regeneration Stlth +++ f - ring of resist corrosion HPRegen 1.82/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 89 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles e - 4 poisoned darts (quivered) Armour a - a +0 robe (worn) c - a +1 pair of gloves (worn) g - a +0 pair of boots of stealth (worn) Jewellery d - an amulet of regeneration (worn) f - a ring of resist corrosion (worn) Scrolls g - a scroll of fog t - a scroll of teleportation j - a scroll of torment {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} Skills: * Level 1.7 Dodging + Level 2.6 Stealth * Level 2.3 Spellcasting * Level 5.0 Conjurations * Level 0.1 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 l - Blink Tloc 6% N/A 22% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 16% 1 Grave Claw Necr 4% 2d7 22% 2 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Rending Blade Conj/Frge 12% 2d7 47% 4 Sphinx Sisters Hex/Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 club (72% to hit) The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) The searing ray hits the sleepcap! The sleepcap is moderately damaged. (Press . to maintain the ray.) The sleepcap releases spores at you. The searing ray hits the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. The sleepcap barely misses you. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap barely misses you. The sleepcap releases spores at you! You wake up. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You are unaffected. You hit the sleepcap but do no damage. You bite the sleepcap, but do no damage. The sleepcap is heavily damaged. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You completely miss the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you! You die... #......>.. ##......... ........... .......... #........< #......... #......... #f)....... #@........ #............. #..........#.. #............. #............# #...........## #..........## #######...## You could see a sleepcap. Vanquished Creatures 2 adders (D:2) 2 endoplasms 8 hobgoblins 2 quokkas (D:1) 3 ball pythons 3 bats 3 goblins 4 kobolds A rat (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Endbringerleviathan the Vine Stalker Conjurer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 266 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/6 272 | D:1 | Learned a level 2 spell: Searing Ray 1489 | D:2 | Reached XP level 3. HP: 16/16 MP: 2/7 1492 | D:2 | Learned a level 2 spell: Blink 1967 | D:3 | Reached skill level 5 in Conjurations 2092 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_loops_ring D:2: layout_loops_ring, minmay_misc_feat_plants D:3: layout_loops_cross, nicolae_wu_jian_wuxing_cycle, kennysheep_donut, minivault_27 D:4: layout_rooms, mainiacjoe_overflow_catwalk, lemuel_round_altar, mainiacjoe_overflow_24_doors Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Dodging | | 1.7 Stealth | | 2.6 Spellcasting | | 2.3 Translocations | | 0.1 Action || total ---------------------------++------- Attack: Normal || 6 Melee: Unarmed || 4 Bite || 3 Dagger || 2 Cast: Magic Dart || 58 Searing Ray || 6 Read: Identify || 3 Enchant armour || 1 Armour: Robe || 10 Dodge: Dodged || 7