Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 13790185486209915493 405 Endbringerleviathan the Sneak (level 6, -1/28 HPs) Began as a Vine Stalker Conjurer on Aug 24, 2026. Slain by an ogre ... wielding a +0 giant club (19 damage) ... on level 4 of the Dungeon. The game lasted 00:04:15 (2267 turns). Endbringerleviathan the Sneak (VSCj) Turns: 2267, Time: 00:04:16 Health: -1/28 AC: 3 Str: 10 XL: 6 Next: 87% Magic: 0/12 EV: 11 Int: 20 God: Gold: 140 SH: 0 Dex: 12 Spells: 5/12 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . c - +0 pair of boots Will ..... (no amulet) Stlth +++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.13/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 140 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) d - the +2 ring mail of Polish {rElec rCorr Int+3} (You found it on level 3 of the Dungeon) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Wands c - a wand of iceblast (10) Scrolls c - a scroll of amnesia {unknown} d - a scroll of identify {unknown} e - a scroll of brand weapon {unknown} h - a scroll of enchant armour {unknown} j - a scroll of summoning {unknown} k - a scroll of fear {unknown} Potions g - 3 potions of magic f - a potion of haste {unknown} l - 2 potions of brilliance {unknown} Skills: + Level 0.3 Short Blades * Level 2.5 Dodging + Level 5.7 Stealth * Level 3.8 Spellcasting * Level 5.0 Conjurations * Level 1.3 Translocations + Level 0.1 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 f - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 12% 1d1 13% 1 Grave Claw Necr 6% 2d7 21% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (asleep, 100% to hit) The searing ray hits the adder! The adder is severely wounded. The adder hisses angrily. (Press . to maintain the ray.) The searing ray hits the adder. You kill the adder! You stop channelling your searing ray. You now have 140 gold pieces (gained 15). You open the door. There is an open door here. Found a stone staircase leading down. There is a stone staircase leading down here. You encounter an ogre. It is wielding a +0 giant club. The ogre shouts! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! The searing ray hits the ogre. The ogre is moderately wounded. The ogre closely misses you. The searing ray hits the ogre. The ogre is heavily wounded. The searing ray hits the ogre. The ogre is heavily wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ........'.........# ........#########.# ........# #.# #######.# #.# #.# #.# #.# #.# ...#########.#### #.# .......>........# #.# ...####@####.##.# #.# +....O..#.##.# #.# ####.##.#....# #.# #.# ###### #.# #.# #.# #.# #.. #.# ### #.# You could see an ogre. Vanquished Creatures A phantom (D:4) 3 brain worms (Sewer) A clockroach (D:3) 4 gnolls (D:4) 4 adders A river rat (Sewer) A ribbon worm (D:3) 4 endoplasms 3 hobgoblins 2 quokkas (D:1) 3 ball pythons 3 bats 5 frilled lizards 6 goblins A kobold (D:1) 4 rats 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Endbringerleviathan the Vine Stalker Conjurer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 374 | D:1 | Reached XP level 2. HP: 10/13 MP: 1/6 377 | D:1 | Learned a level 2 spell: Searing Ray 823 | D:3 | Reached XP level 3. HP: 16/16 MP: 4/7 921 | D:3 | Found a glowing drain. 1058 | Sewer | Entered a sewer 1089 | Sewer | Reached XP level 4. HP: 21/21 MP: 3/9 1094 | Sewer | Learned a level 4 spell: Iskenderun's Mystic Blast 1194 | Sewer | Encountered a brain worm 1203 | Sewer | Killed a brain worm 1204 | Sewer | Reached XP level 5. HP: 23/24 MP: 2/10 1466 | Sewer | Reached skill level 5 in Conjurations 1466 | Sewer | Reached skill level 1 in Translocations 1553 | Sewer | Reached skill level 5 in Stealth 1553 | Sewer | Reached XP level 6. HP: 14/28 MP: 0/11 1757 | D:3 | Identified the +2 ring mail of Polish {rElec rCorr Int+3} 2267 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_corners D:2: layout_basic, uniq_terence D:3: layout_basic, cheibrodos_sewer_entry_drain, minmay_checkerbox D:4: layout_basic, nicolae_take_the_stairs Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 5 | 5.7 Dodging | 2 | 2.5 Spellcasting | 3 | 3.8 Conjurations | 5 | 5.0 Translocations | 1 | 1.3 Short Blades | | 0.3 Evocations | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 12 | 1 || 13 Melee: Dagger | 12 | 1 || 13 Bite | 2 | 1 || 3 Cast: Magic Dart | 41 | 38 || 79 Searing Ray | 4 | 8 || 12 Evoke: Wand of iceblast | | 2 || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 9 | 4 || 13 Dodge: Dodged | 15 | 4 || 19