Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 5955873548219380841 180 Endbringerleviathan the Conjurer (level 5, 0/24 HPs) Began as a Vine Stalker Conjurer on Aug 26, 2026. Slain by a water moccasin (6 damage) ... on level 4 of the Dungeon. The game lasted 00:02:55 (1588 turns). Endbringerleviathan the Conjurer (VSCj) Turns: 1588, Time: 00:02:56 Health: 0/24 AC: 2 Str: 10 XL: 5 Next: 60% Magic: 0/11 EV: 11 Int: 20 God: Gold: 81 SH: 0 Dex: 12 Spells: 4/11 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.12/turn %: guardian spirit @: lethally poisoned (0 -> 0) A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles c - 6 darts of disjunction Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} e - a scroll of silence {unknown} h - a scroll of acquirement {unknown} j - a scroll of amnesia {unknown} k - 2 scrolls of identify {unknown} l - a scroll of fog {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - a potion of curing {unknown} n - a potion of cancellation {unknown} Skills: + Level 0.1 Short Blades * Level 2.0 Dodging + Level 3.0 Stealth * Level 3.7 Spellcasting * Level 5.1 Conjurations * Level 1.2 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 f - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 16% N/A 9% 1 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You kill the endoplasm! (Press . to maintain the ray.) The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin! The water moccasin is heavily wounded. You feel very sick. The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you. The water moccasin bites you but does no damage. The searing ray hits the water moccasin. The water moccasin is severely wounded. You finish channelling your searing ray. You feel sick. The water moccasin bites you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (severely wounded, 66% to hit) The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) You feel sick. The water moccasin barely misses you. The water moccasin closely misses you. The searing ray hits the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin barely misses you. The searing ray misses the water moccasin. You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin. Your bite misses the water moccasin. The water moccasin is almost dead. You stop channelling your searing ray. You feel sick. The water moccasin bites you! You die... #.....)........'...†..#.. #..............#......#.. #.......####...#......#.. #......## ##..#......#.. #......# ...#......#.. #......# #...######'#.. ######.## ##... .... #......##..#... ... #......@S..#... #.....##..## #:..... ### #+####. . .. You could see a water moccasin. Vanquished Creatures A howler monkey (D:4) An orc priest (D:4) A sleepcap (D:4) An orc wizard (D:4) An adder (D:4) A gnoll (D:4) A shadow imp (D:4) 3 dart slugs 4 orcs 2 endoplasms 4 hobgoblins 3 quokkas 4 ball pythons A bat (D:1) 2 frilled lizards (D:1) 2 goblins 2 kobolds 2 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Endbringerleviathan the Vine Stalker Conjurer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 258 | D:2 | Reached XP level 2. HP: 13/13 MP: 3/6 320 | D:2 | Learned a level 2 spell: Searing Ray 855 | D:4 | Reached XP level 3. HP: 16/16 MP: 1/8 947 | D:4 | Reached XP level 4. HP: 21/21 MP: 0/10 966 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 1048 | D:4 | Reached XP level 5. HP: 19/24 MP: 2/11 1167 | D:4 | Reached skill level 5 in Conjurations 1360 | D:4 | Reached skill level 1 in Translocations 1578 | D:4 | Encountered a water moccasin 1588 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_medium, layout_basic D:2: layout_rooms, minmay_quantized, uniq_terence D:3: layout_basic D:4: minmay_evil_eye, layout_gridville, nicolae_shop_i_like_small_books_too, minmay_close_crescents Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 | 3.7 Conjurations | 5 | 5.1 Stealth | 3 | 3.0 Translocations | 1 | 1.2 Dodging | 2 | 2.0 Short Blades | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | 1 || 5 Melee: Dagger | 4 | 1 || 5 Bite | 1 | || 1 Cast: Magic Dart | 47 | 36 || 83 Searing Ray | 1 | 5 || 6 Armour: Robe | 12 | 11 || 23 Dodge: Dodged | 7 | 7 || 14