Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 9651312834106824644 37 Endbringerleviathan the Conjurer (level 3, -15/16 HPs) Began as a Vine Stalker Conjurer on Aug 27, 2026. Demolished by an ogre ... wielding a +0 giant club (18 damage) ... on level 4 of the Dungeon. The game lasted 00:03:03 (1168 turns). Endbringerleviathan the Conjurer (VSCj) Turns: 1168, Time: 00:03:03 Health: -15/16 AC: 6 Str: 9 XL: 3 Next: 41% Magic: 0/7 EV: 11 Int: 20 God: Gold: 98 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +4 ring of protection HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 98 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a +4 ring of protection (worn) Talismans b - the inkwell talisman "Tonomnezeunn" {+Inv Str+5 Int-5 Dex-4} (You found it on level 3 of the Dungeon) [inkwell talisman] +Inv: It lets you turn invisible. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). Dex-4: It affects your dexterity (-4). Scrolls c - 3 scrolls of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of noise {unknown} j - a scroll of vulnerability {unknown} Potions d - a potion of heal wounds {unknown} Skills: * Level 1.8 Dodging + Level 2.6 Stealth * Level 2.5 Spellcasting * Level 4.7 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 Robin Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) The searing ray hits the ogre. The ogre is lightly wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is lightly wounded. The searing ray misses the ogre. The ogre barely misses you. The searing ray hits the ogre. The ogre is heavily wounded. You finish channelling your searing ray. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, 89% to hit) The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) The ogre closely misses you. You stop channelling your searing ray. The ogre attacks as it pursues you! The ogre hits you with a +0 giant club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Magic courses through your body. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, 89% to hit) The searing ray hits the ogre! The ogre is almost dead. (Press . to maintain the ray.) The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .. .# .# .# ####### .+ ......## .+ #####..################.+ <.####..........@O......# #......################## ######... .... # .####. #. .. # You could see an ogre. Vanquished Creatures An adder (D:3) 2 dart slugs (D:1) 5 endoplasms 3 hobgoblins 2 ball pythons (D:1) 5 bats (D:1) 3 frilled lizards 5 goblins 3 rats 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Endbringerleviathan the Vine Stalker Conjurer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 241 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 244 | D:1 | Learned a level 2 spell: Searing Ray 813 | D:2 | Reached XP level 3. HP: 16/16 MP: 4/7 934 | D:3 | Identified the inkwell talisman "Tonomnezeunn" {+Inv Str+5 | Int-5 Dex-4} 1004 | D:3 | Encountered an ogre 1009 | D:3 | Encountered Robin 1129 | D:4 | Encountered a black bear 1155 | D:4 | Encountered an ogre 1168 | D:4 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_loops_ring D:2: layout_rooms, serial_shops, nicolae_shop_gaudy_bauble, shop, uniq_jessica D:3: layout_basic, mainiacjoe_overflow_cross_hatched, nicolae_overflow_rhomboverflow, lemuel_zombie_altar_kikubaaqudgha, basic_ecumenical_altar, uniq_robin D:4: kennysheep_big_flooded_room, layout_rooms, grunt_temple_overflow_cloverleaf, serial_shops, nicolae_shop_well_armoured, kennysheep_donut Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Bite || 1 Cast: Magic Dart || 59 Searing Ray || 3 Drink: Magic || 1 Armour: Robe || 4 Dodge: Dodged || 7