Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 17598270013728483299 23 Endbringerleviathan the Conjurer (level 3, -6/16 HPs) Began as a Vine Stalker Conjurer on Aug 28, 2026. Mangled by a wyvern (13 damage) ... on level 4 of the Dungeon. The game lasted 00:01:37 (476 turns). Endbringerleviathan the Conjurer (VSCj) Turns: 476, Time: 00:01:38 Health: -6/16 AC: 2 Str: 9 XL: 3 Next: 0% Magic: 0/7 EV: 11 Int: 20 God: Gold: 41 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) b - +2 whip (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons b - a +2 whip of draining (weapon) c - a +0 dagger Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} d - a scroll of teleportation {unknown} Potions f - a potion of moonshine {unknown} j - a potion of attraction {unknown} Skills: * Level 1.7 Dodging + Level 2.5 Stealth * Level 2.2 Spellcasting * Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 2% N/A 43% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:2 : Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 There is a stone staircase leading down here. You start resting. Magic restored. You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! Found a dagger. There is a stone staircase leading up here. Okay, then. You encounter a wyvern. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern (78% to hit) The searing ray hits the wyvern. The wyvern is lightly wounded. (Press . to maintain the ray.) The searing ray hits the wyvern. The wyvern is moderately wounded. The searing ray misses the wyvern. The wyvern barely misses you. The wyvern bites you! Ouch! That really hurt! The searing ray hits the wyvern. The wyvern is heavily wounded. You finish channelling your searing ray. You hear the slow rusting of a very distant drain. The wyvern closely misses you. Magic courses through your body. The wyvern bites you. The wyvern closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wyvern (heavily wounded, 78% to hit) You miscast Searing Ray. Nothing appears to happen. The wyvern bites you!! Ouch! That really hurt! You die... #...... #.##### #.#### #....# ####.# # #.# ###.####### #.# ..........###########.# #...k@............#.#. ......#############..... ##### ###... #... #... #... #... #... .#. You could see a wyvern. Vanquished Creatures An adder (D:3) A dart slug (D:3) 3 endoplasms (D:3) 2 jackals (D:3) A bat (D:2) 3 frilled lizards 3 goblins (D:3) 2 rats (D:3) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Endbringerleviathan the Vine Stalker Conjurer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 24 | D:1 | You fall into a shaft and drop 1 floor! 82 | D:2 | Found Laukum's Book Shop. 192 | D:3 | Reached XP level 2. HP: 13/13 MP: 4/6 195 | D:3 | Learned a level 2 spell: Searing Ray 369 | D:3 | Reached XP level 3. HP: 16/16 MP: 1/7 469 | D:4 | Encountered a wyvern 476 | D:4 | Mangled by a wyvern Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_loops_ring, serial_shops, nicolae_shop_rolling_square, serial_bayou_pond_c D:2: layout_rooms, serial_shops, shop, nicolae_eternal_life D:3: layout_basic, angelslayer_ecumenical_altar_simple_liquid, uniq_sigmund D:4: cheibrodos_fertilizer, layout_basic, nicolae_overflow_hidden_temple, nicolae_overflow_sandstone_temple, ashenzari_conservatory_becter, gup_sewer_entry_glass Action || total ---------------------------++------- Attack: Normal || 8 Melee: Unarmed || 6 Bite || 2 Whip || 2 Cast: Magic Dart || 28 Searing Ray || 1 Drink: Magic || 1 Armour: Robe || 8 Dodge: Dodged || 11