Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 10819854261925322128 18 Endbringerleviathan the Conjurer (level 2, 0/13 HPs) Began as a Vine Stalker Conjurer on Sept 8, 2026. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 3 of the Dungeon. The game lasted 00:01:20 (689 turns). Endbringerleviathan the Conjurer (VSCj) Turns: 689, Time: 00:01:21 Health: 0/13 AC: 2 Str: 9 XL: 2 Next: 66% Magic: 0/6 EV: 10 Int: 18 God: Gold: 43 SH: 3 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) b - +0 buckler rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 43 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 buckler (worn) Scrolls c - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} Skills: * Level 1.7 Dodging + Level 2.4 Stealth * Level 2.5 Spellcasting * Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 4% 1 b - Searing Ray Conj 36% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 71% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You encounter an orc. It is wielding a +0 short sword. You encounter an orc priest. It is wielding a +0 hand axe. Found a stone staircase leading down. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 100% to hit) Okay, then. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 100% to hit) The searing ray hits the orc wizard. The orc wizard is lightly wounded. The orc wizard shouts! (Press . to maintain the ray.) The orc priest shouts! You hear a shout! You encounter an orc priest. It is wielding a +0 hand axe. The searing ray hits the orc wizard! The orc wizard is severely wounded. The searing ray hits the orc. The orc is moderately wounded. The orc priest shouts! The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The searing ray hits something. The searing ray hits the orc! You kill the orc! Something hits you. The searing ray hits something! Reactivating autopickup. You feel a bit more experienced. The searing ray hits the orc priest. The orc priest is moderately wounded. You finish channelling your searing ray. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! You die... ######.########.# #......# #.# #......# #.# # ##......########.##.##.# ........................ #.###+##########.##..#. # #.# #.# #@# #)# #)# #.. #o. #o.. .... .>.## You could see 2 orc priests. Vanquished Creatures An orc wizard (D:3) A dart slug (D:2) An orc (D:3) 5 jackals 3 ball pythons A goblin (D:2) A kobold (D:2) 4 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Endbringerleviathan the Vine Stalker Conjurer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 318 | D:2 | Reached XP level 2. HP: 13/13 MP: 1/6 374 | D:1 | Learned a level 2 spell: Searing Ray 515 | D:3 | Encountered Terence 689 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_loops_ring, hellmonk_ecumenical_altar_zigzags, chequers_mini_garden, amcnicky_mini_corridor_feature, minmay_tripent D:2: layout_loops_ring, minmay_vboxes D:3: layout_basic, nicolae_overflow_four_feature_corners, uniq_terence Action || total ---------------------------++------- Attack: Normal || 4 Melee: Dagger || 4 Cast: Magic Dart || 22 Searing Ray || 3 Armour: Robe || 9 Dodge: Dodged || 6 Block: Buckler || 2