Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 2501552435844605672 37 Endbringerleviathan the Conjurer (level 3, -3/16 HPs) Began as a Vine Stalker Conjurer on Sept 10, 2026. Slain by a gnoll ... wielding a +0 halberd (7 damage) ... on level 3 of the Dungeon. The game lasted 00:01:43 (845 turns). Endbringerleviathan the Conjurer (VSCj) Turns: 845, Time: 00:01:43 Health: -3/16 AC: 2 Str: 9 XL: 3 Next: 41% Magic: 0/7 EV: 11 Int: 20 God: Gold: 46 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: studying Shapeshifting A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Wands c - a wand of warping (8) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of brand weapon {unknown} Potions d - a potion of haste {unknown} f - a potion of might {unknown} Skills: * Level 1.8 Dodging + Level 3.0 Stealth * Level 2.5 Spellcasting * Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The searing ray hits the gnoll! You kill the gnoll! Your Stealth skill increases to level 3! You start resting. You stop channelling your searing ray. You start resting. You encounter a gnoll. It is wielding a +0 halberd. You start resting. A gnoll comes into view. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) You stop channelling your searing ray. The gnoll hits you with a +0 halberd! You hit the gnoll. You bite the gnoll. You drain its power. You feel invigorated. The gnoll is moderately wounded. The gnoll completely misses you. You barely miss the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Magic courses through your body. The gnoll hits you with a +0 halberd! You die... #.### #...# ###.# #.# #.# ###.######### #######...........# #...).#j#.#######.# #.###.#@#....####.#### #.# #.#.#..#....)....# #.# #.#.#..######.##.# ####.# #......#......##.# #....# ###.##.#.#######.# ##.### #.##.#.# #.### #.# #.##.#.# #.... #.# #.##...# ##### #.# #.###### You could see a gnoll. Vanquished Creatures 2 gnolls (D:3) An endoplasm (D:3) 2 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:3) 3 ball pythons (D:1) A frilled lizard (D:3) 3 goblins A kobold (D:2) 2 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Endbringerleviathan the Vine Stalker Conjurer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 270 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 273 | D:1 | Learned a level 2 spell: Searing Ray 818 | D:3 | Reached XP level 3. HP: 16/16 MP: 1/7 845 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_glass_houses, layout_loops_ring, serial_shops, shop, minmay_bisected D:2: layout_loops_ring, minmay_misc_feat_x, uniq_terence D:3: layout_basic, hellmonk_ecumenical_altar_prayer_group, minmay_misc_feat_encased Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | | 1.8 Spellcasting | | 2.5 Conjurations | | 4.6 Action || total ---------------------------++------- Attack: Normal || 15 Melee: Dagger || 12 Unarmed || 3 Bite || 3 Cast: Magic Dart || 32 Searing Ray || 4 Drink: Magic || 1 Armour: Robe || 12 Dodge: Dodged || 18