Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 6069895220855407813 229 Endbringerleviathan the Conjurer (level 6, -1/28 HPs) Began as a Vine Stalker Conjurer on Sept 10, 2026. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:04:05 (2010 turns). Endbringerleviathan the Conjurer (VSCj) Turns: 2010, Time: 00:04:06 Health: -1/28 AC: 2 Str: 9 XL: 6 Next: 3% Magic: 12/12 EV: 16 Int: 20 God: Gold: 103 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . (100%) g - +4 whip "Poorgh" {speed, rN+} rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will +.... (no amulet) Stlth ++ c - ring of see invisible HPRegen 1.04/turn d - +5 ring of evasion MPRegen 0.13/turn %: guardian spirit @: lethally poisoned (-1 -> -16), enlightened, flying A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons e - a +0 short sword f - a +0 dagger g - the +4 whip "Poorgh" (weapon) {speed, rN+} (You found it on level 4 of the Dungeon) rN+: It protects you from negative energy. It cannot be enchanted further. Armour a - a +0 robe (worn) Jewellery b - a ring of flight c - a ring of see invisible (worn) d - a +5 ring of evasion (worn) Scrolls c - a scroll of fear {unknown} e - a scroll of amnesia {unknown} h - a scroll of blinking {unknown} Potions f - a potion of attraction {unknown} j - a potion of heal wounds {unknown} k - a potion of haste {unknown} Skills: * Level 2.1 Dodging + Level 3.4 Stealth * Level 3.4 Spellcasting * Level 5.6 Conjurations * Level 1.2 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 1% 2 f - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 12% 1d1 14% 1 Scorch Fire 6% 2d5 21% 2 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Discord Hex 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:4 [ Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The water moccasin is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 66% to hit) The searing ray hits the water moccasin. The water moccasin is moderately wounded. (Press . to maintain the ray.) The searing ray misses the water moccasin. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. You finish channelling your searing ray. You feel very sick. The water moccasin barely misses you. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! Magic courses through your body. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 66% to hit) Okay, then. You aren't carrying any items that you can evoke. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. You die... .....#####.......# ###..##..#.......# ..#####..#.......# ..#......#.......# ..#......#.......# ..#####'##.......# #<............[..# #................# #......<........@# #..............S.# ..##'#####.......# ..#...#..#.......# ..#...'..#.......# ..#...#..+.......# ..#..##..#.......# ..##'##..#.......# †.'...#..# .... You could see a water moccasin. Vanquished Creatures An iguana (D:4) A sleepcap (D:4) 4 orc wizards (D:4) 5 adders 7 orcs (D:4) 3 hobgoblins (D:1) 4 jackals (D:4) 4 quokkas A ball python (D:1) 4 bats 2 endoplasms A frilled lizard (D:2) 2 goblins A rat (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Endbringerleviathan the Vine Stalker Conjurer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 261 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 264 | D:1 | Learned a level 2 spell: Searing Ray 503 | D:2 | Reached XP level 3. HP: 16/16 MP: 4/7 651 | D:3 | You are sucked into a shaft and drop 1 floor! 690 | D:4 | Found Itacw's Antique Armour Emporium. 807 | D:4 | Reached skill level 5 in Conjurations 935 | D:4 | Reached XP level 4. HP: 21/21 MP: 2/8 950 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 1350 | D:4 | Reached XP level 5. HP: 24/24 MP: 7/10 1431 | D:4 | Identified the +4 whip "Poorgh" {speed, rN+} 1631 | D:4 | Encountered a water moccasin 1777 | D:4 | Reached skill level 1 in Translocations 1828 | D:4 | Reached XP level 6. HP: 28/28 MP: 0/12 2010 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic D:2: layout_basic, basic_altar D:3: layout_loops_ring, grunt_temple_overflow_forces_of_nature, nicolae_uskayaw_suspiria, mainiacjoe_overflow_six_doors_small D:4: layout_gridville, serial_shops, nicolae_shop_tiny_real_fake_doors Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 5 | 5.6 Stealth | 3 | 3.4 Spellcasting | 3 | 3.4 Dodging | 2 | 2.1 Translocations | 1 | 1.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 5 | 3 || 8 Melee: Short sword | 5 | || 5 Bite | 2 | 3 || 5 Dagger | | 3 || 3 Cast: Magic Dart | 39 | 51 || 90 Searing Ray | 3 | 5 || 8 Drink: Enlightenment | | 1 || 1 Magic | | 1 || 1 Armour: Robe | 2 | 11 || 13 Dodge: Dodged | 9 | 10 || 19