Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 16919168612932644080 61 Endbringerleviathan the Conjurer (level 4, 0/21 HPs) Began as a Vine Stalker Conjurer on Sept 15, 2026. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:01:45 (659 turns). Endbringerleviathan the Conjurer (VSCj) Turns: 659, Time: 00:01:46 Health: 0/21 AC: 2 Str: 9 XL: 4 Next: 7% Magic: 0/8 EV: 6 Int: 20 God: Gold: 27 SH: 0 Dex: 13 Spells: 1/7 levels left rFire . . . (100%) b - staff of air rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: lethally poisoned (0 -> -16), vertiginous A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons c - a +0 dagger Armour a - a +0 robe (worn) Magical Staves b - a staff of air (weapon) Scrolls c - a scroll of identify {unknown} d - a scroll of poison {unknown} e - a scroll of silence {unknown} Potions g - a potion of magic j - a potion of resistance {unknown} k - a potion of brilliance {unknown} Skills: * Level 1.8 Dodging + Level 3.1 Stealth * Level 2.4 Spellcasting * Level 5.0 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 5% 1 b - Searing Ray Conj 44% 2d6 7% 2 g - Ozocubu's Armour Ice 2% N/A 56% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 28% 1 Ensorcelled Hibernation Hex/Ice 4% N/A 36% 2 Fulminant Prism Conj/Alch 6% 3d7 63% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You encounter a water moccasin. Found a stone staircase leading down. You start resting. Magic restored. You encounter a hobgoblin. Found a parchment of Shock. The water moccasin hisses angrily. The water moccasin bites you. The hobgoblin completely misses you. The hobgoblin closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (63% to hit) The searing ray hits the water moccasin. The water moccasin is lightly wounded. The searing ray hits the hobgoblin. You kill the hobgoblin! (Press . to maintain the ray.) The water moccasin bites you. The water moccasin closely misses you. The searing ray misses the water moccasin. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin closely misses you. The water moccasin barely misses you. The searing ray hits the water moccasin! The water moccasin is heavily wounded. You finish channelling your searing ray. You feel sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! It was a potion of moonshine. You feel tipsy. You die... ............... .###.#.#.[#.##. ..##......#.##. #.##........... #...#######.... ## #...# #...#.... ##. ##...# #.#.#.).# #.)##....# #.#...... #..@S[...# #.#.....# ##:.##...# #.#.##... ####....###.#.##.## .>.........[.......... #####........†.#.##..# #######..###.##... ....# ....... ###..# .)... ##.. ..... You could see a water moccasin. Vanquished Creatures A howler monkey (D:4) An adder (D:4) A dart slug (D:4) 2 endoplasms (D:1) 3 hobgoblins A quokka (D:2) A ball python (D:4) A goblin (D:1) 2 kobolds (D:4) A rat (D:3) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Endbringerleviathan the Vine Stalker Conjurer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 247 | D:2 | Reached XP level 2. HP: 13/13 MP: 0/6 250 | D:2 | Learned a level 2 spell: Searing Ray 432 | D:4 | Encountered a howler monkey 436 | D:4 | Killed a howler monkey 437 | D:4 | Reached skill level 5 in Conjurations 437 | D:4 | Reached XP level 3. HP: 16/16 MP: 1/7 549 | D:4 | Reached XP level 4. HP: 21/21 MP: 1/8 560 | D:4 | Learned a level 3 spell: Ozocubu's Armour 636 | D:4 | Encountered a water moccasin 659 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_basic D:2: layout_basic D:3: layout_loops_cross, st_stairs_5 D:4: layout_basic, nicolae_vehumet_we're_having_a_blast, kennysheep_generic_room_4, minmay_close_crescents, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Stealth | 3 | 3.1 Dodging | | 1.8 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 4 | || 4 Melee: Staff | 4 | || 4 Bite | 1 | || 1 Cast: Magic Dart | 24 | 3 || 27 Searing Ray | 1 | 1 || 2 Drink: Moonshine | | 1 || 1 Armour: Robe | 3 | 4 || 7 Dodge: Dodged | 6 | 5 || 11