Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 16259727478329204477 56 Endbringerleviathan the Conjurer (level 3, 0/16 HPs) Began as a Vine Stalker Conjurer on Sept 15, 2026. Succumbed to an orc's poison ... on level 2 of the Dungeon. The game lasted 00:01:21 (482 turns). Endbringerleviathan the Conjurer (VSCj) Turns: 482, Time: 00:01:22 Health: 0/16 AC: 2 Str: 9 XL: 3 Next: 95% Magic: 3/7 EV: 11 Int: 20 God: Gold: 6 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: lethally poisoned (0 -> -7) A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Potions g - a potion of magic Skills: * Level 1.7 Dodging + Level 2.5 Stealth * Level 2.3 Spellcasting * Level 5.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (heavily wounded, 100% to hit) The magic dart hits the ribbon worm! The ribbon worm is almost dead. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (almost dead, 100% to hit) The magic dart hits the ribbon worm. You kill the ribbon worm! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You start resting. Magic restored. You climb downwards. You encounter an orc. It is wielding a +0 short sword. The orc hits you with a +2 dagger of venom. You are poisoned. You encounter an orc. It is wielding a +0 club and quivering boomerangs. The orc hits you with a +2 dagger of venom. You are lethally poisoned! There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +2 dagger of venom (78% to hit) The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) You feel very sick. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. You climb upwards. You die... #...#.....##### #.#...........# #...#.....### #..#....^..# #.##.#####∩# # #.##.# #)##.♣ ..#..#####...♣ ## #......#[#♣♣ #.......@.♣ #.#.......♣ #÷.......#♣ # #.#..[.#.# #.#.#.†###.# #..<.......# #.....####.# #.......<..# #.###.#### There were no monsters in sight! Vanquished Creatures A hound (D:3) An adder (D:3) A ribbon worm (D:2) 4 orcs A hobgoblin (D:2) A quokka (D:3) A ball python (D:2) A goblin (D:1) 2 kobolds 2 rats 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Endbringerleviathan the Vine Stalker Conjurer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 151 | D:2 | Found Oxkous's Assorted Antiques. 188 | D:3 | Reached XP level 2. HP: 13/13 MP: 3/6 191 | D:3 | Learned a level 2 spell: Searing Ray 291 | D:3 | Reached skill level 5 in Conjurations 291 | D:3 | Reached XP level 3. HP: 11/16 MP: 1/7 482 | D:2 | Succumbed to an orc's poison Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_b, layout_basic D:2: layout_loops_ring, serial_forest, infiniplex_forest_clump_diagonal, infiniplex_forest_end_3, infiniplex_forest_lined_3, infiniplex_forest_end_double, infiniplex_forest_fountain, infiniplex_forest_clump_small, infiniplex_forest_end_1, serial_shops, shop, minmay_liquid_box, roderic_lattice_a, kennysheep_cross_bottleneck, uniq_crazy_yiuf_cottage, uniq_natasha D:3: layout_basic, vehumet_statue, regret_index_qazlal_sundered_split, minmay_quantized, uniq_grinder, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 1.7 Stealth | | 2.5 Spellcasting | | 2.3 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Dagger || 4 Cast: Magic Dart || 26 Searing Ray || 3 Armour: Robe || 8 Dodge: Dodged || 9