Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 411050169185918942 107 Endbringerleviathan the Conjurer (level 4, 0/31 HPs) Began as a Vine Stalker Conjurer on Sept 22, 2026. Slain by a scorpion (1 damage) ... on level 4 of the Dungeon. The game lasted 00:02:26 (905 turns). Endbringerleviathan the Conjurer (VSCj) Turns: 905, Time: 00:02:27 Health: 0/31 AC: 22 Str: 10 XL: 4 Next: 86% Magic: 0/9 EV: 2 Int: 20 God: Gold: 97 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . (100%) d - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - melded +0 robe rPois + (33%) c - melded +0 helmet rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: lethally poisoned (0 -> -6), tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (fangs 2), regeneration 1, magic shield, (antimagic bite), no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles e - 2 poisoned darts (quivered) Armour a - a +0 robe (melded) b - a +0 kite shield c - a +0 helmet (melded) Scrolls c - a scroll of teleportation {unknown} e - a scroll of fog {unknown} h - a scroll of immolation {unknown} Potions g - a potion of magic f - a potion of brilliance {unknown} j - a potion of curing {unknown} k - a potion of might {unknown} l - a potion of resistance {unknown} n - a potion of heal wounds {unknown} Skills: + Level 1.8 Dodging + Level 3.3 Stealth * Level 1.4 Shields + Level 2.7 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 4% 1d1 41% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Arcjolt Conj/Air 6% 1d16 82% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You have extremely sharp teeth.) Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. (Your bite disrupts and absorbs the magic of your enemies.) Potions cannot restore your health. Message History The searing ray hits the scorpion. The scorpion is severely wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! The searing ray hits the scorpion. The scorpion is almost dead. You finish channelling your searing ray. You feel very sick. The scorpion stings you but does no damage. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (almost dead, 78% to hit) The searing ray misses the scorpion. (Press . to maintain the ray.) You feel sick. The scorpion stings you. You are more poisoned. The scorpion poisons you! The searing ray hits the scorpion but does no damage. The scorpion is almost dead. You feel very sick. The scorpion barely misses you. You hit the scorpion but do no damage. The scorpion is almost dead. You stop channelling your searing ray. You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! The scorpion stings you. * * * LOW HITPOINT WARNING * * * It was a potion of lignification. You turn into a tree. Your +0 robe and +0 helmet meld into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion stings you. You die... #....# ##. #..<.# . #.. ###†## .. ##..########.# ...#..........#.# ########## ...†...<......#.# #......... ............#.# #......... #.)##..##)#####.###......... ..........s♣................ .....#.##...###.###......... ... #< ###.# #.# #......... . #. #.# #.# ####.....# #. ... #.# #.###.. #. ....... ...# ##. .. ........ ....# ## .. ...).........## # ..... # You could see a scorpion. Vanquished Creatures A black bear (D:4) An orc (D:4) 2 endoplasms 2 hobgoblins (D:1) 2 quokkas (D:4) 2 ball pythons 2 bats (D:1) 2 goblins 2 kobolds A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Endbringerleviathan the Vine Stalker Conjurer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 292 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 295 | D:1 | Learned a level 2 spell: Searing Ray 579 | D:4 | Encountered a black bear 595 | D:4 | Killed a black bear 596 | D:4 | Reached skill level 1 in Shields 596 | D:4 | Reached XP level 3. HP: 9/16 MP: 1/8 596 | D:4 | Reached XP level 4. HP: 11/21 MP: 1/9 905 | D:4 | HP: 1/31 [poisoned by a scorpion] 905 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_loops_ring, minmay_lizard_pond D:2: layout_loops_ring, minmay_door_square, kennysheep_generic_room_12, glass_columns_a, dreamdust_princess_corridor, minmay_misc_feat_tower, kennysheep_crisscross, minmay_misc_feat_nine_boxes, chequers_big_river D:3: layout_basic, kennysheep_generic_room_10, lexackson_kobold_supper D:4: minmay_opposing_rooms, layout_rooms, serial_shops, nicolae_shop_tiny_waterfront, minmay_close_crescents Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.3 Shields | 1 | 1.4 Dodging | | 1.8 Spellcasting | | 2.7 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 3 | 1 || 4 Melee: Dagger | 3 | 1 || 4 Bite | 1 | || 1 Throw: Dart | 1 | || 1 Cast: Magic Dart | 17 | 11 || 28 Searing Ray | 4 | 3 || 7 Drink: Lignification | | 1 || 1 Armour: Robe | 5 | 5 || 10 None | | 1 || 1 Dodge: Dodged | 10 | 3 || 13