Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 11391711333945461354 15 Endbringerleviathan the Conjurer (level 2, -2/13 HPs) Began as a Vine Stalker Conjurer on Sept 22, 2026. Slain by a sleepcap (7 damage) ... on level 4 of the Dungeon. The game lasted 00:02:04 (697 turns). Endbringerleviathan the Conjurer (VSCj) Turns: 697, Time: 00:02:04 Health: -2/13 AC: 2 Str: 9 XL: 2 Next: 50% Magic: 0/6 EV: 10 Int: 18 God: Gold: 33 SH: 3 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) g - +0 dagger rCold . . . (100%) b - +0 buckler rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - ring of see invisible HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 33 gold pieces. Inventory: Hand Weapons g - a +0 dagger (weapon) Missiles c - 6 poisoned darts e - a throwing net Armour a - a +0 robe (worn) b - a +0 buckler (worn) Jewellery d - a ring of see invisible (worn) Scrolls c - a scroll of noise {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of moonshine {unknown} Skills: * Level 1.8 Dodging + Level 2.4 Stealth * Level 2.6 Spellcasting * Level 4.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 4% 1 b - Searing Ray Conj 34% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 4% 2d5 38% 2 Fulminant Prism Conj/Alch 5% 3d7 73% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You hit the sleepcap. The sleepcap is lightly damaged. You block the sleepcap's attack. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (lightly damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The sleepcap barely misses you. The searing ray hits the sleepcap. The sleepcap is moderately damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. You stop channelling your searing ray. The sleepcap releases spores at you. You wake up. You are engulfed in a cloud of soporific spores! You are unaffected. Casting: Searing Ray (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (moderately damaged, 100% to hit) The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap completely misses you. You hit the sleepcap but do no damage. The sleepcap is heavily damaged. You stop channelling your searing ray. The sleepcap releases spores at you! Ouch! That really hurt! You hit the sleepcap but do no damage. The sleepcap is heavily damaged. The sleepcap releases spores at you! Ouch! That really hurt! You die... #####....#........... #......#............. #.#.#....#.#.#...##.# #.##.###.#...#.##.# # #.##.# #.#.....##.# ##.#.##.# #.#..#####.# #.......# #.#..# #.# #..##.### #.#..#####.# #@# #.#......... #f#####.#..#####.# ...........# #.# ............# #.# ...#.........# #[# ...#.########## #.# ....# #.# .#.#. #.# #.# You could see a sleepcap. Vanquished Creatures A shadow imp (D:4) 2 ribbon worms (D:2) A bat (D:2) A frilled lizard (D:2) A goblin (D:3) A kobold (D:2) A rat (D:2) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Endbringerleviathan the Vine Stalker Conjurer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 244 | D:2 | Encountered Natasha 339 | D:2 | Reached XP level 2. HP: 13/13 MP: 1/6 408 | D:3 | Learned a level 2 spell: Searing Ray 697 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_loops_cross D:2: wad_lake_hut, layout_loops_ring, nrook_campfire, uniq_natasha D:3: layout_basic, uniq_sigmund D:4: layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 16 Melee: Unarmed || 12 Bite || 4 Dagger || 4 Cast: Magic Dart || 20 Searing Ray || 3 Stab: Sleeping || 2 Armour: Robe || 9 Dodge: Dodged || 9 Block: Buckler || 1