Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 14572014383747723872 46 Endbringerleviathan the Conjurer (level 3, -5/16 HPs) Began as a Vine Stalker Conjurer on Sept 24, 2026. Slain by a drude (6 damage) ... on level 5 of the Dungeon. The game lasted 00:03:21 (585 turns). Endbringerleviathan the Conjurer (VSCj) Turns: 585, Time: 00:03:22 Health: -5/16 AC: 2 Str: 9 XL: 3 Next: 66% Magic: 0/7 EV: 11 Int: 20 God: Gold: 42 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) c - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of magic regeneration Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.50/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles d - 6 boomerangs Armour a - a +0 robe (worn) Jewellery b - an amulet of magic regeneration (worn) Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of moonshine {unknown} j - a potion of enlightenment {unknown} Skills: * Level 1.9 Dodging + Level 2.8 Stealth * Level 2.4 Spellcasting * Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 16% 1 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Qazlal Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You encounter a quokka. The drude hits you but does no damage. The drude hits you. Your doom draws closer. The centaur unwields a +0 shortbow. The centaur closely misses you. x2 You open the door. The drude misses you. The drude hits you. Your doom draws closer. The centaur closely misses you. The centaur barely misses you. Found a scroll labelled GEATUE NATSON. The centaur hits you but does no damage. The centaur closely misses you. There is an open door here. The drude hits you. Your doom draws closer. The drude barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a drude (58% to hit) The searing ray hits the drude. The drude is moderately wounded. The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The drude hits you but does no damage. The drude barely misses you. The searing ray hits the drude. The drude is moderately wounded. The searing ray hits the centaur. The centaur is heavily wounded. The searing ray hits the quokka! You kill the quokka! The drude hits you. Your doom draws closer. The drude hits you. Your doom draws closer. The searing ray hits the drude. The drude is severely wounded. The searing ray hits the centaur. The centaur is severely wounded. The drude hits you. Your doom draws closer. The drude hits you! * * * LOW HITPOINT WARNING * * * Your doom draws closer. The drude hits you but does no damage. The drude hits you. You die... #......#...#.....# #...####...##....# #...####...# ###+# #..........# #....h.....# #....l.....# #....Wc....# #...##5##..# #...##@# !# .........# :. ........?.# .# ..........# # ########## You could see a black bear, a phantom, a centaur, a drude and an iguana. Vanquished Creatures 3 adders (D:3) A ribbon worm (D:2) 2 endoplasms (D:2) An orc (D:3) 2 quokkas 3 ball pythons 5 bats 2 goblins 3 kobolds A rat (D:3) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Endbringerleviathan the Vine Stalker Conjurer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 175 | D:2 | Reached XP level 2. HP: 13/13 MP: 3/6 178 | D:2 | Learned a level 2 spell: Searing Ray 267 | D:3 | Reached XP level 3. HP: 16/16 MP: 4/7 508 | D:3 | You fall into a shaft and drop 3 floors! 515 | D:6 | Found a stormy altar of Qazlal. 527 | D:6 | Encountered a scorpion 548 | D:6 | Encountered a black bear 562 | D:5 | Entered Level 5 of the Dungeon 562 | D:5 | Encountered a phantom 564 | D:5 | Encountered a centaur 566 | D:5 | Encountered a black bear 585 | D:5 | Slain by a drude Illustrated notes Levels and vault maps discovered: D:1: roderic_crossed_star, layout_rooms D:2: layout_basic, minmay_tall_x, uniq_robin D:3: layout_loops_cross, hellmonk_ecumenical_altar_leap_of_faith, portal_sewer_entry_b D:5: layout_gridville, uniq_grinder, uniq_pikel D:6: layout_rooms, nicolae_uskayaw_dance_hall, mainiacjoe_overflow_catwalk, temple_doors_e, uniq_blorkula_the_orcula Action || total ---------------------------++------- Attack: Normal || 1 Melee: Dagger || 1 Cast: Magic Dart || 32 Searing Ray || 7 Armour: Robe || 23 Dodge: Dodged || 21