Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 3852232053340732819 24 Endbringerleviathan the Conjurer (level 3, -1/16 HPs) Began as a Vine Stalker Conjurer on Sept 24, 2026. Slain by a gnoll bouda ... wielding a +0 club (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:12 (608 turns). Endbringerleviathan the Conjurer (VSCj) Turns: 608, Time: 00:02:12 Health: -1/16 AC: 2 Str: 9 XL: 3 Next: 2% Magic: 0/7 EV: 11 Int: 20 God: Gold: 67 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) d - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: weakened A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles b - 9 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} Potions d - a potion of curing {unknown} f - a potion of enlightenment {unknown} Skills: * Level 1.8 Dodging + Level 2.7 Stealth * Level 2.3 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 4% N/A 22% 2 Ozocubu's Armour Ice 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Ignite Poison Fire/Alch 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The gnoll bouda hits you with a +0 club. You hit the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda barely misses you. You hit the gnoll bouda but do no damage. The gnoll bouda is heavily wounded. The gnoll bouda closely misses you. You hit the gnoll bouda but do no damage. Your bite misses the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll bouda barely misses you. You barely miss the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda barely misses you. You hit the gnoll bouda but do no damage. Your bite misses the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll bouda closely misses you. You hit the gnoll bouda but do no damage. The gnoll bouda is heavily wounded. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. The gnoll bouda hits you with a +0 club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Magic courses through your body. The gnoll bouda prays to its god. The gnoll bouda is healed somewhat. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (moderately wounded, 81% to hit) The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. (Press . to maintain the ray.) The gnoll bouda hits you with a +0 club! You die... ..# #.# #.. .. #.# #.. #.# #.### #.. ########## .. ##... #.~ #........# #.#######..######≈≈ #......#.# #..##...........≈≈. #......#.# #.##.##...## #. ####'###.####.j.....#<.# ## #.........@##.#####.# #. #####.#######.# #.### #≈ #.# #.# #...####~ #.# #.# ##..##.## #)# #.# ##≈..#.# #.# #.# #≈≈≈###. #.# #.# ##### ## #.# #.# You could see a gnoll bouda. Vanquished Creatures A gnoll (D:4) A ribbon worm (D:2) An endoplasm (D:3) A hobgoblin (D:1) A jackal (D:2) A ball python (D:2) A bat (D:1) 2 frilled lizards 3 goblins 2 kobolds 2 rats (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Endbringerleviathan the Vine Stalker Conjurer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 264 | D:2 | Reached XP level 2. HP: 13/13 MP: 3/6 277 | D:2 | Learned a level 2 spell: Searing Ray 583 | D:4 | Reached XP level 3. HP: 16/16 MP: 0/7 608 | D:3 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_basic, minmay_tromino_mix6 D:2: layout_rooms, uniq_natasha D:3: layout_basic, chequers_ecumenical_altar_simple, st_stairs_2, chequers_serial_rivers_small_b D:4: layout_loops_ring, grunt_temple_overflow_champion_of_chaos, nicolae_shop_information_kiosk, uniq_pargi Action || total ---------------------------++------- Attack: Normal || 16 Melee: Dagger || 16 Bite || 2 Cast: Magic Dart || 26 Searing Ray || 5 Drink: Magic || 1 Armour: Robe || 10 Dodge: Dodged || 15