Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 3115237471277605016 205 Endbringerleviathan the Conjurer (level 5, -3/24 HPs) Began as a Vine Stalker Conjurer on Oct 22, 2026. Slain by a mummy (14 damage) ... in an ossuary. The game lasted 00:03:33 (979 turns). Endbringerleviathan the Conjurer (VSCj) Turns: 979, Time: 00:03:34 Health: -3/24 AC: 6 Str: 9 XL: 5 Next: 83% Magic: 0/10 EV: 11 Int: 20 God: Gold: 57 SH: 0 Dex: 13 Spells: 0/10 levels left rFire . . . (100%) d - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ c - +4 ring of protection HPRegen 1.04/turn (no ring) MPRegen 0.12/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 57 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Missiles b - 15 poisoned darts Armour a - a +0 robe (worn) Jewellery c - a +4 ring of protection (worn) e - a ring of see invisible Wands b - a wand of acid (8) e - a wand of paralysis (11) Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of enchant armour {unknown} Potions g - a potion of magic d - 2 potions of attraction {unknown} f - a potion of mutation {unknown} j - a potion of curing {unknown} k - a potion of lignification {unknown} Skills: + Level 0.2 Fighting * Level 2.3 Dodging + Level 4.6 Stealth + Level 0.3 Unarmed Combat * Level 3.1 Spellcasting * Level 4.9 Conjurations * Level 0.8 Translocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 f - Iskenderun's Mystic Conj/Tloc 14% 2d5 (+2d2 38% 4 g - Ozocubu's Armour Ice 3% N/A 38% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 26% 3-5/arc 8% 2 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Vehumet Annotations: D:4 exclusion: statue, Grinder Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Magic restored. You open the door. There is an open door here. As you open the door, it creaks loudly! You encounter 2 mummies. Found five items. There is an open door here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mummy (89% to hit) The searing ray hits the mummy. The mummy is lightly damaged. The searing ray hits the mummy. The mummy is moderately damaged. (Press . to maintain the ray.) The searing ray misses the mummy. The searing ray hits the mummy! The mummy is severely damaged. The searing ray hits the mummy. The mummy is heavily damaged. The searing ray hits the mummy. You destroy the mummy! The mummy hits you! The searing ray hits the mummy. The mummy is heavily damaged. You finish channelling your searing ray. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a mummy (heavily damaged, 89% to hit) The searing ray hits the mummy. The mummy is severely damaged. (Press . to maintain the ray.) The mummy hits you! Without enough magic to sustain it, your Searing Ray dissipates. The mummy hits you! Ouch! That really hurt! You die... ### ##.## !?! !.! #.# #M# ###@### ##.....## ##.......## +.........+ +....⌠....+ +.........+ ##.......## ##.....## ##+#'## You could see a mummy. Vanquished Creatures A bullfrog (D:4) A scorpion (D:4) A hound (D:4) 2 mummies A ribbon worm (D:3) 3 endoplasms (D:1) 2 hobgoblins 4 orcs 4 quokkas 2 ball pythons 3 bats 3 frilled lizards 3 goblins (D:1) 3 kobolds A rat (D:2) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Endbringerleviathan the Vine Stalker Conjurer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 165 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 168 | D:1 | Learned a level 2 spell: Searing Ray 337 | D:1 | Found a faded altar of an unknown god. 661 | D:3 | Reached XP level 3. HP: 16/16 MP: 3/7 728 | D:4 | Encountered a scorpion 739 | D:4 | Killed a scorpion 740 | D:4 | Reached XP level 4. HP: 15/21 MP: 0/9 746 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 771 | D:4 | Encountered a bullfrog 779 | D:4 | Killed a bullfrog 780 | D:4 | Reached XP level 5. HP: 20/24 MP: 6/10 789 | D:4 | Learned a level 3 spell: Ozocubu's Armour 829 | D:4 | Found a radiant altar of Vehumet. 851 | D:4 | Found a sand-covered staircase. 888 | D:4 | Encountered Grinder 890 | D:4 | Paralysed by Grinder for 2.5 turns 934 | Ossuary | Entered an ossuary 979 | Ossuary | Slain by a mummy Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_boilingwater, layout_rooms, basic_ecumenical_altar, nrook_loot_triangle, serial_park_square3 [serial_park_minivault_5x5_6] D:2: minmay_skewed_foursquare, layout_basic D:3: layout_basic, cheibrodos_worm_habitat, minmay_overflow_temple_star_quad, grunt_ministairs_14, minmay_close_crescents, uniq_ijyb D:4: layout_cave_pools, nemelex_lonely_heart_becter, okawaru_gym_becter, vehumet_statue, minmay_temple_entry_from_below_b, nicolae_ossuary_entry_giza, uniq_grinder, uniq_pikel Ossuary: ossuary_crypta Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.3 Stealth | 3 4 | 4.6 Spellcasting | 3 | 3.1 Fighting | | 0.2 Unarmed Combat | | 0.3 Conjurations | | 4.9 Translocations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 11 | 5 || 16 Melee: Unarmed | 11 | 5 || 16 Bite | 2 | 2 || 4 Cast: Magic Dart | 48 | 3 || 51 Searing Ray | 5 | 7 || 12 Armour: Robe | 10 | 26 || 36 Dodge: Dodged | 13 | 16 || 29