Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 142104587697904297 18 Endbringerleviathan the Conjurer (level 2, -4/13 HPs) Began as a Vine Stalker Conjurer on Oct 23, 2026. Slain by a wight ... wielding a +3 war axe (9 damage) ... on level 3 of the Dungeon. The game lasted 00:01:52 (442 turns). Endbringerleviathan the Conjurer (VSCj) Turns: 442, Time: 00:01:52 Health: -4/13 AC: 2 Str: 15 XL: 2 Next: 70% Magic: 0/6 EV: 11 Int: 18 God: Gold: 14 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +6 ring of strength HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 14 gold pieces. Inventory: Hand Weapons c - a +0 short sword Missiles d - 8 poisoned darts Armour a - a +0 robe (worn) Jewellery b - a +6 ring of strength (worn) Scrolls c - a scroll of noise {unknown} e - a scroll of immolation {unknown} h - a scroll of enchant armour {unknown} Potions d - a potion of attraction {unknown} Skills: * Level 1.9 Dodging + Level 3.0 Stealth * Level 2.2 Spellcasting * Level 4.2 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Found 14 gold pieces. Things that are here: a +0 short sword; 8 poisoned darts c - a +0 short sword; d - 8 poisoned darts Found a short sword. You encounter a wight. It is wielding a +3 war axe. Found a whip. You encounter a wight. It is wielding a +4 morningstar. You see here 14 gold pieces. You now have 14 gold pieces. You enter the shallow water. Moving in this stuff is going to be slow. Found a stone staircase leading down. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 war axe and wearing a +0 robe (78% to hit) The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) The searing ray hits the wight but does no damage. The wight is moderately damaged. The wight closely misses you. The searing ray hits the wight! The wight is severely damaged. The wight hits you with a +3 war axe! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Magic courses through your body. You stop channelling your searing ray. The wight completely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 war axe and wearing a +0 robe (severely damaged, 78% to hit) You miscast Searing Ray. Nothing appears to happen. The wight hits you with a +3 war axe! Ouch! That really hurt! You die... .>.# #. #..# #) #..# #. #..# #. #.)# ##### ##. #..###...####†. ##...♣♣.....>.). ######...#~~....###.. #...@z...~♣z..♣~###.. #...####..~♣~~.~~P~###. ... ##♣P~~~.~P~~♣~♣. # ♣~~~...~P~~P~♣ ♣~~~...~P~P~~♣ ♣♣~~...~PPP~P♣ ♣~~P...♣PP~~~♣ ♣~~...)~~~~P~ ♣~~....~~~≈~P You could see a wight. Vanquished Creatures An adder (D:2) An endoplasm (D:1) A hobgoblin (D:1) An orc (D:3) 2 ball pythons 4 bats A frilled lizard (D:1) A kobold (D:3) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Endbringerleviathan the Vine Stalker Conjurer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 211 | D:2 | Encountered Natasha 321 | D:2 | Reached XP level 2. HP: 13/13 MP: 1/6 324 | D:2 | Learned a level 2 spell: Searing Ray 424 | D:3 | Encountered a wight 426 | D:3 | Encountered a wight 442 | D:3 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_loops_cross, serial_glass, glass_columns_b, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_c, glass_columns_c, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, due_unseen_surprise, item_on_display_a_b, feat_on_display, minmay_strange_pillars D:2: layout_rooms, chequers_big_river, uniq_natasha, uniq_terence D:3: layout_loops_ring, gup_sewer_entry_bowl, dreamdust_ecumenical_altar_grove, serial_park_tiny_pond, serial_bayou_ford_a Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 1.9 Spellcasting | | 2.2 Conjurations | | 4.2 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Unarmed || 8 Bite || 1 Cast: Magic Dart || 21 Searing Ray || 2 Drink: Magic || 1 Armour: Robe || 9 Dodge: Dodged || 19