Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 13561590461254341426 24 Endbringerleviathan the Conjurer (level 3, -14/16 HPs) Began as a Vine Stalker Conjurer on Nov 3, 2026. Demolished by an ogre ... wielding a +0 giant spiked club (30 damage) ... on level 4 of the Dungeon. The game lasted 00:01:30 (882 turns). Endbringerleviathan the Conjurer (VSCj) Turns: 882, Time: 00:01:31 Health: -14/16 AC: 2 Str: 9 XL: 3 Next: 2% Magic: 0/7 EV: 11 Int: 20 God: Gold: 70 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles c - 3 poisoned darts Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Potions g - a potion of magic Skills: * Level 1.6 Dodging + Level 2.7 Stealth * Level 2.5 Spellcasting * Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You encounter a hobgoblin. There is a stone staircase leading up here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You stop channelling your searing ray. Magic restored. You open the door. There is an open door here. You now have 70 gold pieces (gained 17). Found a stone staircase leading down. You encounter an ogre. It is wielding a +0 giant spiked club. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) The searing ray hits the ogre. The ogre is lightly wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre! The ogre is almost dead. You finish channelling your searing ray. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ######## #.O....# #@# #.# #.# ######.### #....#...# #.##.###.# #.##.###.### # #.##.......####.# ###########........#.#....# You could see an ogre. Vanquished Creatures An adder (D:3) A dart slug (D:2) A ribbon worm (D:2) 2 endoplasms (D:2) A hobgoblin (D:4) 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:3) 2 kobolds 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Endbringerleviathan the Vine Stalker Conjurer began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 359 | D:2 | Reached XP level 2. HP: 13/13 MP: 1/6 362 | D:2 | Learned a level 2 spell: Searing Ray 807 | D:4 | Reached XP level 3. HP: 16/16 MP: 4/7 878 | D:4 | Encountered an ogre 882 | D:4 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_rooms, minmay_tromino_v2 D:2: layout_basic, uniq_crazy_yiuf_cottage, uniq_sigmund, uniq_terence D:3: layout_loops_cross, uniq_jessica D:4: layout_basic, mainiacjoe_overflow_alcove_4, chequers_decorated_corner Action || total ---------------------------++------- Attack: Normal || 9 Melee: Dagger || 9 Bite || 1 Cast: Magic Dart || 20 Searing Ray || 5 Stab: Sleeping || 1 Armour: Robe || 9 Dodge: Dodged || 6