ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by orc priest Version: Dungeon Crawl Stone Soup 0.24-a0-263-gbee43f9 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss -name Espgualade -rc /var/dcss/gamedata/dcss-trunk/rc-files/Espgualade.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/Espgualade.macro -morgue /var/dcss/gamedata/dcss/morgue/Espgualade/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /tmp/dcss-sockets/Espgualade:2019-04-19.04:27:40.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 17 stack frames. /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z17write_stack_traceP8_IO_FILEi+0x38) [0x6a4888]: write_stack_trace(_IO_FILE*, int) /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z13do_crash_dumpv+0x49d) [0x6ac9fd]: do_crash_dump() /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z20crash_signal_handleri+0x9c) [0x6a4bac]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7f8a5399d4b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7f8a53d43269]: /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss() [0x6ac039] /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss() [0x6ac408] /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z15mons_spell_beamPK7monster10spell_typeib+0x1392) [0x955c22]: mons_spell_beam(monster const*, spell_type, int, bool) /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z15setup_mons_castPK7monsterR4bolt10spell_typebb+0x161) [0x956e41]: setup_mons_cast(monster const*, bolt&, spell_type, bool, bool) /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z19handle_monster_moveP7monster+0x1921) [0x94a701]: handle_monster_move(monster*) /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z15handle_monstersb+0x8a4) [0x94b814]: handle_monsters(bool) /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z12world_reactsv+0xd2) [0xc22862]: world_reacts() /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss() [0xc24cc0] /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss() [0xc25265] /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(main+0x125) [0x609955]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f8a53988830]: /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_start+0x29) [0x60a3e9]: Trying to run gdb. GNU gdb (Ubuntu 7.11.1-0ubuntu1~16.5) 7.11.1 Copyright (C) 2016 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f8a53d42f2a in __waitpid (pid=23060, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f8a53d42f2a in __waitpid (pid=23060, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 #1 0x00000000006a4fab in call_gdb (file=0x7f8a53d2d540 <_IO_2_1_stderr_>, file@entry=0x7f8a5558b168) at crash.cc:435 gdb = attach_cmd = "attach 22942\000\000\000\000\000\000\000" #2 0x00000000006aca20 in do_crash_dump () at dbg-asrt.cc:677 t = 140730925948576 dir = "/var/dcss/gamedata/dcss/morgue/Espgualade/" name = "/var/dcss/gamedata/dcss/morgue/Espgualade/crash-Espgualade-20190419-045218.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by orc priest" file = 0x7f8a5558b168 #3 0x00000000006a4bac in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No locals. #5 0x00007f8a53d43269 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x00000000006ac039 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffe78d9b1d0 "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by orc priest", assert=assert@entry=false) at dbg-asrt.cc:808 No locals. #7 0x00000000006ac408 in die (file=file@entry=0xc4c9a9 "mon-cast.cc", line=line@entry=1721, format=format@entry=0xcb9ba0 "Unknown monster spell '%s' cast by %s") at dbg-asrt.cc:868 tmp = "Unknown monster spell 'Random Effects' cast by orc priest", '\000' mesg = "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by orc priest", '\000' args = #8 0x0000000000955c22 in mons_spell_beam (mons=mons@entry=0x127d6c8 , spell_cast=spell_cast@entry=SPELL_RANDOM_EFFECTS, power=33, check_validity=check_validity@entry=false) at mon-cast.cc:1721 beam = {origin_spell = SPELL_RANDOM_EFFECTS, range = 7, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 11, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 489, source_name = "an orc priest", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 2027536648, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} real_spell = SPELL_RANDOM_EFFECTS logic = #9 0x0000000000956e41 in setup_mons_cast (mons=mons@entry=0x127d6c8 , pbolt=..., spell_cast=SPELL_RANDOM_EFFECTS, evoke=evoke@entry=true, check_validity=check_validity@entry=false) at mon-cast.cc:1946 power = theBeam = {origin_spell = SPELL_RANDOM_EFFECTS, range = 7, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 11, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 489, source_name = "an orc priest", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 2027536648, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} #10 0x000000000094a701 in _handle_wand (mons=...) at mon-act.cc:1103 wand = 0x123d4c8 beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 42, y = 27}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 489, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} mzap = kind = #11 handle_monster_move (mons=0x127d6c8 ) at mon-act.cc:1805 friendly_or_near = beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 42, y = 27}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 489, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} entry = disabled = old_energy = 86 non_move_energy = #12 0x000000000094b814 in handle_monsters (with_noise=with_noise@entry=true) at mon-act.cc:2352 mon = 0x127d6c8 oldspeed = 86 tries = 11 #13 0x0000000000c22862 in world_reacts () at main.cc:2243 No locals. #14 0x0000000000c24cc0 in _input () at main.cc:1182 player_disabled = {was_disabled = false} #15 0x0000000000c25265 in _launch_game () at main.cc:468 game_start = true #16 0x0000000000609955 in _launch_game_loop () at main.cc:377 game_ended = false #17 main (argc=18, argv=0x7ffe78d9c7f8) at main.cc:331 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 5.4.0 20160609 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = open_caves, absdepth0 = 6 Level vaults: layout_cave_pools xom_butterflies lemuel_doored_altar Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Key pressed, stopping explore. Key pressed, stopping explore. Found a sacrificial altar of Ru. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. Found a glowing silver altar of Zin. Key pressed, stopping explore. Key pressed, stopping explore. Found a burning altar of Makhleb. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Found a shattered altar of Ashenzari. There is a shattered altar of Ashenzari here. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Found a white marble altar of Elyvilon. Found an opulent altar of Gozag. Key pressed, stopping explore. Found an ancient bone altar of Kikubaaqudgha. All of the chunks of flesh in your inventory have rotted away. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Found a sparkling altar of Nemelex Xobeh. There is a sparkling altar of Nemelex Xobeh here. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. There is a staircase back to the Dungeon here. You can't go down here! You fly upwards. Welcome back to the Dungeon! The crimson imp blinks! There is a staircase to the Ecumenical Temple here. You now have 165 gold pieces (gained 4). Found a scroll of remove curse. You see here a scroll of enchant weapon. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - crimson imp Aim: a crimson imp The crimson imp is frozen! You freeze the crimson imp! You kill the crimson imp! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. You see here a scroll of enchant weapon. You puncture the quokka! Your weapon exudes an aura of protection. You kill the quokka! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) m - 3 scrolls of enchant weapon (gained 1) A centaur zombie comes into view. You see here a quokka corpse. Found a large runed translucent door. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The centaur zombie hits you. You puncture the centaur zombie! Your weapon exudes an aura of protection. The centaur zombie is moderately damaged. The centaur zombie completely misses you. x2 You puncture the centaur zombie! You claw the centaur zombie. The centaur zombie is heavily damaged. The centaur zombie hits you. The centaur zombie completely misses you. You hit the centaur zombie. You claw the centaur zombie. The centaur zombie is severely damaged. The centaur zombie completely misses you. The centaur zombie hits you but does no damage. You hit the centaur zombie. The centaur zombie is severely damaged. The centaur zombie closely misses you. The centaur zombie misses you. You puncture the centaur zombie! You destroy the centaur zombie! Your icy armour cracks and falls away as you move. C - a marble ring Found 18 gold pieces. j - 2 scrolls of teleportation (gained 1) Dernum's ghost turns its malevolent gaze towards you. Found a scroll labeled DIHUWI YFEILOGH. d - 6 scrolls of remove curse (gained 1) f - 2 scrolls labeled ATEOS SECOI (gained 1) Dernum's ghost whispers, "Everlasting silence awaits you..." Press: ? - help, v - describe, . - travel A stone wall. HP restored. m - 4 scrolls of enchant weapon (gained 1) A bullfrog comes into view. The bullfrog gives a loud, deep croak! Casting: Ozocubu's Armour (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The bullfrog barely misses you. You sock the bullfrog! Your weapon exudes an aura of protection. The bullfrog is heavily wounded. The bullfrog completely misses you. x2; The bullfrog misses you. You sock the bullfrog! The bullfrog is almost dead. The bullfrog closely misses you. The bullfrog hits you but does no damage. You completely miss the bullfrog. Your peck misses the bullfrog. The bullfrog is severely wounded. The bullfrog completely misses you. The bullfrog misses you. You hit the bullfrog. The bullfrog is almost dead. The bullfrog closely misses you. x2 You hit the bullfrog. You kill the bullfrog! Your Summonings skill increases to level 5! Your icy armour cracks and falls away as you move. You see here a bullfrog corpse. You see here a bullfrog corpse. Magic restored. An ice beast comes into view. Found a dagger. You see here a dagger. You are feeling hungry. Casting: Ozocubu's Armour (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! You barely miss the ice beast. You peck the ice beast, but do no damage. The ice beast misses you. You barely miss the ice beast. You claw the ice beast. You peck the ice beast. The ice beast is moderately wounded. The ice beast barely misses you. The ice beast closely misses you. You hit the ice beast. Your weapon exudes an aura of protection. You claw the ice beast, but do no damage. The ice beast is heavily wounded. The ice beast hits you but does no damage. You hit the ice beast but do no damage. Your peck misses the ice beast. The ice beast is heavily wounded. The ice beast misses you. The ice beast closely misses you. You sock the ice beast! Your kick misses the ice beast. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you! You closely miss the ice beast. The ice beast is almost dead. The ice beast barely misses you. The ice beast closely misses you. You puncture the ice beast! You kill the ice beast! Your Conjurations skill increases to level 6! Your icy armour cracks and falls away as you move. Found a stone staircase leading down. 2 shadow imps come into view. The shadow imp shouts! The shadow imp shouts, "Quit, thou infectious idle-headed fustilarian!" The shadow imp moves out of view. You hit the shadow imp but do no damage. Your weapon exudes an aura of protection. Your kick misses the shadow imp. You peck the shadow imp, but do no damage. An iguana comes into view. The shadow imp closely misses you. You barely miss the shadow imp. The shadow imp shouts, "Escape, thou twisted toot-wallowing brigand!" The shadow imp hits you. The shadow imp barely misses you. You barely miss the shadow imp. The shadow imp barely misses you. The iguana hisses angrily. Casting: Ozocubu's Armour (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The shadow imp completely misses you. You barely miss the shadow imp. The shadow imp closely misses you. You barely miss the shadow imp. You claw the shadow imp, but do no damage. The shadow imp misses you. The shadow imp hits you but does no damage. You hit the shadow imp. Your weapon exudes an aura of protection. You claw the shadow imp. You peck the shadow imp. The shadow imp is severely wounded. The shadow imp completely misses you. You closely miss the shadow imp. Your peck misses the shadow imp. The shadow imp is severely wounded. The shadow imp closely misses you. The shadow imp hits you but does no damage. You barely miss the shadow imp. The shadow imp is heavily wounded. The shadow imp picks up a beetle and eats it. The shadow imp barely misses you. You closely miss the shadow imp. Your kick misses the shadow imp. The shadow imp is heavily wounded. The shadow imp completely misses you. The shadow imp misses you. You closely miss the shadow imp. Your kick misses the shadow imp. The shadow imp is heavily wounded. The shadow imp misses you. You barely miss the shadow imp. You claw the shadow imp. You kill the shadow imp! You barely miss the shadow imp. You peck the shadow imp. The shadow imp is moderately wounded. The shadow imp misses you. The shadow imp completely misses you. You sock the shadow imp! Your weapon exudes an aura of protection. You kill the shadow imp! You hit the iguana. The iguana is moderately wounded. The iguana bites you but does no damage. The iguana misses you. Casting: Ozocubu's Armour (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - iguana Aim: an iguana (moderately wounded) You freeze the iguana! The iguana is almost dead. The iguana seems to slow down. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - iguana Aim: an iguana (almost dead, slow) You freeze the iguana. You kill the iguana! Your icy armour cracks and falls away as you move. You see here an iguana corpse. You butcher the iguana corpse. D - a chunk of flesh You see here an iguana skeleton. Eat a chunk of flesh? (ye/n/q) You eat the chunk of flesh. This raw flesh tastes terrible. Found 22 bolts. Found a glowing trident. You now have 171 gold pieces (gained 6). A sky beast comes into view. A sky beast is nearby! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast (resting) The puff of frost hits the sky beast! The sky beast is moderately wounded. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (moderately wounded) The puff of frost hits the sky beast. The sky beast is heavily wounded. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (heavily wounded) The puff of frost hits the sky beast. The sky beast is severely wounded. The sky beast flickers out of sight! Deactivating autopickup; reactivate with Ctrl-A. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Found a stone staircase leading down. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! Something hits you but does no damage. You miss something. Something hits you. Something shocks you. Something hits you. Something shocks you. You miss something. You claw something. Something closely misses you. You closely miss something. Your kick misses something. A sky beast appears from thin air! Reactivating autopickup. The sky beast hits you. The sky beast shocks you. The sky beast barely misses you. You closely miss the sky beast. Your kick misses the sky beast. You peck the sky beast, but do no damage. The sky beast is almost dead. The sky beast barely misses you. Casting: Ozocubu's Armour (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (almost dead) You freeze the sky beast! You kill the sky beast! Your icy armour cracks and falls away as you move. You see here a sky beast corpse. You start resting. You start resting. Magic restored. You start resting. You start resting. You are feeling hungry. Put on which piece of jewellery? (? for menu, Esc to quit) Oops, that ring feels deathly cold. C - a cursed ring of attention (right hand) As you read the scroll of remove curse, it crumbles to dust. You feel as if something is helping you. Remove which piece of jewellery? (? for menu, Esc to quit) You remove your ring of attention. Drop what? 29/52 slots (_ for help) (? for menu, Esc to quit) You drop an uncursed ring of attention. Put on which piece of jewellery? (? for menu, Esc to quit) y - a +6 ring of protection (right hand) There is a stone staircase leading down here. HP restored. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. A quokka comes into view. A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! A hound comes into view. You see here a scroll labeled IGUHIR KEYGROCSIRA. o - 4 scrolls labeled IGUHIR KEYGROCSIRA (gained 1) The quokka misses you. You hit the quokka. Your weapon exudes an aura of protection. You kill the quokka! You see here a quokka corpse. You see here a quokka corpse. You butcher the quokka corpse. C - 2 chunks of flesh You see here a quokka skeleton. Eat one of 2 chunks of flesh? (ye/n/q) You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. The hound barks! You closely miss the hound. Your kick misses the hound. The hound misses you. The hound bites you. The hound barely misses you. You barely miss the hound. Your kick misses the hound. You peck the hound, but do no damage. The hound closely misses you. The hound completely misses you. You closely miss the hound. You claw the hound, but do no damage. The hound bites you. The hound closely misses you. You sock the hound! Your weapon exudes an aura of protection. The hound is heavily wounded. The hound bites you. The hound closely misses you. You closely miss the hound. The hound is heavily wounded. The hound bites you. The hound closely misses you. x2 You barely miss the hound. You peck the hound. The hound is severely wounded. The hound completely misses you. The hound barely misses you. You puncture the hound! Your weapon exudes an aura of protection. You kill the hound! You stumble into a teleport trap! You are suddenly yanked towards a nearby monster! Your surroundings suddenly seem different. An ooze comes into view. The ooze quivers. You puncture the ooze! Your weapon exudes an aura of protection. You claw the ooze. You kill the ooze! An orc comes into view. It is wielding a +0 whip. An orc is nearby! An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! An orc wizard comes into view. It is wielding a +0 dagger. The orc shouts! The orc wizard casts a spell. The orc wizard seems to speed up. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You closely miss the orc wizard. The orc wizard gestures at you while chanting. The magic dart hits you but does no damage. You hit the orc wizard. Your weapon exudes an aura of protection. You claw the orc wizard, but do no damage. The orc wizard is lightly wounded. The orc wizard closely misses you. An orc comes into view. The orc wizard hits you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly wounded) You freeze the orc wizard. The orc wizard is moderately wounded. The orc wizard closely misses you. You hit the orc wizard but do no damage. The orc wizard is moderately wounded. The orc wizard closely misses you. You closely miss the orc wizard. You claw the orc wizard. You peck the orc wizard. The orc wizard is severely wounded. The orc wizard casts a spell at you. You easily resist. The orc wizard gestures at you while chanting. The magic dart hits you but does no damage. Unknown command. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded) You freeze the orc wizard. The orc wizard is severely wounded. The orc wizard hits you but does no damage. You sock the orc wizard! You kill the orc wizard! Something hits you but does no damage. You sock something! Something closely misses you. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you but does no damage. You miss something. Something hits you but does no damage. x2 Something barely misses you. You closely miss something. Your kick misses something. Something hits you but does no damage. You hear some strange, mumbled words. A puff of frost appears from out of thin air! The puff of frost misses you. You barely miss something. You claw something. Something hits you but does no damage. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. You closely miss something. You claw something. You peck something. Something hits you but does no damage. x2 You miss something. Something hits you but does no damage. Something hits you. You hit something. Your weapon exudes an aura of protection. Reactivating autopickup. You feel a bit more experienced. The orc closely misses you. You hit the orc. You kill the orc! You puncture the orc! You kill the orc! Items here: ))) [[[ † 2 orcs and an orc priest come into view. The orc shouts! x2; The orc priest shouts! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a -2 mace The puff of frost hits the orc! You kill the orc! An orc wizard comes into view. It is wielding a +0 dagger. Unknown command. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc The puff of frost hits the orc! You kill the orc! The orc wizard shouts! You hit the orc priest. Your weapon exudes an aura of protection. You peck the orc priest, but do no damage. The orc priest is lightly wounded. The orc priest hits you but does no damage. You barely miss the orc wizard. The orc wizard closely misses you. You puncture the orc wizard! Your weapon exudes an aura of protection. The orc wizard is severely wounded. The orc priest calls upon Beogh to heal the orc wizard. The orc wizard is healed somewhat. The orc wizard misses you. You barely miss the orc wizard. Your kick misses the orc wizard. The orc wizard is heavily wounded. The orc wizard hits you but does no damage. The orc wizard barely misses you. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded) You freeze the orc wizard. The orc wizard is severely wounded. The orc priest looks encouraged for a moment. The orc wizard misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded) You freeze the orc wizard. The orc wizard is almost dead. The orc wizard hits you but does no damage. You puncture the orc wizard! Your weapon exudes an aura of protection. You kill the orc wizard! The orc priest closely misses you. You hit the orc priest. Your kick misses the orc priest. The orc priest is lightly wounded. The orc priest hits you but does no damage. You hit the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +0 hand axe. You closely miss the orc priest. The orc priest is moderately wounded. The orc priest looks encouraged for a moment. The orc priest closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (moderately wounded) You freeze the orc priest. The orc priest is moderately wounded. The orc priest mumbles some strange prayers to Beogh against you. Pain shoots through your body! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe and wearing a +0 ring mail (moderately wounded) You freeze the orc priest! The orc priest is almost dead. The orc priest hits you with a +0 hand axe. You hit the orc priest. Your weapon exudes an aura of protection. You kill the orc priest! Your Summonings skill increases to level 6! Found a stone staircase leading down. Items here: )) [[ † a +0 hand axe; a +0 ring mail; a +0 dagger; a +0 robe; an orc corpse You start resting. Magic restored. A jelly comes into view. A jelly is nearby! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (hasn't noticed you) The puff of frost hits the jelly! The jelly is heavily wounded. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded) You freeze the jelly. The jelly is severely wounded. The jelly misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (severely wounded) You freeze the jelly! You kill the jelly! Found a stone staircase leading up. A worker ant comes into view. A worker ant is nearby! A worker ant is nearby! The worker ant twitches its antennae in your direction. You hit the worker ant. Your weapon exudes an aura of protection. The worker ant is heavily wounded. The worker ant bites you. You are poisoned. The worker ant poisons you! The worker ant barely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worker ant Aim: a worker ant (heavily wounded) You freeze the worker ant! You kill the worker ant! You feel sick. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You start resting. You feel sick. x6 Magic restored. You start resting. You feel sick. x4 You are no longer poisoned. You start resting. All of the chunks of flesh in your inventory have rotted away. You are feeling hungry. You see here a worker ant corpse. You butcher the worker ant corpse. C - a chunk of flesh Eat a chunk of flesh? (ye/n/q) You eat the chunk of flesh. This raw flesh tastes terrible. Key pressed, stopping explore. Key pressed, stopping explore. C - a dented jasper amulet Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. HP restored. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You now have 177 gold pieces (gained 6). Key pressed, stopping explore. Key pressed, stopping explore. The adder hisses angrily. The adder is too close now for your liking. An adder is nearby! An adder is nearby! An adder is nearby! An adder is nearby! An adder is nearby! Put on which piece of jewellery? (? for menu, Esc to quit) C - an amulet of harm (around neck) Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder The puff of frost misses the adder. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder The puff of frost misses the adder. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder The puff of frost hits the adder! You kill the adder! You see here a long sword. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Magic restored. Key pressed, stopping explore. Key pressed, stopping explore. You now have 186 gold pieces (gained 9). Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Found 14 stones. You see here 14 stones. Found a stone staircase leading up. There is a stone staircase leading up here. Key pressed, stopping explore. You see here 14 stones. There is a stone staircase leading up here. Key pressed, stopping explore. Key pressed, stopping explore. You see here a long sword. Partly explored, can't reach some items and places. Okay, then. There is a stone staircase leading down here. You fly downwards. A centaur comes into view. The centaur shouts! Found a potion of lignification and 12 gold pieces. Found a stone staircase leading down. There is a stone staircase leading up here. Okay, then. You are feeling hungry. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you but does no damage. You fly upwards. Level annotation: 2 runed translucent doors, Dernum's ghost, novice TrBe There is a stone staircase leading down here. Remove which piece of jewellery? (? for menu, Esc to quit) Really remove C - an amulet of harm? [Y]es or [N]o only, please. Really remove C - an amulet of harm? You remove your amulet of harm. The amulet drains your life force as you remove it! You feel drained. There is a stone staircase leading down here. You fly downwards. A jelly, 2 orcs and an orc wizard come into view. Found 12 stones. There is a stone staircase leading up here. Casting: Throw Frost (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (resting) The puff of frost hits the jelly. The jelly is moderately wounded. The orc shouts! x2 Casting: Throw Frost (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded) You freeze the jelly. The jelly is heavily wounded. The orc wizard shouts! The jelly hits you but does no damage. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded) You freeze the jelly. The jelly is heavily wounded. The jelly misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded) You freeze the jelly. The jelly is severely wounded. The jelly misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (severely wounded) You freeze the jelly. You kill the jelly! Your base Conjurations skill increases to level 7! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! You sock the orc wizard! Your weapon exudes an aura of protection. The orc wizard is heavily wounded. The orc wizard barely misses you. The orc hits you but does no damage. The orc closely misses you. The orc wizard hits you but does no damage. You completely miss the orc wizard. You claw the orc wizard. The orc wizard is severely wounded. The orc misses you. The orc barely misses you. The orc wizard barely misses you. The orc misses you. You barely miss the orc wizard. Your kick misses the orc wizard. The orc wizard is severely wounded. The orc hits you but does no damage. The orc wizard casts a spell at you. The puff of flame hits you but does no damage. The orc closely misses you. The orc barely misses you. The orc wizard hits you but does no damage. The heat melts your icy armour. You sock the orc wizard! Your weapon exudes an aura of protection. You kill the orc wizard! The orc completely misses you. The orc barely misses you. The orc hits you but does no damage. Your icy armour cracks and falls away as you move. The orc misses you. The orc barely misses you. Found a twisted fluorescent wand. Things that are here: a +0 dagger; a +0 robe You sock the orc! You kill the orc! The orc barely misses you. You see here a +0 short sword. You barely miss the orc. The orc hits you but does no damage. You hit the orc. The orc is moderately wounded. The orc barely misses you. You closely miss the orc. The orc is moderately wounded. The orc barely misses you. The orc misses you. You closely miss the orc. The orc is moderately wounded. The orc barely misses you. You barely miss the orc. You claw the orc. You kill the orc! The centaur shoots an arrow. The arrow closely misses you. Items here: ( )) [[ an arrow; a +0 war axe; a +0 leather armour; a +0 dagger; a +0 robe The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow barely misses you. You see here an arrow. The centaur unwields a +0 shortbow. The centaur hits you but does no damage. Casting: Ozocubu's Armour (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur You freeze the centaur! The centaur is moderately wounded. The centaur closely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (moderately wounded) You freeze the centaur. The centaur is heavily wounded. The centaur closely misses you. The centaur completely misses you. You hit the centaur. Your weapon exudes an aura of protection. You claw the centaur, but do no damage. The centaur is severely wounded. The centaur barely misses you. The centaur misses you. You hit the centaur. The centaur is almost dead. The centaur misses you. The centaur barely misses you. You hit the centaur. You kill the centaur! Things that are here: a +0 shortbow; 17 arrows There isn't anything to butcher here. Okay, then. Items here: ( )) [[ an arrow; a +0 war axe; a +0 leather armour; a +0 dagger; a +0 robe You see here a +0 short sword. D - a wand of paralysis (6) Things that are here: a +0 shortbow; 17 arrows You now have 198 gold pieces (gained 12). A jackal comes into view. Found an escape hatch in the floor. You see here a ration. c - 9 rations (gained 1) Found 21 gold pieces. The jackal barks! A hound skeleton comes into view. A jelly comes into view. An orc priest comes into view. It is wielding a +0 club. A jackal comes into view. The jackal completely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You freeze the jackal. The jackal is almost dead. The jackal misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead) You freeze the jackal. You kill the jackal! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly You freeze the jelly. The jelly is moderately wounded. The jelly hits you but does no damage. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (moderately wounded) You freeze the jelly. The jelly is severely wounded. The jelly barely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (severely wounded) You freeze the jelly! You kill the jelly! The jackal barks! You puncture the hound skeleton! Your weapon exudes an aura of protection. Your kick misses the hound skeleton. You peck the hound skeleton. The hound skeleton is heavily damaged. The hound skeleton completely misses you. The hound skeleton misses you. A scorpion comes into view. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You thump the hound skeleton! You claw the hound skeleton. You destroy the hound skeleton! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal You freeze the jackal. The jackal is severely wounded. The jackal completely misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded) You freeze the jackal. You kill the jackal! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You see here a jackal corpse. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion The puff of frost hits the scorpion! The scorpion is heavily wounded. Casting: Throw Frost (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded) You freeze the scorpion. The scorpion is severely wounded. The scorpion barely misses you. The orc priest looks satisfied for a moment. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded) You freeze the scorpion! You kill the scorpion! An orc wizard comes into view. It is wielding a +0 dagger. The orc wizard shouts! An orc priest comes into view. It is carrying a wand of random effects (14). You barely miss the orc priest. The orc priest misses you. The orc priest hits you but does no damage. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 chain mail You freeze the orc priest. The orc priest is moderately wounded. An orc wizard comes into view. It is wielding a +0 dagger. The orc priest closely misses you. The orc wizard mumbles some strange words. The orc wizard blinks! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 chain mail (moderately wounded) You freeze the orc priest! The orc priest is almost dead. The orc wizard shouts! The orc priest calls upon Beogh to heal the orc priest. The orc priest is healed somewhat. The orc priest misses you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 chain mail (heavily wounded) You freeze the orc priest. The orc priest is severely wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 chain mail (severely wounded) You freeze the orc priest. You kill the orc priest! The orc wizard points at you and mumbles some strange words. The puff of flame misses you. Items here: ! ) [ † a +0 club; a +0 chain mail; a potion of magic; an orc corpse The orc priest hits you. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a cursed +0 robe You freeze the orc wizard! The orc wizard is severely wounded. The orc wizard closely misses you. The orc priest calls upon Beogh to heal the orc wizard. The orc wizard is healed somewhat. The orc wizard hits you but does no damage. Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest, p - orc wizard Aim: an orc priest, carrying a wand of random effects (14) You freeze the orc priest. The orc priest is moderately wounded. The orc wizard casts a spell at you. The magic dart hits you but does no damage. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24-a0-263-gbee43f9 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_CAST_SPELL repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Espgualade] Species: Tengu Job: Ice Elementalist HP: 28/45; mods: 0/0 MP: 6/19; mod: 0 Stats: 10 (10) 18 (18) 14 (14) Position: (42, 27), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | | 0 | 0 | 0 | 0 | 0/42 Axes | | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/42 Polearms | | 0 | 0 | 0 | 0 | 0/42 Staves | | 0 | 0 | 0 | 0 | 0/42 Slings | | 0 | 0 | 0 | 0 | 0/50 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/42 Dodging | X | 0 | 0 | 6 | 985 | 103/295 Stealth | X | 0 | 0 | 2 | 127 | 1/126 Shields | | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 6 | 1323 | 75/416 Conjurations | X | 1 | 50 | 7 | 972 | 140/238 Hexes | | 0 | 0 | 0 | 0 | 0/84 Charms | X | 0 | 0 | 0 | 0 | 0/70 Summonings | X | 1 | 50 | 6 | 925 | 183/247 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 0 | 0/70 Transmutations | | 0 | 0 | 0 | 0 | 0/70 Fire Magic | | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 5 | 892 | 1/357 Air Magic | | 0 | 0 | 0 | 0 | 0/29 Earth Magic | | 0 | 0 | 0 | 0 | 0/84 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 198 #22: 1 #23: 8772 #24: -1910391865 #27: 3571 #35: 92 #49: 253 #59: 1 Mutations: beak: 1 (innate) talons: 3 (innate) able to fly: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #7: +1 morningstar of protection eq slot #6, inv slot #0: +1 robe eq slot #7, inv slot #19: +3 ring of protection eq slot #8, inv slot #24: +6 ring of protection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: .. ......#..........# ..# #...............## .. #................# #. ##................## . #.###............<.....# ..# #..#...................# ....#.......................# .............oo.............# .$............@o.....!....... ..............).....##.....>..# ..................b.# ........# ...................## ##....... .##>................## #...... ..........†....#....# #...... .Z.......b...####....####...... .............# #.......#....... ..........# #(....(.)....... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>