ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by orc priest Version: Dungeon Crawl Stone Soup 0.24-a0-263-gbee43f9 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss -name Espgualade -rc /var/dcss/gamedata/dcss-trunk/rc-files/Espgualade.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/Espgualade.macro -morgue /var/dcss/gamedata/dcss/morgue/Espgualade/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /tmp/dcss-sockets/Espgualade:2019-04-19.04:55:51.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 17 stack frames. /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z17write_stack_traceP8_IO_FILEi+0x38) [0x6a4888]: write_stack_trace(_IO_FILE*, int) /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z13do_crash_dumpv+0x49d) [0x6ac9fd]: do_crash_dump() /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z20crash_signal_handleri+0x9c) [0x6a4bac]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7fedc89234b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7fedc8cc9269]: /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss() [0x6ac039] /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss() [0x6ac408] /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z15mons_spell_beamPK7monster10spell_typeib+0x1392) [0x955c22]: mons_spell_beam(monster const*, spell_type, int, bool) /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z15setup_mons_castPK7monsterR4bolt10spell_typebb+0x161) [0x956e41]: setup_mons_cast(monster const*, bolt&, spell_type, bool, bool) /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z19handle_monster_moveP7monster+0x1921) [0x94a701]: handle_monster_move(monster*) /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z15handle_monstersb+0x8a4) [0x94b814]: handle_monsters(bool) /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z12world_reactsv+0xd2) [0xc22862]: world_reacts() /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss() [0xc24cc0] /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss() [0xc25265] /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(main+0x125) [0x609955]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7fedc890e830]: /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_start+0x29) [0x60a3e9]: Trying to run gdb. GNU gdb (Ubuntu 7.11.1-0ubuntu1~16.5) 7.11.1 Copyright (C) 2016 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fedc8cc8f2a in __waitpid (pid=23182, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007fedc8cc8f2a in __waitpid (pid=23182, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 #1 0x00000000006a4fab in call_gdb (file=0x7fedc8cb3540 <_IO_2_1_stderr_>, file@entry=0x7fedca511168) at crash.cc:435 gdb = attach_cmd = "attach 23147\000\000\000\000\000\000\000" #2 0x00000000006aca20 in do_crash_dump () at dbg-asrt.cc:677 t = 140735064356896 dir = "/var/dcss/gamedata/dcss/morgue/Espgualade/" name = "/var/dcss/gamedata/dcss/morgue/Espgualade/crash-Espgualade-20190419-050213.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by orc priest" file = 0x7fedca511168 #3 0x00000000006a4bac in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No locals. #5 0x00007fedc8cc9269 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x00000000006ac039 in _BreakStrToDebugger (mesg=mesg@entry=0x7fff6f84cb70 "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by orc priest", assert=assert@entry=false) at dbg-asrt.cc:808 No locals. #7 0x00000000006ac408 in die (file=file@entry=0xc4c9a9 "mon-cast.cc", line=line@entry=1721, format=format@entry=0xcb9ba0 "Unknown monster spell '%s' cast by %s") at dbg-asrt.cc:868 tmp = "Unknown monster spell 'Random Effects' cast by orc priest", '\000' mesg = "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by orc priest", '\000' args = #8 0x0000000000955c22 in mons_spell_beam (mons=mons@entry=0x127d6c8 , spell_cast=spell_cast@entry=SPELL_RANDOM_EFFECTS, power=33, check_validity=check_validity@entry=false) at mon-cast.cc:1721 beam = {origin_spell = SPELL_RANDOM_EFFECTS, range = 7, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 11, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 489, source_name = "an orc priest", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 1870977704, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} real_spell = SPELL_RANDOM_EFFECTS logic = #9 0x0000000000956e41 in setup_mons_cast (mons=mons@entry=0x127d6c8 , pbolt=..., spell_cast=SPELL_RANDOM_EFFECTS, evoke=evoke@entry=true, check_validity=check_validity@entry=false) at mon-cast.cc:1946 power = theBeam = {origin_spell = SPELL_RANDOM_EFFECTS, range = 7, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 11, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 489, source_name = "an orc priest", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 1870977704, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} #10 0x000000000094a701 in _handle_wand (mons=...) at mon-act.cc:1103 wand = 0x123d4c8 beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 24, y = 34}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 489, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 16, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} mzap = kind = #11 handle_monster_move (mons=0x127d6c8 ) at mon-act.cc:1805 friendly_or_near = beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 24, y = 34}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 489, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 16, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} entry = disabled = old_energy = 82 non_move_energy = #12 0x000000000094b814 in handle_monsters (with_noise=with_noise@entry=true) at mon-act.cc:2352 mon = 0x127d6c8 oldspeed = 82 tries = 10 #13 0x0000000000c22862 in world_reacts () at main.cc:2243 No locals. #14 0x0000000000c24cc0 in _input () at main.cc:1182 player_disabled = {was_disabled = false} #15 0x0000000000c25265 in _launch_game () at main.cc:468 game_start = false #16 0x0000000000609955 in _launch_game_loop () at main.cc:377 game_ended = false #17 main (argc=18, argv=0x7fff6f84e198) at main.cc:331 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 5.4.0 20160609 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 7 Level id: D:7 Level build method = , level layout type = open_caves, absdepth0 = 6 Level vaults: layout_cave_pools xom_butterflies lemuel_doored_altar Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 7 at (49, 44): position (44,16) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Your ice beast completely resists. Your ice beast barely misses the shadow imp. Your ice beast hits the ice beast. Your ice beast freezes the ice beast. The ice beast completely resists. The shadow imp hits your ice beast. The ice beast hits your ice beast but does no damage. Your ice beast hits the shadow imp. Your ice beast freezes the shadow imp. The shadow imp resists. Your ice beast closely misses the ice beast. The shadow imp hits your ice beast but does no damage. The ice beast hits your ice beast but does no damage. Your ice beast closely misses the shadow imp. Your ice beast barely misses the ice beast. The shadow imp closely misses your ice beast. The ice beast closely misses your ice beast. Your ice beast hits the shadow imp. Your ice beast freezes the shadow imp. The shadow imp resists. Your ice beast barely misses the ice beast. The shadow imp hits your ice beast but does no damage. The ice beast hits your ice beast but does no damage. Your ice beast hits the shadow imp but does no damage. Your ice beast hits the ice beast but does no damage. The shadow imp hits your ice beast. The ice beast hits your ice beast but does no damage. Your ice beast closely misses the shadow imp. Your ice beast hits the ice beast. Your ice beast freezes the ice beast. The ice beast completely resists. The shadow imp gestures at your ice beast. Your ice beast writhes in agony. The ice beast hits your ice beast but does no damage. Your ice beast hits the shadow imp. Your ice beast freezes the shadow imp. The shadow imp resists. Your ice beast closely misses the ice beast. The shadow imp closely misses your ice beast. The ice beast hits your ice beast but does no damage. Your ice beast hits the shadow imp but does no damage. Your ice beast closely misses the ice beast. The shadow imp barely misses your ice beast. The ice beast hits your ice beast. The ice beast freezes your ice beast. Your ice beast completely resists. Your ice beast hits the shadow imp but does no damage. Your ice beast hits the ice beast but does no damage. The shadow imp hits your ice beast. The ice beast hits your ice beast. The ice beast freezes your ice beast. Your ice beast completely resists. Your ice beast hits the shadow imp but does no damage. Your ice beast barely misses the ice beast. The shadow imp hits your ice beast. The ice beast hits your ice beast. The ice beast freezes your ice beast. Your ice beast completely resists. Your ice beast misses the shadow imp. Unknown command. Your ice beast hits the ice beast. Your ice beast freezes the ice beast. The ice beast completely resists. The shadow imp hits your ice beast. The ice beast hits your ice beast but does no damage. Your ice beast hits the shadow imp but does no damage. Your ice beast hits the ice beast. Your ice beast freezes the ice beast. The ice beast completely resists. The shadow imp barely misses your ice beast. The ice beast hits your ice beast. The ice beast freezes your ice beast. Your ice beast completely resists. Your ice beast misses the shadow imp. Your ice beast hits the ice beast. Your ice beast freezes the ice beast. The ice beast completely resists. The shadow imp hits your ice beast. The ice beast barely misses your ice beast. Your ice beast hits the shadow imp but does no damage. Your ice beast hits the ice beast. Your ice beast freezes the ice beast. The ice beast completely resists. The shadow imp hits your ice beast. The ice beast hits your ice beast but does no damage. Your ice beast hits the shadow imp. Your ice beast freezes the shadow imp. The shadow imp resists. The shadow imp dies! Your ice beast barely misses the ice beast. The ice beast hits your ice beast but does no damage. Your ice beast hits the ice beast but does no damage. Your ice beast hits the ice beast but does no damage. The ice beast barely misses your ice beast. Your ice beast hits the ice beast. Your ice beast freezes the ice beast. The ice beast completely resists. Your ice beast disappears in a puff of smoke! Your ice beast hits the ice beast. Your ice beast freezes the ice beast. The ice beast completely resists. The ice beast barely misses your ice beast. Your ice beast hits the ice beast. The ice beast dies! Your ice beast disappears in a puff of smoke! You now have 216 gold pieces (gained 18). A kobold comes into view. It is wielding a +0 whip. A bullfrog comes into view. The bullfrog gives a loud, deep croak! Casting: Summon Ice Beast (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog You freeze the bullfrog. The bullfrog is lightly wounded. The bullfrog hits you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (lightly wounded) You freeze the bullfrog! The bullfrog is heavily wounded. The bullfrog completely misses you. The bullfrog barely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (heavily wounded) You freeze the bullfrog! The bullfrog is almost dead. The bullfrog barely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (almost dead) You freeze the bullfrog. You kill the bullfrog! Your Conjurations skill increases to level 9! Your Summonings skill increases to level 8! You see here a bullfrog corpse. You butcher the bullfrog corpse. D - a chunk of flesh You see here a bullfrog skeleton. Eat a chunk of flesh? (ye/n/q) You eat the chunk of flesh. This raw flesh tastes terrible. You start resting. HP restored. An ice beast comes into view. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - ice beast Aim: an ice beast Attack! The ice beast closely misses you. Casting: Summon Ice Beast (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit the ice beast. Your weapon exudes an aura of protection. The ice beast is lightly wounded. The ice beast barely misses you. Your ice beast misses the ice beast. You thump the ice beast! Your kick misses the ice beast. Your peck misses the ice beast. The ice beast is heavily wounded. The ice beast closely misses you. Your ice beast closely misses the ice beast. The ice beast hits you but does no damage. You hit the ice beast. The ice beast is severely wounded. Your ice beast hits the ice beast but does no damage. The ice beast hits you but does no damage. Your ice beast hits the ice beast. Your ice beast freezes the ice beast. The ice beast completely resists. You closely miss the ice beast. The ice beast is severely wounded. The ice beast misses you. Your ice beast hits the ice beast. Your ice beast freezes the ice beast. The ice beast completely resists. The ice beast misses your ice beast. You sock the ice beast! You kill the ice beast! You have reached level 10! You swap places. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You now have 233 gold pieces (gained 17). Found a stone staircase leading down. You now have 249 gold pieces (gained 16). Your ice beast disappears in a puff of smoke! Key pressed, stopping explore. e - 2 potions of brilliance (gained 1) Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. There is an open door here. Key pressed, stopping explore. You now have 261 gold pieces (gained 12). Key pressed, stopping explore. 2 kobolds come into view. The kobold shouts! You hear a shout! A kobold comes into view. It is wielding a +0 dagger. A kobold comes into view. The kobold shouts! You hear a shout! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! There are monsters nearby! A scorpion comes into view. Found an escape hatch in the floor. The kobold shouts! You sock the kobold! Your weapon exudes an aura of protection. You kill the kobold! The kobold throws a stone. The stone completely misses you. The kobold unwields a +0 dagger. The kobold wields a +0 blowgun. The kobold shoots a poisoned needle. The poisoned needle misses you. A big kobold comes into view. It is wielding a +0 club. The kobold throws a stone. The stone completely misses you. The kobold shoots a poisoned needle. The poisoned needle completely misses you. The kobold throws a stone. The stone completely misses you. Things that are here: a stone; a poisoned needle Casting: Summon Ice Beast (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! Your icy armour cracks and falls away as you move. Things that are here: a stone; a poisoned needle You hit the kobold. Your weapon exudes an aura of protection. The kobold is heavily wounded. The kobold unwields a +0 blowgun. The kobold wields a +0 dagger. The kobold hits you with a +0 dagger. You hit the kobold. You kill the kobold! You sock the scorpion! You claw the scorpion. The scorpion is severely wounded. The scorpion closely misses you. The scorpion misses you. You hit the scorpion but do no damage. Your kick misses the scorpion. The scorpion is severely wounded. The scorpion stings you but does no damage. Casting: Ozocubu's Armour (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (severely wounded) You freeze the scorpion! You kill the scorpion! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - big kobold Aim: a big kobold, wielding a +0 club and wearing a +6 ring of dexterity You freeze the big kobold! The big kobold is moderately wounded. You sock the big kobold! Your kick misses the big kobold. You peck the big kobold. The big kobold is almost dead. The kobold misses you. The big kobold hits you but does no damage. The kobold hits you but does no damage. The big kobold hits you with a +0 club. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold, wielding a +0 club and wearing a +6 ring of dexterity (almost dead) You freeze the big kobold. The big kobold is almost dead. The kobold misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - big kobold Aim: a big kobold, wielding a +0 club and wearing a +6 ring of dexterity (almost dead) You freeze the big kobold. You kill the big kobold! The kobold closely misses you. The kobold misses you. The kobold closely misses you. Items here: $ ( )) † a +0 dagger; a +0 blowgun; 16 poisoned needles; 19 gold pieces a scorpion corpse You barely miss the kobold. The kobold closely misses you. The kobold hits you but does no damage. x2; The kobold misses you. You closely miss the kobold. You claw the kobold. You kill the kobold! The kobold hits you with a +0 whip. The kobold misses you. The kobold completely misses you. Items here: ( )) = † a +0 dagger; a +0 club; a +6 ring of dexterity; 3 stones; a kobold corpse You hit the kobold. Your weapon exudes an aura of protection. You kill the kobold! You puncture the kobold! You kill the kobold! You now have 280 gold pieces (gained 19). Items here: ( ))) †† Things that are here: a +0 club; a kobold corpse There is an escape hatch in the floor here. Things that are here: a +0 club; a kobold corpse Items here: ( ))) †† Key pressed, stopping explore. D - a +6 ring of dexterity Items here: ( )) † a +0 dagger; a +0 club; 3 stones; a kobold corpse Items here: ( ))) †† Magic restored. Key pressed, stopping explore. Found a stone staircase leading down. Key pressed, stopping explore. Key pressed, stopping explore. You are feeling hungry. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. A gargoyle comes into view. It is wielding a +2 flail of protection. A gargoyle is nearby! A gargoyle is nearby! A gargoyle is nearby! There is a stone staircase leading down here. A quasit comes into view. The quasit gives a chilling moan. You closely miss the quasit. Your kick misses the quasit. The quasit misses you. The quasit claws you but does no damage. x2 The quasit bites you but does no damage. The quasit misses you. The quasit closely misses you. You closely miss the quasit. Your kick misses the quasit. Your peck misses the quasit. The quasit closely misses you. The quasit completely misses you. The quasit claws you but does no damage. The quasit bites you but does no damage. The quasit closely misses you. x2 You miss the quasit. You peck the quasit. The quasit is moderately wounded. The quasit closely misses you. x2; The quasit barely misses you. The quasit bites you but does no damage. The quasit completely misses you. The quasit closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quasit Aim: a quasit (moderately wounded) The quasit resists. You freeze the quasit. The quasit is heavily wounded. The quasit bites you but does no damage. The quasit misses you. The quasit barely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quasit Aim: a quasit (heavily wounded) The quasit resists. You freeze the quasit. The quasit is almost dead. The quasit bites you but does no damage. The quasit misses you. The quasit completely misses you. You closely miss the quasit. Your kick misses the quasit. The quasit is almost dead. The quasit closely misses you. The quasit barely misses you. The quasit misses you. The quasit closely misses you. The quasit claws you but does no damage. The quasit closely misses you. You closely miss the quasit. Your kick misses the quasit. You peck the quasit, but do no damage. The quasit is almost dead. The quasit completely misses you. The quasit claws you but does no damage. The quasit barely misses you. The quasit misses you. x2 The quasit completely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quasit Aim: a quasit (almost dead) The quasit resists. You freeze the quasit. You kill the quasit! Found a stone staircase leading up. Found a -1 spear. There is a stone staircase leading up here. Grum is too close now for your liking. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Casting: Summon Ice Beast (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. You are feeling very hungry. Casting: Summon Ice Beast (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Grum closely misses your ice beast. Your ice beast hits Grum. Your ice beast freezes Grum! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - Grum Aim: Grum, wielding a +0 mace and wearing a +0 animal skin (moderately wounded) Attack! The wolf bites your ice beast! The wolf barely misses your ice beast. Grum points his finger and shouts, "Duke! Sic 'em!" Grum misses your ice beast. Your ice beast hits Grum. Your ice beast freezes Grum! Your ice beast hits Grum. Your ice beast freezes Grum! The wolf bites your ice beast. Your ice beast barely misses Grum. The wolf closely misses your ice beast. Your ice beast hits Grum. Your ice beast freezes Grum! Grum dies! The wolf bites your ice beast. Your ice beast completely misses the wolf. Your ice beast hits the wolf but does no damage. The wolf bites your ice beast. The wolf bites your ice beast but does no damage. The wolf barely misses your ice beast. The wolf bites your ice beast! Your ice beast hits the wolf. Your ice beast freezes the wolf! Your ice beast hits the wolf. Your ice beast freezes the wolf! The wolf dies! The wolf bites your ice beast but does no damage. The wolf misses your ice beast. Your ice beast hits the wolf. Your ice beast freezes the wolf! Your ice beast hits the wolf. Your ice beast freezes the wolf. The wolf barely misses your ice beast. Your ice beast closely misses the wolf. Your ice beast misses the wolf. Your ice beast hits the wolf but does no damage. The wolf closely misses your ice beast. The wolf bites your ice beast. Your ice beast dies! Your ice beast hits the wolf. The wolf dies! You swap places. Items here: ) [ †† a +0 mace; a +0 animal skin; a wolf corpse; the gnoll corpse of Grum You see here a wolf corpse. You butcher the wolf corpse. F - 3 chunks of flesh You see here a wolf skeleton. Eat one of 3 chunks of flesh? (ye/n/q) You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. Key pressed, stopping explore. Key pressed, stopping explore. Your ice beast disappears in a puff of smoke! Key pressed, stopping explore. Your ice beast disappears in a puff of smoke! Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Found an elf skeleton. Found an elf skeleton. Found a dwarf skeleton. An ogre comes into view. It is wielding a +0 giant club. Found a throwing net and 5 rations. An ogre is nearby! An ogre is nearby! An ogre is nearby! An ogre is nearby! Casting: Summon Ice Beast (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (resting) The shard of ice hits the ogre! The ogre is heavily wounded. The ogre shouts! You are feeling hungry. You see here an elf skeleton. Casting: Throw Icicle (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (heavily wounded) The shard of ice hits the ogre! The ogre is almost dead. Casting: Throw Icicle (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (almost dead) You freeze the ogre. You kill the ogre! Things that are here: a +0 giant club; an ogre corpse You start resting. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. Magic restored. You see here an elf skeleton. You see here an elf skeleton. You see here a dwarf skeleton. c - 9 rations (gained 1) c - 10 rations (gained 1) c - 13 rations (gained 3) You see here a throwing net. You see here an elf skeleton. Things that are here: a +0 giant club; an ogre corpse A phantom comes into view. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. You barely miss the phantom. Your peck misses the phantom. The phantom closely misses you. Your ice beast misses the phantom. The phantom closely misses you. You barely miss the phantom. Your kick misses the phantom. Your ice beast hits the phantom. Your ice beast freezes the phantom. The phantom resists. The phantom hits you. The phantom blinks! The phantom hits your ice beast! The phantom blinks! You completely miss the phantom. Your kick misses the phantom. The phantom is lightly damaged. The phantom hits you but does no damage. The phantom hits you! You hit the phantom but do no damage. Your weapon exudes an aura of protection. Your kick misses the phantom. The phantom is lightly damaged. The phantom closely misses you. You hit the phantom. You peck the phantom, but do no damage. The phantom is moderately damaged. The phantom hits you but does no damage. x2 You puncture the phantom! You claw the phantom. You peck the phantom, but do no damage. The phantom is severely damaged. The phantom misses you. You closely miss the phantom. Your peck misses the phantom. The phantom is severely damaged. The phantom misses you. x2 You closely miss the phantom. You claw the phantom, but do no damage. You peck the phantom, but do no damage. The phantom is severely damaged. The phantom barely misses you. You closely miss the phantom. The phantom is heavily damaged. The phantom hits you but does no damage. The phantom completely misses you. You closely miss the phantom. The phantom is heavily damaged. The phantom hits you. You miss the phantom. Your kick misses the phantom. The phantom is heavily damaged. The phantom hits you but does no damage. x2 You miss the phantom. You claw the phantom. The phantom is severely damaged. The phantom blinks! You barely miss the phantom. The phantom is heavily damaged. The phantom closely misses you. The phantom hits you. You closely miss the phantom. You claw the phantom. Your peck misses the phantom. The phantom is severely damaged. The phantom closely misses you. You puncture the phantom! Your weapon exudes an aura of protection. The phantom is almost destroyed. The phantom barely misses you. The phantom blinks! The phantom closely misses your ice beast. Your ice beast barely misses the phantom. The phantom blinks! Your ice beast disappears in a puff of smoke! The phantom blinks! Casting: Summon Ice Beast (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (almost destroyed) The shard of ice hits the phantom! The phantom partially resists. You destroy the phantom! You start resting. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. Magic restored. You start resting. HP restored. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Found an escape hatch in the ceiling. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You now have 295 gold pieces (gained 15). Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. You see here a blowgun. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. Key pressed, stopping explore. The gargoyle is too close now for your liking. Casting: Throw Icicle (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Casting: Summon Ice Beast (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. You are feeling hungry. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - gargoyle Aim: a gargoyle, wielding a +2 flail of protection Attack! Your ice beast hits the gargoyle but does no damage. The gargoyle hits your ice beast with a +2 flail of protection! You swap places. Your ice beast hits the gargoyle but does no damage. The gargoyle hits your ice beast with a +2 flail of protection! Your ice beast dies! The gargoyle hurls a stone arrow at you. The stone arrow hits your ice beast! The gargoyle hurls a stone arrow at you. The stone arrow hits your ice beast!! Your ice beast hits the gargoyle but does no damage. The gargoyle hits your ice beast with a +2 flail of protection! Your ice beast dies! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Paralyse Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +2 flail of protection (chance to defeat MR: 28%) The gargoyle suddenly stops moving! Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Disintegrate Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +2 flail of protection (paralysed, chance to defeat MR: 48%) The gargoyle resists with some effort. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Disintegrate Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +2 flail of protection (paralysed, chance to defeat MR: 48%) The gargoyle resists with some effort. Evoke which item? (* to show all) (? for menu, Esc to quit) Aiming: Disintegrate Press: ? - help, Shift-Dir - straight line, f/p - gargoyle Aim: a gargoyle, wielding a +2 flail of protection (paralysed, chance to defeat MR: 48%) The gargoyle resists with some effort. There is a stone staircase leading down here. There is an open door here. Casting: Summon Ice Beast (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. There is an open door here. There is an escape hatch in the ceiling here. You can't go down here! A mysterious force pulls you upwards. The hatch slams shut behind you. Found a shimmering altar of Xom. A centaur comes into view. Found a potion of heal wounds. Casting: Summon Ice Beast (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow barely misses you. Casting: Summon Ice Beast (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, wielding a +0 shortbow The shard of ice hits the centaur. The centaur is moderately wounded. You are feeling very hungry. The centaur shoots an arrow. The arrow hits you but does no damage. The centaur shoots an arrow. The arrow misses you. Casting: Throw Icicle (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (moderately wounded) You miscast Throw Icicle. You are very lightly contaminated with residual magic. The air around you crackles with energy! Casting: Throw Icicle (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow (moderately wounded) The shard of ice misses the centaur. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you but does no damage. You see here an arrow. The centaur unwields a +0 shortbow. The centaur hits you but does no damage. Casting: Throw Icicle (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (moderately wounded) You freeze the centaur. The centaur is moderately wounded. The centaur completely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (moderately wounded) You freeze the centaur. The centaur is heavily wounded. The centaur completely misses you. x2 You closely miss the centaur. The centaur is heavily wounded. The centaur completely misses you. The centaur hits you but does no damage. You hit the centaur. Your weapon exudes an aura of protection. You claw the centaur! You peck the centaur. The centaur is almost dead. The centaur closely misses you. The centaur completely misses you. You hit the centaur. You kill the centaur! Your Summonings skill increases to level 9! i - 5 potions of flight (gained 1) Things that are here: a +0 shortbow; 18 arrows Found a hazy altar of Hepliaklqana. z - 4 potions of heal wounds (gained 1) Things that are here: a +0 shortbow; 18 arrows There isn't anything to butcher here. Okay, then. An adder comes into view. Your magical contamination has completely faded away. The adder hisses angrily. You miss the adder. Your kick misses the adder. The adder bites you but does no damage. The adder misses you. You barely miss the adder. Your kick misses the adder. You peck the adder. The adder is moderately wounded. The adder closely misses you. The adder bites you. You sock the adder! Your weapon exudes an aura of protection. You kill the adder! You see here an adder corpse. You butcher the adder corpse. F - 2 chunks of flesh You see here an adder skeleton. Eat one of 2 chunks of flesh? (ye/n/q) You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. You reach down and open the door. There is an open door here. There is a hazy altar of Hepliaklqana here. You are feeling hungry. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes terrible. You reach down and open the door. There is an open door here. HP restored. Key pressed, stopping explore. A scorpion comes into view. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion You freeze the scorpion. The scorpion is moderately wounded. The scorpion barely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (moderately wounded) You freeze the scorpion. The scorpion is heavily wounded. The scorpion completely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded) You freeze the scorpion! You kill the scorpion! Your Conjurations skill increases to level 10! An adder comes into view. Found a scimitar. The adder hisses angrily. You miss the adder. The adder completely misses you. The adder bites you but does no damage. You closely miss the adder. Your peck misses the adder. The adder closely misses you. x2 You closely miss the adder. Your kick misses the adder. Your peck misses the adder. The adder misses you. The adder closely misses you. You closely miss the adder. Your kick misses the adder. The adder closely misses you. x2 You miss the adder. You claw the adder. Your peck misses the adder. The adder is lightly wounded. The adder completely misses you. The adder closely misses you. You miss the adder. The adder is lightly wounded. The adder completely misses you. The adder misses you. You barely miss the adder. You claw the adder. The adder is lightly wounded. The adder barely misses you. The adder completely misses you. You barely miss the adder. You claw the adder! The adder is almost dead. The adder bites you but does no damage. The adder barely misses you. You miss the adder. You claw the adder. The adder is almost dead. The adder misses you. The adder closely misses you. You miss the adder. The adder is almost dead. The adder barely misses you. The adder closely misses you. You barely miss the adder. The adder is almost dead. The adder barely misses you. x2 You miss the adder. You peck the adder, but do no damage. The adder is almost dead. The adder misses you. The adder bites you. You are poisoned. The adder poisons you! You closely miss the adder. The adder is almost dead. You feel sick. The adder completely misses you. The adder bites you but does no damage. You closely miss the adder. The adder is almost dead. You feel sick. The adder closely misses you. The adder misses you. You barely miss the adder. The adder is almost dead. The adder misses you. The adder bites you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (almost dead) You freeze the adder! You kill the adder! You feel sick. You start resting. You feel sick. x3 Magic restored. You start resting. You feel sick. You are no longer poisoned. Found 21 gold pieces. An orc warrior comes into view. It is wielding a +0 dire flail. Found a throwing net. You see here a scimitar. F - a scimitar Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. An orc comes into view. It is wielding a +0 club. The orc warrior shouts! An orc comes into view. The orc shouts! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Casting: Summon Ice Beast (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Casting: Summon Ice Beast (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. The orc barely misses you. Your ice beast hits the orc. Your ice beast freezes the orc! The orc dies! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - orc warrior Aim: an orc warrior, wielding a +0 dire flail and wearing a +0 chain mail Attack! The orc warrior hits your ice beast with a +0 dire flail!! Your ice beast completely misses the orc warrior. The orc warrior hits your ice beast with a +0 dire flail. Your ice beast barely misses the orc warrior. Your ice beast barely misses the orc warrior. The orc barely misses your ice beast. Your ice beast hits the orc warrior. Your ice beast freezes the orc warrior! The orc warrior barely misses your ice beast. Your ice beast hits the orc warrior. Your ice beast freezes the orc warrior! The orc closely misses your ice beast. Your ice beast barely misses the orc warrior. Your ice beast hits the orc warrior but does no damage. x2 The orc warrior closely misses your ice beast. The orc hits your ice beast but does no damage. Your ice beast hits the orc. Your ice beast freezes the orc! The orc dies! Your ice beast hits the orc warrior but does no damage. x2 The orc warrior closely misses your ice beast. Your ice beast hits the orc warrior. The orc warrior dies! You swap places. You see here a +0 ring mail. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe Attack! The orc wizard hits your ice beast but does no damage. Your ice beast barely misses the orc wizard. Your ice beast hits the orc wizard but does no damage. The orc wizard hits your ice beast but does no damage. Your ice beast hits the orc wizard. Your ice beast freezes the orc wizard. Your ice beast hits the orc wizard but does no damage. Your ice beast hits the orc wizard but does no damage. The orc wizard hits your ice beast but does no damage. Your ice beast hits the orc wizard. Your ice beast freezes the orc wizard! The orc wizard dies! You start resting. Your ice beast disappears in a puff of smoke! x3 A hound skeleton comes into view. You hit the hound skeleton. Your weapon exudes an aura of protection. You claw the hound skeleton. You peck the hound skeleton. The hound skeleton is moderately damaged. The hound skeleton misses you. The hound skeleton bites you but does no damage. You closely miss the hound skeleton. The hound skeleton is moderately damaged. The hound skeleton completely misses you. The hound skeleton misses you. You puncture the hound skeleton! Your weapon exudes an aura of protection. You peck the hound skeleton. The hound skeleton is almost destroyed. The hound skeleton completely misses you. The hound skeleton misses you. You sock the hound skeleton! You destroy the hound skeleton! Found 25 arrows. G - a scroll of amnesia Things that are here: a +0 dagger; a +0 robe; an orc corpse A jackal comes into view. Found an escape hatch in the floor. A jelly comes into view. Casting: Summon Ice Beast (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (resting) The shard of ice hits the jelly! The jelly is heavily wounded. The jelly quivers. The jackal barks! You are feeling hungry. Casting: Throw Icicle (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded) The shard of ice hits the jelly!! You kill the jelly! Casting: Throw Icicle (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal The shard of ice hits the jackal! You kill the jackal! You see here a jackal corpse. You butcher the jackal corpse. H - a chunk of flesh You see here a jackal skeleton. Eat a chunk of flesh? (ye/n/q) You eat the chunk of flesh. This raw flesh tastes terrible. You now have 316 gold pieces (gained 21). You start resting. You start resting. The orc priest is too close now for your liking. Casting: Throw Icicle (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Throw Icicle (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Casting: Summon Ice Beast (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Casting: Summon Ice Beast (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. You swap places. You are feeling hungry. You see here a throwing net. The orc priest shouts! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - orc priest Aim: an orc priest, carrying a wand of random effects (14) Attack! You swap places. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24-a0-263-gbee43f9 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_UP_LEFT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Espgualade] Species: Tengu Job: Ice Elementalist HP: 50/50; mods: 0/0 MP: 11/20; mod: 0 Stats: 10 (10) 18 (18) 14 (14) Position: (24, 34), god: No God (0), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/42 Axes | | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/42 Polearms | | 0 | 0 | 0 | 0 | 0/42 Staves | | 0 | 0 | 0 | 0 | 0/42 Slings | | 0 | 0 | 0 | 0 | 0/50 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/42 Dodging | X | 0 | 0 | 6 | 985 | 103/295 Stealth | X | 0 | 0 | 2 | 127 | 1/126 Shields | | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 6 | 1323 | 75/416 Conjurations | X | 1 | 50 | 10 | 1708 | 44/387 Hexes | | 0 | 0 | 0 | 0 | 0/84 Charms | X | 0 | 0 | 0 | 0 | 0/70 Summonings | X | 1 | 50 | 9 | 1651 | 61/389 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 0 | 0/70 Transmutations | | 0 | 0 | 0 | 0 | 0/70 Fire Magic | | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 5 | 892 | 1/357 Air Magic | | 0 | 0 | 0 | 0 | 0/29 Earth Magic | | 0 | 0 | 0 | 0 | 0/84 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 316 #22: 1 #23: 8772 #24: -1910391865 #27: 5741 #49: 362 #59: 1 Mutations: beak: 1 (innate) talons: 3 (innate) able to fly: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #7: +1 morningstar of protection eq slot #6, inv slot #0: +1 robe eq slot #7, inv slot #19: +3 ring of protection eq slot #8, inv slot #24: +6 ring of protection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ##..#.###............ ##....###..÷........ #.....# #........... #..#....##.(.......... #. #...(.#............ #.....#..Y.....##>.o... ......##.#.#........... ###... #..Y##.......... ..... ##.@###.......... ..... ##..# ... ...... .... #..Y...... ...... #................. #................# ..............#..# .#......o......##.. ......###.......... # ...#####.......... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>