ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Psyche Version: Dungeon Crawl Stone Soup 0.24-a0-263-gbee43f9 Platform: unix Bits: 64 Game mode: normal Tiles: online Command line: /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss -name Espgualade -rc /var/dcss/gamedata/dcss-trunk/rc-files/Espgualade.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/Espgualade.macro -morgue /var/dcss/gamedata/dcss/morgue/Espgualade/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-trunk/save/ -webtiles-socket /tmp/dcss-sockets/Espgualade:2019-04-19.05:02:29.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 17 stack frames. /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z17write_stack_traceP8_IO_FILEi+0x38) [0x6a4888]: write_stack_trace(_IO_FILE*, int) /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z13do_crash_dumpv+0x49d) [0x6ac9fd]: do_crash_dump() /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z20crash_signal_handleri+0x9c) [0x6a4bac]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7f34d950d4b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7f34d98b3269]: /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss() [0x6ac039] /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss() [0x6ac408] /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z15mons_spell_beamPK7monster10spell_typeib+0x1392) [0x955c22]: mons_spell_beam(monster const*, spell_type, int, bool) /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z15setup_mons_castPK7monsterR4bolt10spell_typebb+0x161) [0x956e41]: setup_mons_cast(monster const*, bolt&, spell_type, bool, bool) /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z19handle_monster_moveP7monster+0x1921) [0x94a701]: handle_monster_move(monster*) /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z15handle_monstersb+0x8a4) [0x94b814]: handle_monsters(bool) /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_Z12world_reactsv+0xd2) [0xc22862]: world_reacts() /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss() [0xc24cc0] /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss() [0xc25265] /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(main+0x125) [0x609955]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7f34d94f8830]: /var/dcss/builds/dcss-trunk/0.24-a0-263-gbee43f9/bin/dcss(_start+0x29) [0x60a3e9]: Trying to run gdb. GNU gdb (Ubuntu 7.11.1-0ubuntu1~16.5) 7.11.1 Copyright (C) 2016 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007f34d98b2f2a in __waitpid (pid=24067, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007f34d98b2f2a in __waitpid (pid=24067, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 #1 0x00000000006a4fab in call_gdb (file=0x7f34d989d540 <_IO_2_1_stderr_>, file@entry=0x7f34db0fb168) at crash.cc:435 gdb = attach_cmd = "attach 23194\000\000\000\000\000\000\000" #2 0x00000000006aca20 in do_crash_dump () at dbg-asrt.cc:677 t = 140722175860512 dir = "/var/dcss/gamedata/dcss/morgue/Espgualade/" name = "/var/dcss/gamedata/dcss/morgue/Espgualade/crash-Espgualade-20190419-051110.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Psyche" file = 0x7f34db0fb168 #3 0x00000000006a4bac in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No locals. #5 0x00007f34d98b3269 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x00000000006ac039 in _BreakStrToDebugger (mesg=mesg@entry=0x7ffc6f4df260 "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Psyche", assert=assert@entry=false) at dbg-asrt.cc:808 No locals. #7 0x00000000006ac408 in die (file=file@entry=0xc4c9a9 "mon-cast.cc", line=line@entry=1721, format=format@entry=0xcb9ba0 "Unknown monster spell '%s' cast by %s") at dbg-asrt.cc:868 tmp = "Unknown monster spell 'Random Effects' cast by Psyche", '\000' mesg = "ERROR in 'mon-cast.cc' at line 1721: Unknown monster spell 'Random Effects' cast by Psyche", '\000' args = #8 0x0000000000955c22 in mons_spell_beam (mons=mons@entry=0x127cd08 , spell_cast=spell_cast@entry=SPELL_RANDOM_EFFECTS, power=35, check_validity=check_validity@entry=false) at mon-cast.cc:1721 beam = {origin_spell = SPELL_RANDOM_EFFECTS, range = 7, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 11, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 564, source_name = "Psyche", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 1867383192, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} real_spell = SPELL_RANDOM_EFFECTS logic = #9 0x0000000000956e41 in setup_mons_cast (mons=mons@entry=0x127cd08 , pbolt=..., spell_cast=SPELL_RANDOM_EFFECTS, evoke=evoke@entry=true, check_validity=check_validity@entry=false) at mon-cast.cc:1946 power = theBeam = {origin_spell = SPELL_RANDOM_EFFECTS, range = 7, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 11, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 564, source_name = "Psyche", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 1867383192, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} #10 0x000000000094a701 in _handle_wand (mons=...) at mon-act.cc:1103 wand = 0x123d548 beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 9, y = 21}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 564, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 16, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} mzap = kind = #11 handle_monster_move (mons=0x127cd08 ) at mon-act.cc:1805 friendly_or_near = beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 9, y = 21}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 564, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 16, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} entry = disabled = old_energy = 81 non_move_energy = #12 0x000000000094b814 in handle_monsters (with_noise=with_noise@entry=true) at mon-act.cc:2352 mon = 0x127cd08 oldspeed = 81 tries = 5 #13 0x0000000000c22862 in world_reacts () at main.cc:2243 No locals. #14 0x0000000000c24cc0 in _input () at main.cc:1182 player_disabled = {was_disabled = false} #15 0x0000000000c25265 in _launch_game () at main.cc:468 game_start = false #16 0x0000000000609955 in _launch_game_loop () at main.cc:377 game_ended = false #17 main (argc=18, argv=0x7ffc6f4e0888) at main.cc:331 No locals. Compilation info: <<<<<<<<<<< Compiled with GCC 5.4.0 20160609 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 9 Level id: D:9 Level build method = , level layout type = city, absdepth0 = 8 Level vaults: layout_stronghold nicolae_overflow_crystal_walls erik_lair_island basic_altar chequers_serial_rivers_room_b small_chamber_with_monster lemuel_altar_in_water uniq_psyche uniq_joseph Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< An electric eel comes into view. All of the chunks of flesh in your inventory have rotted away. 2 hounds come into view. The hound barks! x2 You see here an adder corpse. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! The hound completely misses you. You barely miss the hound. You peck the hound. The hound is lightly wounded. The hound misses you. x2 You closely miss the hound. Your kick misses the hound. Your peck misses the hound. The hound is lightly wounded. The hound closely misses you. x2 You barely miss the hound. Your kick misses the hound. The hound is lightly wounded. The hound closely misses you. x2 You hit the hound. Your weapon exudes an aura of protection. The hound is moderately wounded. The hound closely misses you. The hound misses you. x2 You miss the hound. You claw the hound, but do no damage. The hound is moderately wounded. The hound stops to sniff the ground. The hound closely misses you. The hound completely misses you. You miss the hound. Your peck misses the hound. The hound is moderately wounded. The hound bites you. The hound barely misses you. You closely miss the hound. The hound is moderately wounded. The hound completely misses you. The hound bites you but does no damage. The hound pauses to sniff the ground. The hound closely misses you. You closely miss the hound. The hound is moderately wounded. The hound closely misses you. The hound bites you. You closely miss the hound. You peck the hound. The hound is moderately wounded. The hound misses you. The hound closely misses you. You completely miss the hound. Your peck misses the hound. The hound is moderately wounded. The hound barely misses you. The hound misses you. You hit the hound. Your weapon exudes an aura of protection. Your kick misses the hound. The hound is heavily wounded. The hound barely misses you. The hound completely misses you. The hound misses you. Casting: Ozocubu's Armour (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (heavily wounded) You freeze the hound. The hound is severely wounded. The hound bites you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (severely wounded) You freeze the hound! You kill the hound! You barely miss the hound. Your kick misses the hound. Your peck misses the hound. The hound misses you. The hound closely misses you. The hound bites you but does no damage. You closely miss the hound. You claw the hound! You peck the hound. The hound is heavily wounded. The hound barely misses you. The hound bites you but does no damage. You closely miss the hound. You peck the hound, but do no damage. The hound is heavily wounded. The hound bites you but does no damage. The hound closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (heavily wounded) You freeze the hound! You kill the hound! Your icy armour cracks and falls away as you move. Things that are here: a hound corpse x2 You start resting. HP restored. You start resting. Magic restored. Found a staircase to the Lair. The hound barks! The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. You closely miss the hound. Your peck misses the hound. The hound bites you. The hound closely misses you. You closely miss the hound. You claw the hound! Your peck misses the hound. The hound is heavily wounded. The hound misses you. x2 You closely miss the hound. The hound is moderately wounded. The hound bites you but does no damage. The hound closely misses you. The hound barely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (moderately wounded) You freeze the hound! The hound is almost dead. The hound bites you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (almost dead) You freeze the hound! You kill the hound! The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! You see here a hound corpse. You start resting. Magic restored. You start resting. The electric eel is too close now for your liking. Things that are here: a hound corpse x2 You see here an adder skeleton. You start resting. HP restored. You see here an adder skeleton. Things that are here: a hound corpse x2 You see here a hound corpse. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - electric eel Aim: an electric eel (hasn't noticed you) The puff of frost hits the electric eel! The electric eel is heavily wounded. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - electric eel Aim: an electric eel (heavily wounded) The puff of frost hits the electric eel! You kill the electric eel! You see here a hound corpse. You start resting. The electric eel is too close now for your liking. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you! Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - electric eel Aim: an electric eel (water) The puff of frost hits the electric eel. The electric eel is heavily wounded. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - electric eel Aim: an electric eel (water, heavily wounded) The puff of frost hits the electric eel! You kill the electric eel! Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You start resting. Magic restored. You start resting. A hound comes into view. Found a ration. An adder comes into view. The adder hisses angrily. You hear a loud, deep croak! A bullfrog comes into view. The adder bites you. You are poisoned. The adder poisons you! Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder You freeze the adder. The adder is severely wounded. The adder seems to slow down. You feel sick. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, slow) You freeze the adder. The adder is almost dead. The adder seems to slow down. The adder bites you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, slow) You freeze the adder! You kill the adder! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bullfrog Aim: a bullfrog You freeze the bullfrog! The bullfrog is moderately wounded. The bullfrog seems to slow down. You feel sick. The bullfrog hits you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (moderately wounded, slow) You freeze the bullfrog. The bullfrog is heavily wounded. The bullfrog barely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bullfrog Aim: a bullfrog (heavily wounded, slow) You freeze the bullfrog. The bullfrog is heavily wounded. The bullfrog hits you. You sock the bullfrog! Your weapon exudes an aura of protection. The bullfrog is almost dead. You feel sick. The bullfrog hits you but does no damage. The bullfrog misses you. You sock the bullfrog! You kill the bullfrog! You see here an adder corpse. You feel sick. You start resting. You feel sick. You are no longer poisoned. You start resting. An ice beast comes into view. An ice beast is nearby! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. An ice beast is nearby! Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A film of ice covers your body! You puncture the ice beast! Your weapon exudes an aura of protection. The ice beast is heavily wounded. The ice beast completely misses you. The ice beast closely misses you. You hit the ice beast but do no damage. The ice beast is heavily wounded. The ice beast barely misses you. You sock the ice beast! You claw the ice beast. The ice beast is almost dead. The ice beast misses you. The ice beast completely misses you. You puncture the ice beast! You kill the ice beast! Your icy armour cracks and falls away as you move. You start resting. Magic restored. You start resting. HP restored. You see here an adder corpse. c - 14 rations (gained 1) Found a leather armour. You see here a leather armour. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. Casting: Ozocubu's Armour (safe; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - electric eel Aim: an electric eel (water) The puff of frost hits the electric eel! The electric eel is heavily wounded. The electric eel shoots out a bolt of lightning at you! The bolt of electricity hits you. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - electric eel Aim: an electric eel (water, heavily wounded) The puff of frost hits the electric eel! The electric eel is almost dead. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Frost (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - electric eel Aim: an electric eel (water, almost dead) The puff of frost hits the electric eel! You kill the electric eel! You hear a splash. You start resting. Magic restored. Joseph, a Mercenary comes into view. He is wielding a +0 quarterstaff and wearing a +3 leather armour of magic resistance. Key pressed, stopping explore. There is an open door here. A jackal comes into view. A jackal is nearby! The jackal barks! You hear a bark! x2 2 jackals come into view. A jackal comes into view. The jackal moves out of view. You see here a ring mail. The jackal bites you but does no damage. You sock the jackal! Your weapon exudes an aura of protection. You kill the jackal! The jackal misses you. The jackal closely misses you. The jackal barely misses you. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal but do no damage. You claw the jackal. You kill the jackal! The jackal closely misses you. The jackal bites you but does no damage. The jackal misses you. The jackal bites you but does no damage. The jackal misses you. You closely miss the jackal. Your peck misses the jackal. The jackal closely misses you. x2; The jackal misses you. x2 The hound barks! You thump the jackal! You kill the jackal! The jackal completely misses you. The jackal bites you but does no damage. The jackal misses you. The jackal barely misses you. You barely miss the jackal. You claw the jackal. You kill the jackal! The hound bites you but does no damage. You barely miss the hound. You peck the hound, but do no damage. The hound bites you. x2 You sock the hound! Your weapon exudes an aura of protection. The hound is heavily wounded. The hound closely misses you. The hound misses you. The hound completely misses you. You barely miss the hound. The hound is heavily wounded. The hound misses you. The hound bites you but does no damage. You closely miss the hound. You claw the hound. You peck the hound. The hound is almost dead. The hound closely misses you. The hound bites you but does no damage. You barely miss the hound. The hound is almost dead. The hound bites you but does no damage. The hound barely misses you. x2 You sock the hound! Your weapon exudes an aura of protection. You kill the hound! You see here a hound corpse. HP restored. Found a stone staircase leading up. j - 4 scrolls of teleportation (gained 1) c - 15 rations (gained 1) Found a stone staircase leading down. There is a stone staircase leading up here. You are feeling hungry. An adder comes into view. An adder is nearby! The adder hisses angrily. The adder bites you but does no damage. You closely miss the adder. Your peck misses the adder. The adder misses you. The adder barely misses you. You completely miss the adder. The adder barely misses you. The adder misses you. You closely miss the adder. You peck the adder, but do no damage. The adder closely misses you. The adder bites you but does no damage. You miss the adder. You claw the adder. The adder is moderately wounded. The adder misses you. The adder barely misses you. You miss the adder. You claw the adder. The adder is moderately wounded. The adder closely misses you. The adder misses you. You puncture the adder! Your weapon exudes an aura of protection. You kill the adder! Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 18 stones. Found 29 sling bullets. A basilisk and a troll come into view. Found a rapier and a crude helmet. You see here 18 stones. Found 11 stones. A hungry ghost comes into view. Casting: Throw Frost (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Casting: Summon Ice Beast (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - hungry ghost Aim: a hungry ghost Attack! Your ice beast completely misses the hungry ghost. Your ice beast hits the hungry ghost. Your ice beast freezes the hungry ghost. The hungry ghost resists. The hungry ghost closely misses you. Your ice beast hits the hungry ghost. Your ice beast freezes the hungry ghost. The hungry ghost resists. Your ice beast hits the hungry ghost. Your ice beast freezes the hungry ghost. The hungry ghost resists. The hungry ghost barely misses you. Your ice beast completely misses the hungry ghost. Your ice beast barely misses the hungry ghost. You closely miss the hungry ghost. Your kick misses the hungry ghost. Your peck misses the hungry ghost. The hungry ghost is moderately damaged. The hungry ghost hits you. You are feeling very hungry. Your ice beast misses the hungry ghost. Your ice beast completely misses the hungry ghost. You puncture the hungry ghost! Your weapon exudes an aura of protection. The hungry ghost is severely damaged. The hungry ghost hits you. You are near starving! Your ice beast barely misses the hungry ghost. Your ice beast closely misses the hungry ghost. The hungry ghost barely misses you. Your ice beast completely misses the hungry ghost. Your ice beast hits the hungry ghost. Your ice beast freezes the hungry ghost. The hungry ghost resists. You eat one of the 15 rations. That ration really hit the spot! The hungry ghost barely misses you. Your ice beast hits the hungry ghost. Your ice beast freezes the hungry ghost. The hungry ghost resists. Your ice beast hits the hungry ghost. Your ice beast freezes the hungry ghost. The hungry ghost resists. You barely miss the hungry ghost. Your kick misses the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost hits you. You feel a lot more hungry. Your ice beast hits the hungry ghost. Your ice beast freezes the hungry ghost. The hungry ghost resists. Your ice beast closely misses the hungry ghost. You barely miss the hungry ghost. The hungry ghost is almost destroyed. The hungry ghost misses you. Your ice beast closely misses the hungry ghost. Your ice beast misses the hungry ghost. The hungry ghost closely misses you. Your ice beast completely misses the hungry ghost. Your ice beast closely misses the hungry ghost. You puncture the hungry ghost! Your weapon exudes an aura of protection. You destroy the hungry ghost! Your Summonings skill increases to level 10! A crimson imp comes into view. The crimson imp shouts! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - crimson imp Aim: a crimson imp Attack! The crimson imp misses you. You puncture the crimson imp! Your weapon exudes an aura of protection. Your kick misses the crimson imp. The crimson imp is severely wounded. The crimson imp misses you. Your ice beast barely misses the crimson imp. x2 The crimson imp misses you. You puncture the crimson imp! You kill the crimson imp! Casting: Summon Ice Beast (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You see here 11 stones. You swap places. You swap places. Your ice beast disappears in a puff of smoke! Your ice beast disappears in a puff of smoke! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. You start resting. Magic restored. Casting: Summon Ice Beast (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - troll Aim: a troll (resting) The shard of ice hits the troll! The troll is moderately wounded. The basilisk hisses angrily. Casting: Throw Icicle (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. You swap places. The troll bites your ice beast! The troll claws your ice beast! x2 Your ice beast dies! You see here 18 stones. Casting: Summon Ice Beast (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Casting: Summon Ice Beast (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Your ice beast hits the troll. Your ice beast freezes the troll! What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Okay, then. Unknown command. Casting: Summon Ice Beast (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - troll Aim: a troll (heavily wounded) You freeze the troll! The troll is severely wounded. Your ice beast hits the troll. Your ice beast freezes the troll. The troll dies! The troll leather armour is intact enough to wear. Your Conjurations skill increases to level 11! Your ice beast barely misses the basilisk. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - basilisk Aim: a basilisk You freeze the basilisk. The basilisk is lightly wounded. The basilisk seems to slow down. Your ice beast barely misses the basilisk. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - basilisk Aim: a basilisk (lightly wounded, slow) You freeze the basilisk! The basilisk is moderately wounded. The basilisk seems to slow down. Your ice beast hits the basilisk but does no damage. The basilisk gazes at you. You are slowing down. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f/p - basilisk Aim: a basilisk (moderately wounded, slow) Attack! Your ice beast hits the basilisk. Your ice beast freezes the basilisk! Your ice beast hits the basilisk. Your ice beast freezes the basilisk! The basilisk seems to slow down. The basilisk gazes at you. You resist with some effort. Your ice beast hits the basilisk. The basilisk dies! Your limbs are stiffening. You start resting. You have turned to stone. You turn to flesh and can move again. You start resting. Your ice beast disappears in a puff of smoke! x2 You are feeling hungry. Things that are here: a +0 troll leather armour; a basilisk corpse; a troll corpse You butcher the troll corpse. u - 3 chunks of flesh Things that are here: a +0 troll leather armour; a basilisk corpse; a troll skeleton Eat one of 3 chunks of flesh? (ye/n/q) You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. You see here 18 stones. There is a fountain of clear blue water here. There is a fountain of clear blue water here. Key pressed, stopping explore. There is a fountain of clear blue water here. There is a fountain of clear blue water here. Key pressed, stopping explore. You see here 29 sling bullets. Found a stone staircase leading up. Found 14 stones. Found a leather armour. Found an escape hatch in the floor. Magic restored. There is an escape hatch in the floor here. Found a trident. A wight comes into view. It is wielding a +1 flail of freezing. A wight comes into view. It is wielding a +2 halberd. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Casting: Summon Ice Beast (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Casting: Summon Ice Beast (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - wight Aim: a wight, wielding a +1 flail of freezing and wearing a +0 robe Attack! The wight barely misses your ice beast. Your ice beast closely misses the wight. Your ice beast hits the wight but does no damage. The wight hits your ice beast with a +2 halberd. Your ice beast barely misses the wight. Your ice beast closely misses the wight. The wight hits you but does no damage. Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. Your ice beast closely misses the wight. Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. The wight hits your ice beast with a +2 halberd. The wight drains your ice beast. x2; The wight misses you. Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. Your ice beast hits the wight but does no damage. Your ice beast barely misses the wight. You hit the wight but do no damage. Your weapon exudes an aura of protection. Your peck misses the wight. The wight is heavily damaged. The wight hits your ice beast with a +2 halberd! Your ice beast hits the wight but does no damage. The wight closely misses you. Your ice beast hits the wight but does no damage. You hit the wight but do no damage. The wight is heavily damaged. Your ice beast hits the wight but does no damage. Your ice beast completely misses the wight. Your ice beast hits the wight but does no damage. The wight barely misses your ice beast. Your ice beast misses the wight. Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. The wight closely misses you. Your ice beast hits the wight but does no damage. You hit the wight. You claw the wight. You destroy the wight! Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. The wight completely misses you. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - wight Aim: a wight, wielding a +2 halberd and wearing a +0 robe (heavily damaged) Attack! Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. Your ice beast hits the wight but does no damage. The wight completely misses your ice beast. Your ice beast hits the wight but does no damage. x2 Your ice beast barely misses the wight. The wight hits your ice beast with a +2 halberd! Your ice beast dies! Your ice beast barely misses the wight. Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. The wight hits you but does no damage. Your ice beast completely misses the wight. Your ice beast barely misses the wight. The wight completely misses you. Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. The wight is destroyed! You swap places. You see here a trident. You swap places. Things that are here: a +1 flail of freezing; a +0 robe Things that are here: a +2 halberd; a +0 robe 2 wights come into view. You swap places. Things that are here: a +2 halberd; a +0 robe You swap places. You see here a trident. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - wight Aim: a wight, wielding a +3 flail and wearing a +0 robe Attack! Casting: Summon Ice Beast (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A chill wind blows around you. Your ice beast barely misses the wight. Your ice beast hits the wight but does no damage. The wight hits your ice beast with a +3 flail. Your ice beast hits the wight but does no damage. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f/p - wight Aim: a wight, wielding a +3 flail and wearing a +0 robe Attack! The wight closely misses your ice beast. Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. Your ice beast barely misses the wight. Your ice beast hits the wight but does no damage. The wight hits your ice beast with a +3 flail! Your ice beast hits the wight but does no damage. Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. Your ice beast hits the wight but does no damage. The wight misses your ice beast. Your ice beast hits the wight but does no damage. Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. Your ice beast barely misses the wight. Your ice beast hits the wight but does no damage. The wight hits your ice beast with a +3 flail. Your ice beast hits the wight but does no damage. x3 The wight barely misses your ice beast. Your ice beast barely misses the wight. Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. The wight is destroyed! You swap places. Your ice beast disappears in a puff of smoke! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - wight Aim: a wight, wielding a +3 halberd and wearing a +0 robe Attack! The wight completely misses you. You swap places. The wight barely misses your ice beast. Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. Your ice beast hits the wight but does no damage. The wight closely misses your ice beast. Your ice beast barely misses the wight. Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. The wight barely misses your ice beast. Your ice beast hits the wight but does no damage. Your ice beast hits the wight but does no damage. Your ice beast completely misses the wight. The wight barely misses your ice beast. Your ice beast closely misses the wight. Your ice beast hits the wight but does no damage. The wight barely misses your ice beast. Your ice beast barely misses the wight. x2 Your ice beast disappears in a puff of smoke! Your ice beast hits the wight but does no damage. Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. Your ice beast hits the wight but does no damage. Things that are here: a +3 flail; a +0 robe Casting: Summon Ice Beast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +3 halberd and wearing a +0 robe (heavily damaged) The shard of ice hits the wight! The wight partially resists. You destroy the wight! You are feeling hungry. Found a stone staircase leading down. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes terrible. Things that are here: a +3 halberd; a +0 robe You swap places. A wight comes into view. It is wielding a +0 scimitar. A wight is nearby! What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Gang up on whom? Press: ? - help, Dir - move target cursor, f - wight Aim: a wight, wielding a +0 scimitar and wearing a +0 robe Attack! Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. The wight barely misses your ice beast. Your ice beast barely misses the wight. Your ice beast completely misses the wight. The wight hits your ice beast with a +0 scimitar! Your ice beast hits the wight. Your ice beast freezes the wight. The wight resists. The wight completely misses your ice beast. Your ice beast barely misses the wight. The wight hits your ice beast but does no damage. Your ice beast closely misses the wight. The wight hits your ice beast with a +0 scimitar. Your ice beast barely misses the wight. Your ice beast disappears in a puff of smoke! Casting: Throw Icicle (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wight Aim: a wight, wielding a +0 scimitar and wearing a +0 robe (heavily damaged) The shard of ice hits the wight! The wight partially resists. You destroy the wight! Casting: Throw Icicle (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Things that are here: a +0 scimitar; a +0 robe There is a stone staircase leading down here. You reach down and open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. Found a hazy altar of Hepliaklqana. Found 15 stones. A hippogriff comes into view. Casting: Throw Icicle (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hippogriff Aim: a hippogriff The shard of ice hits the hippogriff! The hippogriff is moderately wounded. Casting: Throw Icicle (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (moderately wounded) The shard of ice hits the hippogriff! The hippogriff is severely wounded. Casting: Throw Icicle (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Throw Icicle (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hippogriff Aim: a hippogriff (severely wounded) The shard of ice hits the hippogriff! You kill the hippogriff! All of the chunks of flesh in your inventory have rotted away. You reach down and open the door. The hound barks! Found 14 gold pieces. There is an open door here. You hit the hound but do no damage. Your weapon exudes an aura of protection. The hound barely misses you. The hound bites you but does no damage. You closely miss the hound. Your kick misses the hound. You peck the hound. The hound is lightly wounded. The hound misses you. x2 The hound pauses to sniff the ground. The hound bites you but does no damage. You closely miss the hound. Your peck misses the hound. The hound is lightly wounded. The hound completely misses you. The hound misses you. You miss the hound. The hound is lightly wounded. The hound completely misses you. x2 You closely miss the hound. The hound is lightly wounded. The hound closely misses you. x3 You barely miss the hound. The hound is lightly wounded. The hound barely misses you. The hound misses you. You barely miss the hound. You claw the hound. The hound is moderately wounded. The hound completely misses you. The hound barely misses you. You miss the hound. Your kick misses the hound. The hound is moderately wounded. The hound closely misses you. The hound barely misses you. You sock the hound! Your weapon exudes an aura of protection. You kill the hound! There is an open door, spattered with blood here. You see here a hound corpse. There is an open door, spattered with blood here. You see here a hound corpse. You butcher the hound corpse. u - 3 chunks of flesh There is an open door, spattered with blood here. You see here a hound skeleton. Unknown command. You now have 389 gold pieces (gained 14). You reach down and open the door. Found 9 poisoned needles. There is an open door here. Found a radiant altar of Vehumet. A scorpion comes into view. The scorpion barely misses you. You are feeling hungry. You sock the scorpion! Your weapon exudes an aura of protection. Your kick misses the scorpion. You peck the scorpion. The scorpion is severely wounded. The scorpion closely misses you. The scorpion barely misses you. Casting: Throw Icicle (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (severely wounded) You freeze the scorpion! You kill the scorpion! There is a radiant altar of Vehumet here. You hover solemnly before the altar of Vehumet. Vehumet welcomes you! Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes terrible. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. You now have 409 gold pieces (gained 20). There is an escape hatch in the ceiling here. You reach down and open the door. There is an open door here. There is a radiant altar of Vehumet here. A jelly comes into view. Found a glowing scarf. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jelly Aim: a jelly (resting) You freeze the jelly! The jelly quivers. The jelly is heavily wounded. The jelly hits you but does no damage. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (heavily wounded) You freeze the jelly. The jelly is severely wounded. The jelly misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jelly Aim: a jelly (severely wounded) You freeze the jelly! You kill the jelly! Vehumet accepts your kill. Found an iron altar of Okawaru. You see here a glowing scarf. G - a glowing scarf Wear which item? (? for menu, Esc to quit) You start putting on your armour. You continue putting on your glowing scarf. x4 You finish putting on your scarf of spirit shield. You feel your power drawn to a protective spirit. Wear which item? (? for menu, Esc to quit) Okay, then. Remove which piece of jewellery? (? for menu, Esc to quit) Okay, then. Drop what? 33/52 slots (_ for help) (? for menu, Esc to quit) You start removing your armour. You continue taking off your scarf of spirit shield. x4 You finish taking off your scarf of spirit shield. You feel strangely alone. You drop a scarf of spirit shield. You see here a scarf of spirit shield. G - a scarf of spirit shield Psyche the Insane Magess comes into view. She is wielding a +2 dagger of distortion, wearing a +1 robe of fire resistance and carrying a wand of random effects (23). Psyche shouts! Psyche casts a spell at you. The puff of flame hits you but does no damage. There is an iron altar of Okawaru here. Psyche says, "I'm a bad girl, but I can't do anything about it." Psyche drinks a potion. Psyche suddenly seems more resistant. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.24-a0-263-gbee43f9 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_UP repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Espgualade] Species: Tengu Job: Ice Elementalist HP: 50/50; mods: 0/0 MP: 3/20; mod: 0 Stats: 10 (10) 18 (18) 14 (14) Position: (9, 21), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/50 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | | 0 | 0 | 0 | 0 | 0/42 Axes | | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/42 Polearms | | 0 | 0 | 0 | 0 | 0/42 Staves | | 0 | 0 | 0 | 0 | 0/42 Slings | | 0 | 0 | 0 | 0 | 0/50 Bows | | 0 | 0 | 0 | 0 | 0/42 Crossbows | | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/42 Dodging | X | 0 | 0 | 6 | 985 | 103/295 Stealth | X | 0 | 0 | 2 | 127 | 1/126 Shields | | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 6 | 1323 | 75/416 Conjurations | X | 1 | 50 | 11 | 2257 | 206/446 Hexes | | 0 | 0 | 0 | 0 | 0/84 Charms | X | 0 | 0 | 0 | 0 | 0/70 Summonings | X | 1 | 50 | 10 | 2208 | 229/460 Necromancy | | 0 | 0 | 0 | 0 | 0/42 Translocations | | 0 | 0 | 0 | 0 | 0/70 Transmutations | | 0 | 0 | 0 | 0 | 0/70 Fire Magic | | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 5 | 892 | 1/357 Air Magic | | 0 | 0 | 0 | 0 | 0/29 Earth Magic | | 0 | 0 | 0 | 0 | 0/84 Poison Magic | | 0 | 0 | 0 | 0 | 0/50 Invocations | | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 409 #22: 1 #23: 8772 #24: -1910391865 #27: 8173 #49: 427 #59: 1 Mutations: beak: 1 (innate) talons: 3 (innate) able to fly: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #7: +1 morningstar of protection eq slot #6, inv slot #0: +1 robe eq slot #7, inv slot #19: +3 ring of protection eq slot #8, inv slot #24: +6 ring of protection }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #.# #.......# #. #.# #.......# #. #.# #.......# #. #.# #.#####.# #. #.###.# #.#####. #.....# ###....### #.....# #......##. #.###.###......##. #@# #......_...... #.# #.##.....†#### #.# #.##......# #. ##.###.##....### #. #......#####.# #. #......#####.###### #.._.........#....# #.@..........#..... #.....#......'..... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>