Estrea Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (1, -11, D:1) a +0 mace (7, -31, D:1) a +0 robe (8, -20, D:1) a +0 ring mail (21, -3, D:1) a +0 whip (25, -15, D:1) a +0 ring mail (27, 5, D:1) a +0 leather armour (28, 4, D:1) a +0 leather armour (29, -16, D:1) a +0 leather armour (32, 5, D:1) a +0 club (40, -4, D:1) a +0 dagger Level 2 of the Dungeon (3, -25, D:2) a +0 hammer (3, -24, D:2) the +4 hammer of Doughydikk {spect, *Noise rF++ Will++} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It greatly protects you from fire. *Noise: It may make noises in combat. Will: It greatly increases your willpower. (3, -23, D:2) a +1 hammer of protection (4, -25, D:2) a +2 vorpal hammer (4, -24, D:2) the +7 hammer "Elikoic" {elec, *Rage rPois rC+ Int+2} It occasionally discharges a powerful burst of electricity upon striking a foe. Int: It affects your intelligence (+2). rC: It protects you from cold. rPois: It protects you from poison. *Rage: It berserks you when you make melee attacks (+20% chance). (4, -23, D:2) a +0 hammer (5, -25, D:2) a +0 hammer (5, -24, D:2) a +0 hammer (5, -23, D:2) a +0 hammer (7, -24, D:2) a +0 whip (8, -23, D:2) a +0 hammer (9, -23, D:2) a +0 hammer (10, -22, D:2) a +0 hammer (10, 4, D:2) a +0 club (11, -23, D:2) a +0 hammer (12, -22, D:2) a +0 hammer (15, 7, D:2) a +0 mace (19, -5, D:2) a potion of degeneration (25, -24, D:2) a +0 scale mail (36, -22, D:2) a +0 leather armour (38, -4, D:2) a potion of degeneration (53, -17, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 robe (3, -12, D:3) a +0 mace (5, -26, D:3) a +0 club a +0 flail a +0 chain mail a +0 club (7, 9, D:3) a +0 flail (10, -6, D:3) a +0 hand axe (28, -20, D:3) a +0 pair of boots (33, -28, D:3) a +0 club (39, -7, D:3) a +0 ring mail (41, -17, D:3) a potion of brilliance (54, 10, D:3) a +0 short sword Level 4 of the Dungeon (10, 5, D:4) a +0 club (10, 18, D:4) the +1 leather armour "Zuso" {Str+6 Int+3 Slay-6} Str: It affects your strength (+6). Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-6). (11, 4, D:4) a +0 dagger a +0 ring mail (11, 5, D:4) a +0 dagger a +0 robe (14, 5, D:4) a +0 hand axe a +0 chain mail (14, 20, D:4) a +0 whip 5 stones (15, 20, D:4) a +0 whip a +0 leather armour (16, -5, D:4) a +0 club (18, 11, D:4) a +3 hand axe (20, 9, D:4) a +0 hand axe of electrocution (22, 5, D:4) a +0 club (28, 34, D:4) a +0 robe (30, 18, D:4) a +0 club a +0 flail a +0 leather armour a +0 club (31, -3, D:4) a +0 dagger (31, 18, D:4) a +0 ring mail a +0 whip a +0 club (34, 29, D:4) a +0 flail a +0 club a +0 short sword a +0 dagger a +0 leather armour (34, 30, D:4) a +0 flail (35, 16, D:4) a +0 club (36, 16, D:4) a +0 spear a +0 flail (41, 1, D:4) a +0 club (46, 9, D:4) a +0 war axe (55, 9, D:4) a +0 robe (57, 0, D:4) a +0 club Level 5 of the Dungeon (5, 5, D:5) a +0 leather armour (9, 26, D:5) a +0 dagger (25, -14, D:5) a +0 robe (38, -18, D:5) 2 poisoned darts (39, -24, D:5) a +0 scale mail (40, -18, D:5) a +0 quarterstaff (40, -10, D:5) a +0 robe (48, 12, D:5) a +0 scale mail (55, 17, D:5) a +0 dagger (55, 18, D:5) a +0 war axe a +0 club a +0 morningstar (56, -21, D:5) 6 stones (57, -19, D:5) a +0 spear (57, -18, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) 3 poisoned darts (0, 20, D:6) a +0 club (0, 22, D:6) a +0 spear (0, 26, D:6) a +0 war axe (1, 15, D:6) a +0 spear (2, 14, D:6) a +2 spear of venom a +0 ring mail (3, 15, D:6) a +0 halberd (9, 18, D:6) a +0 club (15, 6, D:6) 4 stones (16, 8, D:6) a +0 whip (17, -4, D:6) 6 stones (17, 7, D:6) a +0 spear (17, 8, D:6) a +1 halberd of flaming (18, 7, D:6) a +0 spear (18, 8, D:6) a +0 whip a +0 leather armour (19, 7, D:6) a +0 club (21, 32, D:6) 2 stones (21, 34, D:6) 5 stones (24, 34, D:6) a +0 quarterstaff (24, 36, D:6) 5 stones (36, -10, D:6) a +0 cloak (38, 19, D:6) a +0 whip a stone (38, 20, D:6) a +0 short sword 3 stones (39, 19, D:6) a +0 dagger a +0 short sword (39, 20, D:6) a +0 dagger 6 poisoned darts (40, 19, D:6) a +0 club 4 poisoned darts Level 7 of the Dungeon (3, 17, D:7) a +0 trident (6, -6, D:7) a +0 dagger (7, 22, D:7) a +0 dagger (15, 30, D:7) a +0 club (33, 32, D:7) a +0 whip a +0 short sword a +0 club (33, 33, D:7) a +0 dagger a stone (33, 34, D:7) a +0 club a +0 short sword 3 poisoned darts (35, 32, D:7) a +0 short sword (37, 32, D:7) a +0 dagger 4 stones (37, 34, D:7) a +0 dagger (48, 12, D:7) a +0 giant spiked club Level 8 of the Dungeon (0, 0, D:8) a +0 leather armour (12, -8, D:8) 4 stones (15, -7, D:8) a +0 chain mail (17, -13, D:8) a +0 mace a +0 chain mail (17, -12, D:8) a +0 dagger a +0 leather armour (19, -6, D:8) a +0 flail (20, -14, D:8) 6 boomerangs (20, -9, D:8) a +0 flail a +0 robe (21, -9, D:8) a +0 dagger a +0 robe (21, -6, D:8) a +0 short sword (22, -6, D:8) a +0 club a +0 leather armour a +0 flail (32, -8, D:8) a stone (36, -15, D:8) a +0 morningstar 6 stones a +0 chain mail a +0 dagger a +0 robe (36, -14, D:8) a +0 hand axe 4 poisoned darts (37, -16, D:8) a +0 club (40, -27, D:8) a +0 mace (40, -15, D:8) a scarf of shadows (41, -25, D:8) a +0 club a +0 ring mail (42, -15, D:8) a +0 dagger (44, -27, D:8) a +0 quarterstaff 8 stones (44, -26, D:8) a +0 club 4 stones (44, -6, D:8) a +0 ring mail (46, -27, D:8) a +4 ring of protection a +0 dagger a +0 robe (46, 3, D:8) an amulet of faith (48, -14, D:8) a +0 falchion a +0 robe (51, -15, D:8) a +0 great sword a +0 robe (51, -14, D:8) a +2 scimitar a +0 robe Level 9 of the Dungeon (1, 24, D:9) a +0 dagger of chaos a +0 robe of the Archmagi (4, -3, D:9) a killer bee corpse (5, -3, D:9) a +2 pair of boots (unseen) (5, 0, D:9) a moth of wrath corpse (6, -3, D:9) 3 scrolls of enchant weapon a redback corpse (6, -2, D:9) an amulet of reflection a killer bee corpse (6, -1, D:9) a killer bee corpse (7, -3, D:9) a scroll of teleportation a water moccasin corpse (7, 1, D:9) a throwing net (8, -3, D:9) 8 gold pieces (10, -2, D:9) a scroll of teleportation (18, -20, D:9) a +2 long sword a +0 robe (18, -19, D:9) a +4 dagger of freezing a +0 robe (18, -18, D:9) a +5 dagger a +0 robe (19, -20, D:9) a +0 mace a +0 robe (35, 23, D:9) 5 stones (36, -21, D:9) the +1 scale mail "Yhytz" {-Tele rN+ Will+ rCorr Dex+3} Dex: It affects your dexterity (+3). rN: It protects you from negative energy. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (36, 19, D:9) a +0 club a +0 flail a +0 trident a +0 scale mail a +0 buckler (36, 20, D:9) a +0 halberd (38, 20, D:9) a +0 club (39, 20, D:9) 6 stones (50, 21, D:9) a +0 club a +0 ring mail (53, 22, D:9) a +0 club (54, 19, D:9) a +0 short sword (54, 21, D:9) a +0 dagger a +0 robe (55, 19, D:9) a +0 club a +0 leather armour