Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 9744657402777902366 7800 Estrea the Earth Mage (level 11, 0/54 HPs) Began as a Gargoyle Earth Elementalist on Oct 16, 2024. Was a Believer of Vehumet. Slain by a yak (2 damage) ... on level 1 of the Lair of Beasts. The game lasted 00:26:37 (9315 turns). Estrea the Earth Mage (Gargoyle Earth Elementalist) Turns: 9315, Time: 00:26:37 Health: 0/54 AC: 13 Str: 11 XL: 11 Next: 20% Magic: 2/14 EV: 11 Int: 27 God: Vehumet [**....] Gold: 470 SH: 0 Dex: 10 Spells: 1/14 levels left rFire . . . q - +1 flail (venom) rCold . . . (no shield) rNeg + . . v - +0 steam dragon scales rPois ∞ (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... A - amulet of the acrobat Stlth ++ o - +6 ring of intelligence HPRegen 0.29/turn u - ring of see invisible MPRegen 0.14/turn %: acrobat @: on berserk cooldown, slowed, studying Unarmed Combat, very slow A: sickness immunity, AC +8, negative energy resistance 1, electricity resistance, torment resistance 1, petrification resistance a: Renounce Religion You were on level 1 of the Lair of Beasts. You worshipped Vehumet. Vehumet was pleased with you. You visited 2 branches of the dungeon, and saw 11 of its levels. You collected 470 gold pieces. Inventory: Hand Weapons q - a +1 flail of venom (weapon) y - the +8 shortbow of the Saviour {heavy, rPois rF++ Will- Int+3} (You found it on level 6 of the Dungeon) Int+3: It affects your intelligence (+3). rF++: It greatly protects you from fire. rPois: It protects you from poison. Will-: It decreases your willpower. Missiles H - 2 curare-tipped darts Armour v - +0 steam dragon scales (worn) Jewellery k - a ring of protection from fire o - a +6 ring of intelligence (left hand) u - a ring of see invisible (right hand) A - an amulet of the acrobat (around neck) I - a ring of protection from cold Wands F - a wand of flame (23) J - a wand of polymorph (1) K - a wand of mindburst (12) Scrolls d - a scroll of blinking e - 3 scrolls of revelation {unknown} f - a scroll of vulnerability {unknown} g - a scroll of enchant armour {unknown} i - 2 scrolls of noise {unknown} l - 6 scrolls of teleportation m - 2 scrolls of fear r - a scroll of enchant weapon s - 3 scrolls of summoning {unknown} w - 2 scrolls of silence {unknown} D - a scroll of amnesia {unknown} E - a scroll of acquirement {unknown} G - a scroll of fog {unknown} Potions a - a potion of enlightenment b - a potion of magic c - a potion of brilliance h - a potion of haste j - 2 potions of invisibility n - a potion of cancellation p - a potion of heal wounds t - 2 potions of attraction x - a potion of berserk rage z - 3 potions of ambrosia {unknown} B - 2 potions of curing C - a potion of mutation Skills: - Level 1.5 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting - Level 1.1 Conjurations + Level 19.7 Earth Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 100% 2d20 0% 1 b - Stone Arrow Conj/Erth 100% 3d13 1% 3 c - Lee's Rapid Deconstr Erth 41% 3d20* 1% 5 d - Leda's Liquefaction Alch/Erth 27% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 10% 3-4/arc 12% 2 Slow Hex 8% N/A 10% 1 Passwall Erth 83% N/A 0% 3 Animate Armour Summ/Erth 100% N/A 1% 4 Brom's Barrelling Bould Conj/Erth 56% 2d9 1% 4 Petrify Alch/Erth 54% N/A 1% 4 Permafrost Eruption Ice/Erth 27% 2x4d7 26% 6 Confusing Touch Hex 2% N/A 28% 3 Sigil of Binding Hex 2% N/A 28% 3 Summon Ice Beast Ice/Summ 2% N/A 28% 3 Vampiric Draining Necr 2% 2d6 28% 3 Anguish Hex/Necr 1% N/A 67% 4 Cause Fear Hex 1% N/A 67% 4 Cigotuvi's Putrefaction Necr/Air 2% N/A 67% 4 Curse of Agony Necr 2% N/A 95% 5 Enfeeble Hex 1% N/A 100% 7 Rimeblight Ice/Necr 1% 2d4 (prima100% 7 Infestation Necr 1% N/A 100% 8 Sublimation of Blood Necr Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (0/1) D:7 Lair (1/5) D:9 Orc: D:9-12 Altars: Ashenzari Dithmenos Fedhas Kikubaaqudgha Okawaru Qazlal Ru Vehumet Xom Zin Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. Your stone body is resilient. (AC +8) You are immune to poison. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. You are immune to petrification. Message History The yak gores you! * * * LOW HITPOINT WARNING * * * You barely miss the yak. The yak is moderately wounded. The yak gores you! * * * LOW HITPOINT WARNING * * * You barely miss the yak. The yak is moderately wounded. The yak closely misses you. You barely miss the yak. The yak is moderately wounded. The yak barely misses you. You sock the yak! The yak looks as sick as possible! The yak is heavily wounded. The yak barely misses you. You completely miss the yak. The yak is heavily wounded. The yak closely misses you. You barely miss the yak. The yak is heavily wounded. You barely miss the yak. The yak is heavily wounded. The yak gores you. * * * LOW HITPOINT WARNING * * * You are too berserk! You barely miss the yak. The yak is severely wounded. The yak gores you but does no damage. You completely miss the yak. The yak is severely wounded. The yak closely misses you. You hit the yak. The yak looks as sick as possible! The yak is severely wounded. The yak gores you but does no damage. You completely miss the yak. The yak is almost dead. You are no longer berserk. You are exhausted. You feel yourself slow down. The yak gores you. You die... # ## ..# ###.#...# ##........ ##S