Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 7787413331438954187 44 Eyeclick the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on Oct 16, 2024. Slain by Terence ... wielding a +1 mace of holy wrath (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:14 (1071 turns). Eyeclick the Conjurer (Deep Elf Conjurer) Turns: 1071, Time: 00:03:16 Health: -2/19 AC: 3 Str: 4 XL: 3 Next: 41% Magic: 0/10 EV: 11 Int: 24 God: Gold: 70 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . g - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) g - a +0 cloak (worn) Scrolls e - a scroll of torment Potions b - 2 potions of might c - a potion of brilliance d - a potion of enlightenment {unknown} f - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting * Level 5.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Vapours Alch/Air 8% N/A 16% 2 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Freezing Cloud Conj/Ice/Air 6% 6-21 78% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 mace of holy wrath and wearing a +0 chain mail (heavily wounded, 85% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence hits you with a +1 mace of holy wrath. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 mace of holy wrath and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence screams, "Get out, before I make you get out!" Terence misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 mace of holy wrath and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +1 mace of holy wrath! * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 mace of holy wrath and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +1 mace of holy wrath! You die... Terence says, "And stay out!" #.# #.#.# #.#########†#.# #.####.#.# #...........).† #####†)....#.# ############..# ......##.....# #..# ########....## #..# ##.....## ## #..# ##.......## .. #..# ####.........###.# .... #.............@@)# ###. #.##.........##### ##.###.......## ##...###.....## #...........## #....###..### .....###..# ..........# ...#...#.## You could see Terence. Vanquished Creatures An adder (D:2) 2 dart slugs A ribbon worm (D:2) 2 ball pythons 4 bats An endoplasm (D:1) A giant cockroach (D:1) 4 goblins 2 hobgoblins (D:1) 3 jackals (D:1) A quokka (D:1) 2 frilled lizards (D:1) A kobold (D:2) 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eyeclick the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 300 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 438 | D:1 | Reached skill level 5 in Conjurations 791 | D:2 | Learned a level 2 spell: Searing Ray 805 | D:2 | Found Ynedit's Armour Shop. 851 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1064 | D:2 | Noticed Terence 1071 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_loops_ring D:2: layout_loops_ring, serial_shops, shop, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.9 Action || total ---------------------------++------- Cast: Magic Dart || 59 Searing Ray || 5 Use: Scroll || 5 Potion || 1 Armour: Robe || 11 Dodge: Dodged || 18