Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 9677204763237577640 88 Eyeclick the Magician (level 4, -3/33 HPs) Began as a Djinni Conjurer on Nov 1, 2024. Slain by a quokka (4 damage) ... on level 3 of the Dungeon. The game lasted 00:02:58 (1483 turns). Eyeclick the Magician (Djinni Conjurer) Turns: 1483, Time: 00:02:59 Health: -3/33 AC: 3 Str: 6 XL: 4 Next: 82% Gold: 92 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +1 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-4 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 92 gold pieces. Inventory: Armour a - a +1 robe (worn) Scrolls d - a scroll of poison Potions b - a potion of degeneration {unknown} c - 2 potions of might {unknown} Skills: + Level 2.0 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.5 Spellcasting * Level 4.5 Conjurations * Level 4.5 Hexes * Level 4.5 Summonings * Level 4.5 Necromancy * Level 4.5 Translocations * Level 4.5 Fire Magic * Level 4.5 Ice Magic * Level 4.5 Air Magic * Level 4.5 Earth Magic * Level 4.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 17% 4 e - Summon Small Mammal Summ 96% N/A 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You start resting. A quokka comes into view. You are too injured to fight recklessly! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (wandering, hasn't noticed you, 71% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (71% to hit) The searing ray misses the quokka. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is lightly wounded. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - quokka Aim: a quokka (lightly wounded, 100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. * * * LOW HITPOINT WARNING * * * The quokka bites you but does no damage. The quokka bites you. You die... ........# ......... . ...?....# .# ........# ..# ........###..# .....$).#...# ....g.$...# .. #.# .......###@# .........r.### .......####..# ............# #.........## .. #<...##...### ..# ##.......#....... ..# #......##........ ..####.##............. You could see a quokka. Vanquished Creatures 3 gnolls (D:3) An adder (D:3) 5 orcs 4 ball pythons 2 bats 4 endoplasms 3 giant cockroaches 5 goblins 4 hobgoblins 2 quokkas (D:1) 4 frilled lizards 3 kobolds 5 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eyeclick the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Eyeclick set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 165 | D:1 | Reached XP level 2. HP: 19/22 MP: 0/0 295 | D:1 | Reached skill level 1 in Fighting 352 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 352 | D:1 | Learned a level 1 spell: Summon Small Mammal 1344 | D:3 | Reached XP level 4. HP: 27/32 MP: 0/0 1483 | D:3 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_loops_ring D:2: layout_loops_ring D:3: cheibrodos_fertilizer, layout_rooms, shapermc_ecumenical_altar_totnotflames, st_stairs_1 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Spellcasting | 4 | 4.5 Conjurations | 4 | 4.5 Hexes | 4 | 4.5 Summonings | 4 | 4.5 Necromancy | 4 | 4.5 Translocations | 4 | 4.5 Fire Magic | 4 | 4.5 Ice Magic | 4 | 4.5 Air Magic | 4 | 4.5 Earth Magic | 4 | 4.5 Alchemy | 4 | 4.5 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 65 | 27 || 92 Searing Ray | | 3 || 3 Use: Scroll | 5 | || 5 Armour: Robe | 3 | 6 || 9 Dodge: Dodged | 5 | 1 || 6