Seeded DCSS version 0.33-a0-777-g1cbb7ff58e (webtiles) character file. Game seed: 7040056571697364609 (custom seed) 34 Eyeclick the Chiller (level 3, -3/26 HPs) Began as a Merfolk Ice Elementalist on Jan 20, 2025. Slain by a gnoll ... wielding a +0 halberd (9 damage) ... on level 2 of the Dungeon. The game lasted 00:04:56 (872 turns). Eyeclick the Chiller (Merfolk Ice Elementalist) Turns: 872, Time: 00:04:57 Health: -3/26 AC: 2 Str: 8 XL: 3 Next: 31% Magic: 6/6 EV: 11 Int: 16 God: Gold: 36 SH: 0 Dex: 14 Spells: 5/6 levels left rFire . . . c - +0 dagger rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) e - an orb of wrath Scrolls f - a scroll of enchant armour Potions b - a potion of magic Skills: + Level 1.3 Fighting - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.3 Spellcasting * Level 5.0 Ice Magic You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 36% 1d6 8% 3 Ozocubu's Armour Ice 18% N/A 8% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 11% 2 Summon Ice Beast Ice/Summ 9% N/A 22% 3 Fugue of the Fallen Necr 1% N/A 52% 3 Anguish Hex/Necr 0% N/A 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Freeze (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) This spell is quite dangerous to cast! The gnoll closely misses you. You start memorising the spell. You continue memorising. The gnoll closely misses you. You continue memorising. The gnoll hits you from afar with a +0 halberd! Your memorisation is interrupted. Ouch! That really hurt! The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up here. The gnoll hits you from afar with a +0 halberd! You die... ... ######## g... #......# ..g.. #......##.....g #......g..#.# #......###..# #....gg# ..## #......#..# #.(...@..# #....†.### ####...... ###...... ....... ....... ......( ......... You could see 3 gnolls. Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 bats (D:1) 2 endoplasms (D:1) 2 goblins (D:1) 4 hobgoblins A quokka (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 4 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Eyeclick the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 320 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 468 | D:1 | Reached skill level 1 in Fighting 808 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 813 | D:2 | Reached skill level 5 in Ice Magic 872 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_basic D:2: layout_rooms, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.3 Ice Magic | 5 | 5.0 Dodging | | 2.6 Stealth | | 2.1 Spellcasting | | 2.3 Action || total ---------------------------++------- Melee: Dagger || 2 Cast: Freeze || 33 Use: Scroll || 3 Armour: Robe || 16 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 871 | 828 | 43 | 0 | 683 | 2 | 435.5 | Dungeon | 871 | 828 | 43 | 0 | 683 | 2 | 435.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 803 daAuts D:2: 68 daAuts