Seeded DCSS version 0.31.0-1-g2c135a0 (webtiles) character file. Game seed: 5625 (custom seed) 11 FabianCucumber the Magician (level 2, 0/21 HPs) Began as a Djinni Fire Elementalist on May 30, 2024. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:02:52 (472 turns). FabianCucumber the Magician (DjFE) Turns: 472, Time: 00:02:53 Health: 0/21 AC: 10 Str: 7 XL: 2 Next: 40% Gold: 6 EV: 3 Int: 19 God: SH: 0 Dex: 13 rFire + + . b - +0 spear rCold x . . (no shield) rNeg . . . f - +0 chain mail rPois ∞ e - +1 helmet {Int+3} rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.00/turn %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) Armour a - a +0 robe e - a +1 helmet of intelligence (worn) f - a +0 chain mail (worn) Scrolls c - 2 scrolls of fear {unknown} d - a scroll of identify {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 3.2 Spellcasting + Level 3.2 Conjurations + Level 3.2 Hexes + Level 3.2 Summonings + Level 3.2 Necromancy + Level 3.2 Translocations + Level 3.2 Fire Magic + Level 3.2 Ice Magic + Level 3.2 Air Magic + Level 3.2 Earth Magic + Level 3.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 60% 2x1d7 99% 1 b - Scorch Fire 30% 2d6 100% 2 c - Volatile Blastmotes Fire/Tloc 30% 2d12 100% 3 d - Inner Flame Hex/Fire 15% N/A 100% 3 e - Flame Wave Conj/Fire 15% 2d7 100% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Okay, then. b - a +0 spear (weapon) The endoplasm hits you but does no damage. Reach: b) +0 spear Press: ? - help, Dir - move target, f - endoplasm Aim: an endoplasm (about 14% to evade your +0 spear) You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! Reach: b) +0 spear Press: ? - help, Dir - move target, f/p - endoplasm Aim: an endoplasm (heavily wounded, about 14% to evade your +0 spear) You barely miss the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen! You feel a terrible chill! Reach: b) +0 spear Press: ? - help, Dir - move target, f/p - endoplasm Aim: an endoplasm (heavily wounded, about 14% to evade your +0 spear) You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you but does no damage. Unknown command. Reach: b) +0 spear Press: ? - help, Dir - move target, f/p - endoplasm Aim: an endoplasm (heavily wounded, about 14% to evade your +0 spear) You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Reach: b) +0 spear Press: ? - help, Dir - move target, f/p - endoplasm Aim: an endoplasm (severely wounded, about 14% to evade your +0 spear) You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... #...... #...... #...... #...... ###### #...... .....###...... ......##......######## ......+..?.....J.....+ ......##########@##### ......# #####...## ......####........# ##+#..............# '..#######........# ###########.~~~~~~~~~ # #........~..8...... # #........~.############## # #........~8#~~~~~#.≈≈.#.# You could see an endoplasm. Vanquished Creatures 2 endoplasms (D:1) A goblin (D:1) 4 jackals (D:1) 2 frilled lizards (D:1) A kobold (D:1) 10 creatures vanquished. Vanquished Creatures (others) 21 foxfires (D:1) 21 creatures vanquished. Grand Total: 31 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FabianCucumber the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | FabianCucumber set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 113 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 472 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_isolated_outpost, layout_basic, serial_shops, shop D:2: layout_rooms, chequers_serial_rivers_micro_b, minmay_hedge_maze Action || total ---------------------------++------- Melee: Spear || 5 Cast: Foxfire || 15 Armour: Robe || 11 Chain mail || 8 Dodge: Dodged || 9