ERROR in 'mon-cast.cc' at line 1693: Unknown monster spell 'Iskenderun's Mystic Blast' cast by Bunnuime's ghost Version: Dungeon Crawl Stone Soup 0.25-a0-159-g3539bf7 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 966748368850050771, deterministic pregen: 1 Command line: /var/dcss/builds/dcss-experimental-positional-magic/bin/dcss -name FallenAfh -rc /var/dcss/gamedata/dcss-trunk/rc-files/FallenAfh.rc -macro /var/dcss/gamedata/dcss-trunk/rc-files/FallenAfh.macro -morgue /var/dcss/gamedata/dcss/morgue/FallenAfh/ -extra-opt-first travel_delay=20 -extra-opt-first rest_delay=0 -dir /var/dcss/gamedata/dcss-experimental-positional-magic/save/ -webtiles-socket /tmp/dcss-sockets/FallenAfh:2019-11-22.15:04:08.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /var/dcss/builds/dcss-experimental-positional-magic/bin/dcss(_Z17write_stack_traceP8_IO_FILE+0x38) [0x6ae1b8]: write_stack_trace(_IO_FILE*) /var/dcss/builds/dcss-experimental-positional-magic/bin/dcss(_Z13do_crash_dumpv+0x499) [0x6b6599]: do_crash_dump() /var/dcss/builds/dcss-experimental-positional-magic/bin/dcss(_Z20crash_signal_handleri+0x9c) [0x6ae4dc]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x354b0) [0x7fbb03ea24b0]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0x29) [0x7fbb04248269]: /var/dcss/builds/dcss-experimental-positional-magic/bin/dcss() [0x6b5bd9] /var/dcss/builds/dcss-experimental-positional-magic/bin/dcss() [0x6b5fa8] /var/dcss/builds/dcss-experimental-positional-magic/bin/dcss(_Z15mons_spell_beamPK7monster10spell_typeib+0x142a) [0x975e1a]: mons_spell_beam(monster const*, spell_type, int, bool) /var/dcss/builds/dcss-experimental-positional-magic/bin/dcss(_Z15setup_mons_castPK7monsterR4bolt10spell_typebb+0x160) [0x977030]: setup_mons_cast(monster const*, bolt&, spell_type, bool, bool) /var/dcss/builds/dcss-experimental-positional-magic/bin/dcss() [0x97cf94] /var/dcss/builds/dcss-experimental-positional-magic/bin/dcss(_Z16handle_mon_spellP7monster+0x1e73) [0x98c3c3]: handle_mon_spell(monster*) /var/dcss/builds/dcss-experimental-positional-magic/bin/dcss() [0x52fb96] /var/dcss/builds/dcss-experimental-positional-magic/bin/dcss(_Z19handle_monster_moveP7monster+0x1a6a) [0x96aa2a]: handle_monster_move(monster*) /var/dcss/builds/dcss-experimental-positional-magic/bin/dcss(_Z15handle_monstersb+0xa0c) [0x96bbac]: handle_monsters(bool) /var/dcss/builds/dcss-experimental-positional-magic/bin/dcss(_Z12world_reactsv+0xd0) [0xc6dbb0]: world_reacts() /var/dcss/builds/dcss-experimental-positional-magic/bin/dcss() [0xc6fe70] /var/dcss/builds/dcss-experimental-positional-magic/bin/dcss() [0xc70405] /var/dcss/builds/dcss-experimental-positional-magic/bin/dcss(main+0x125) [0x60eb45]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7fbb03e8d830]: /var/dcss/builds/dcss-experimental-positional-magic/bin/dcss(_start+0x29) [0x60f5d9]: Trying to run gdb. GNU gdb (Ubuntu 8.2-0ubuntu1~16.04.1) 8.2 Copyright (C) 2018 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007fbb04247f2a in __waitpid (pid=9877, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 #0 0x00007fbb04247f2a in __waitpid (pid=9877, stat_loc=stat_loc@entry=0x0, options=options@entry=0) at ../sysdeps/unix/sysv/linux/waitpid.c:29 resultvar = 18446744073709551104 sc_ret = #1 0x00000000006ae8eb in call_gdb (file=0x7fbb04232540 <_IO_2_1_stderr_>, file@entry=0x47abc6) at crash.cc:436 gdb = attach_cmd = "attach 29694\000\000\000\000\000\000\000" #2 0x00000000006b65bc in do_crash_dump () at dbg-asrt.cc:685 t = 140734745967840 dir = "/var/dcss/gamedata/dcss/morgue/FallenAfh/" name = "/var/dcss/gamedata/dcss/morgue/FallenAfh/crash-FallenAfh-20191122-171252.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "ERROR in 'mon-cast.cc' at line 1693: Unknown monster spell 'Iskenderun's Mystic Blast' cast by Bunnuime's ghost" file = 0x47abc6 #3 0x00000000006ae4dc in crash_signal_handler (sig_num=6) at crash.cc:196 No locals. #4 No locals. #5 0x00007fbb04248269 in raise (sig=6) at ../sysdeps/unix/sysv/linux/pt-raise.c:35 resultvar = 0 pid = #6 0x00000000006b5bd9 in _BreakStrToDebugger (mesg=mesg@entry=0x7fff5c8a9010 "ERROR in 'mon-cast.cc' at line 1693: Unknown monster spell 'Iskenderun's Mystic Blast' cast by Bunnuime's ghost", assert=assert@entry=false) at dbg-asrt.cc:817 No locals. #7 0x00000000006b5fa8 in die (file=file@entry=0xc97cd6 "mon-cast.cc", line=line@entry=1693, format=format@entry=0xd05ef0 "Unknown monster spell '%s' cast by %s") at dbg-asrt.cc:877 tmp = "Unknown monster spell 'Iskenderun's Mystic Blast' cast by Bunnuime's ghost", '\000' mesg = "ERROR in 'mon-cast.cc' at line 1693: Unknown monster spell 'Iskenderun's Mystic Blast' cast by Bunnuime's ghost", '\000' args = {{gp_offset = 40, fp_offset = 48, overflow_arg_area = 0x7fff5c8a9900, reg_save_area = 0x7fff5c8a9830}} #8 0x0000000000975e1a in mons_spell_beam (mons=mons@entry=0x111b488 , spell_cast=spell_cast@entry=SPELL_ISKENDERUNS_MYSTIC_BLAST, power=192, check_validity=check_validity@entry=false) at mon-cast.cc:1693 beam = {origin_spell = SPELL_ISKENDERUNS_MYSTIC_BLAST, range = 2, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 64, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 1696, source_name = "Bunnuime's ghost", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} real_spell = SPELL_ISKENDERUNS_MYSTIC_BLAST logic = #9 0x0000000000977030 in setup_mons_cast (mons=mons@entry=0x111b488 , pbolt=..., spell_cast=spell_cast@entry=SPELL_ISKENDERUNS_MYSTIC_BLAST, evoke=evoke@entry=false, check_validity=check_validity@entry=false) at mon-cast.cc:1919 power = theBeam = {origin_spell = SPELL_ISKENDERUNS_MYSTIC_BLAST, range = 2, glyph = 42 U'*', colour = 255 '\377', flavour = BEAM_NONE, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 0, y = 0}, target = {x = 0, y = 0}, damage = {num = 1, size = 0}, ench_power = 64, hit = -1, thrower = KILL_MON_MISSILE, ex_size = 0, source_id = 1696, source_name = "Bunnuime's ghost", name = "****", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} #10 0x000000000097cf94 in _target_and_justify_spell (mons=..., beem=..., spell=spell@entry=SPELL_ISKENDERUNS_MYSTIC_BLAST, ignore_good_idea=ignore_good_idea@entry=false) at mon-cast.cc:3819 logic = victim = #11 0x000000000098c3c3 in _choose_spell_to_cast (ignore_good_idea=false, hspell_pass=std::vector of length 7, capacity 7 = {...}, beem=..., mons=...) at mon-cast.cc:3935 prefer_selfench = false chosen_slot = {spell = SPELL_ISKENDERUNS_MYSTIC_BLAST, freq = , flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = }, flags = }} attempt = orig_beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 60, y = 41}, target = {x = 60, y = 42}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 1696, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} reroll = false orig_beem = reroll = slot = __for_range = __for_begin = __for_end = found_spell = chosen_slot = slot = __for_range = __for_begin = __for_end = targ_beam = attempt = prefer_selfench = chosen_slot = #12 handle_mon_spell (mons=mons@entry=0x111b488 ) at mon-cast.cc:4028 hspell_pass = std::vector of length 7, capacity 7 = {{spell = SPELL_MAGIC_DART, freq = 9 '\t', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = }, flags = 16}}, {spell = SPELL_FIREBALL, freq = 9 '\t', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = }, flags = 16}}, {spell = SPELL_ISKENDERUNS_MYSTIC_BLAST, freq = 9 '\t', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = }, flags = 16}}, {spell = SPELL_SUMMON_BUTTERFLIES, freq = 9 '\t', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = }, flags = 16}}, {spell = SPELL_BOLT_OF_FIRE, freq = 9 '\t', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = }, flags = 16}}, {spell = SPELL_FORCE_LANCE, freq = 9 '\t', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = }, flags = 16}}, {spell = SPELL_MEPHITIC_CLOUD, freq = 9 '\t', flags = {<_enum_bitfield_exponent_base<12, true>> = {static last_exponent = }, flags = 16}}} beem = {origin_spell = SPELL_NO_SPELL, range = -2, glyph = 42 U'*', colour = 0 '\000', flavour = BEAM_MAGIC, real_flavour = BEAM_MAGIC, drop_item = false, item = 0x0, source = {x = 60, y = 41}, target = {x = 60, y = 42}, damage = {num = 0, size = 0}, ench_power = 0, hit = 0, thrower = KILL_MISC, ex_size = 0, source_id = 1696, source_name = "", name = "", short_name = "", hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = true, effect_wanton = false, draw_delay = 15, explode_delay = 50, special_explosion = 0x0, was_missile = false, animate = true, ac_rule = ac_type::normal, obvious_effect = false, seen = false, heard = false, path_taken = std::vector of length 0, capacity 0, extra_range_used = 0, is_tracer = false, is_targeting = false, aimed_at_feet = false, msg_generated = false, noise_generated = false, passed_target = false, in_explosion_phase = false, attitude = ATT_HOSTILE, foe_ratio = 0, hit_count = std::map with 0 elements, foe_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, friend_info = {count = 0, power = 0, hurt = 0, helped = 0, dont_stop = false}, chose_ray = false, beam_cancelled = false, dont_stop_player = false, dont_stop_trees = false, bounces = 0, bounce_pos = {x = 0, y = 0}, reflections = 0, reflector = 0, use_target_as_pos = false, auto_hit = false, ray = {r = {start = {x = 0, y = 0}, dir = {x = 0, y = 0}}, on_corner = false, cycle_idx = -1}, tile_beam = 0, can_see_invis = false, nightvision = false, message_cache = std::set with 0 elements} ignore_good_idea = false spell_slot = spell_cast = flags = #13 0x000000000052fb96 in _do_mon_spell (mons=mons@entry=0x111b488 ) at mon-act.cc:262 No locals. #14 0x000000000096aa2a in handle_monster_move (mons=0x111b488 ) at mon-act.cc:1803 friendly_or_near = beem = {origin_spell = 65535, range = 0, glyph = 0 U'\000', colour = 0 '\000', flavour = BEAM_NONE, real_flavour = 65535, drop_item = false, item = 0x0, source = {x = 65535, y = 0}, target = {x = 0, y = 0}, damage = {num = 0, size = 65535}, ench_power = 0, hit = 0, thrower = KILL_NONE, ex_size = 0, source_id = 65535, source_name = , name = "", short_name = , hit_verb = "", loudness = 0, hit_noise_msg = "", explode_noise_msg = "", pierce = false, is_explosion = false, aimed_at_spot = false, aux_source = "", affects_nothing = false, effect_known = false, effect_wanton = false, draw_delay = 0, explode_delay = 0, special_explosion = 0x0, was_missile = false, animate = false, ac_rule = ac_type::none, obvious_effect = 255, seen = 255, heard = false, path_taken = std::vector of length 35183835217920, capacity 0 = { entry = disabled = old_energy = 88 non_move_energy = old_pos = #15 0x000000000096bbac in handle_monsters (with_noise=with_noise@entry=true) at mon-act.cc:2388 mon = 0x111b488 oldspeed = 88 tries = 2 #16 0x0000000000c6dbb0 in world_reacts () at main.cc:2208 No locals. #17 0x0000000000c6fe70 in _input () at main.cc:1185 player_disabled = {was_disabled = false} #18 0x0000000000c70405 in _launch_game () at main.cc:471 game_start = false ccon = {cstate = false} #19 0x000000000060eb45 in _launch_game_loop () at main.cc:380 game_ended = false game_ended = ge = fe = E = #20 main (argc=18, argv=0x7fff5c8ab048) at main.cc:334 No locals. [Inferior 1 (process 29694) detached] Compilation info: <<<<<<<<<<< Compiled with GCC 5.5.0 20171010 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="HEAD" -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -Irltiles -g -DWIZARD -DASSERTS -DCLUA_BINDINGS -DDGAMELAUNCH -DWEB_DIR_PATH="/web/" -D_GNU_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 8, depth = 1 Level id: Snake:1 Level build method = , level layout type = rooms, absdepth0 = 15 Level vaults: layout_rooms serial_shops shop ebering_ghost_rock_garden serial_bayou_shore_b uniq_donald Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (26, 31): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The anaconda constricts you. You feel much better. The zombie hands constrict the anaconda. The zombie hands constrict the guardian serpent! You block the anaconda's attack. The anaconda constricts you. The guardian serpent completely misses you. The anaconda completely misses you. The anaconda constricts you. You block the guardian serpent's attack. You feel better. The zombie hands constrict the anaconda! The zombie hands constrict the guardian serpent! You kill the guardian serpent! Okawaru accepts your kill. You block the anaconda's attack. The anaconda constricts you. You block the anaconda's attack. The anaconda constricts you. You don't have enough magic to cast that spell. Your +3 demon trident of venom stops dripping with poison. b - an uncursed staff of wizardry (weapon) {!a} The zombie hands constrict the anaconda. You don't have enough magic to cast that spell. Aim: an anaconda (moderately wounded, constricting you, constricted by zombie hands) The splash of poison hits the anaconda but does no damage. The anaconda is poisoned. You feel slightly more hungry. Your surroundings suddenly seem different. Something loses its grip on you. The zombie hands lose their grip on something. You start resting. You have got your breath back. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! There is a staircase to the Snake Pit, spattered with blood here. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! You are near starving! Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. Done exploring. The anaconda is too close now for your liking. You can't go down here! Aim: an anaconda (hasn't noticed you) Poisonous vapours surround the anaconda! The anaconda hisses angrily. The anaconda is engulfed in poison gas. The anaconda is poisoned. You begin to radiate toxic energy. The anaconda looks even sicker. Aim: an anaconda (lightly wounded, poisoned) Decaying hands burst forth from the earth! Zombie hands grab the anaconda. Zombie hands grab the plant. x2 The anaconda looks even sicker. The zombie hands constrict the plant. x2 The zombie hands constrict the anaconda! The anaconda struggles to escape constriction. x2 You ignite the poison in your surroundings! The anaconda seems to burn from within!!! You kill the anaconda! Okawaru accepts your kill. Your toxic aura wanes. The zombie hands constrict the plant! The zombie hands constrict the plant. You start resting. The zombie hands constrict the plant. The zombie hands constrict the plant! x2 The zombie hands constrict the plant, but do no damage. The zombie hands constrict the plant! x3 The zombie hands constrict the plant. The zombie hands release their grip on the plant. x2 Done exploring. There is a staircase to the Snake Pit, spattered with blood here. You climb downwards. Welcome back to the Snake Pit! This branch contains the serpentine rune of Zot. You are starving! You block the anaconda's attack. x2; The anaconda completely misses you. The anaconda bites you but does no damage. There is a staircase back to the Lair, spattered with blood here. You see here 4 bolts. You eat one of the 37 rations {!d@e1}. That ration really hit the spot! You block the anaconda's attack. The anaconda barely misses you. You block the anaconda's attack. The anaconda bites you but does no damage. Aim: an anaconda Decaying hands burst forth from the earth! Zombie hands grab the anaconda. The zombie hands constrict the anaconda. You block the anaconda's attack. x4 The naga sharpshooter unwields a +0 war axe. The naga sharpshooter wields a +0 arbalest. The naga sharpshooter casts a spell. The naga sharpshooter magically shoots a bolt. The bolt hits you but does no damage. Decaying hands burst forth from the earth! The anaconda is unaffected. Zombie hands grab the naga sharpshooter. The black mamba hisses angrily. The zombie hands constrict the anaconda! The zombie hands constrict the naga sharpshooter! You block the anaconda's attack. The anaconda bites you but does no damage. A naga sharpshooter comes into view. It is wielding a +0 battleaxe. The anaconda grabs you. You block the anaconda's attack. The anaconda constricts you. You escape the anaconda's grasp. The zombie hands release their grip on the anaconda. The zombie hands release their grip on the naga sharpshooter. The naga sharpshooter gestures wildly while chanting. The naga sharpshooter magically shoots a bolt. The bolt hits you!! The naga sharpshooter spits poison at you. You block the splash of poison. You block the anaconda's attack. The anaconda bites you but does no damage. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Snake Pit, spattered with blood here. You can't go up here! Aim: an anaconda (lightly wounded) Decaying hands burst forth from the earth! Zombie hands grab the anaconda. The zombie hands constrict the anaconda. You block the anaconda's attack. The anaconda bites you but does no damage. The anaconda grabs you. The anaconda bites you! The anaconda constricts you. You escape the anaconda's grasp. The zombie hands constrict the anaconda! The anaconda struggles to escape constriction. x2 The zombie hands constrict the anaconda! The anaconda struggles to escape constriction. The anaconda escapes! Aim: an anaconda (heavily wounded) You miscast Borgnjor's Vile Clutch. You are very lightly contaminated with residual magic. You are hit by flying rocks! You block the anaconda's attack. x2 Your +3 demon trident of venom begins to drip with poison! a - a +3 demon trident of venom (weapon) The anaconda grabs you. The anaconda bites you but does no damage. The anaconda constricts you. Your +3 demon trident of venom stops dripping with poison. b - an uncursed staff of wizardry (weapon) {!a} You block the anaconda's attack. The anaconda constricts you. Aim: an anaconda (heavily wounded, constricting you) Decaying hands burst forth from the earth! Zombie hands grab the anaconda. The zombie hands constrict the anaconda! You block the anaconda's attack. The anaconda constricts you. The anaconda bites you but does no damage. The anaconda constricts you. You escape the anaconda's grasp. The zombie hands constrict the anaconda. The anaconda struggles to escape constriction. The anaconda escapes! You don't have enough magic to cast that spell. You begin to radiate toxic energy. The anaconda is poisoned. The anaconda looks even sicker. You block the anaconda's attack. x2 The anaconda grabs you. The anaconda bites you but does no damage. The anaconda constricts you. Your +3 demon trident of venom begins to drip with poison! a - a +3 demon trident of venom (weapon) The anaconda looks even sicker. The anaconda barely misses you. The anaconda constricts you. You closely miss the anaconda. You grab the anaconda. You constrict the anaconda. The anaconda bites you but does no damage. The anaconda constricts you. You block the anaconda's attack. The anaconda constricts you. You puncture the anaconda! You kill the anaconda! Okawaru accepts your kill. Your Shields skill increases to level 13! Your toxic aura wanes. There is a staircase to the Snake Pit, spattered with blood here. You start resting. Your magical contamination has completely faded away. The black bear is too close now for your liking. Attack whom? Aim: a black bear (hasn't noticed you) You reach to attack! The black bear growls angrily. You hit the black bear. The black bear is poisoned. You puncture the black bear! The black bear looks as sick as possible! You grab the black bear. You constrict the black bear. You block the black bear's attack. The black bear barely misses you. The black bear completely misses you. You block the black bear's attack. The black bear claws you but does no damage. x2 You puncture the black bear! You constrict the black bear. You kill the black bear! Okawaru accepts your kill. No target in view! No target in view! You see here a black bear corpse. You butcher the black bear corpse. i - 4 chunks of flesh You see here a black bear skeleton. There is a staircase to the Snake Pit, spattered with blood here. You start resting. Eating one of 4 chunks of flesh. You eat one of the 4 chunks of flesh. This raw flesh tastes great. Eating one of 3 chunks of flesh. You eat one of the 3 chunks of flesh. This raw flesh tastes great. Eating one of 2 chunks of flesh. You eat one of the 2 chunks of flesh. This raw flesh tastes great. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes great. You climb downwards. Welcome back to the Snake Pit! This branch contains the serpentine rune of Zot. You block the black mamba's attack. The naga sharpshooter spits poison at you. The splash of poison hits you but does no damage. You resist. The black mamba completely misses you. The naga sharpshooter casts a spell. The naga sharpshooter magically shoots a bolt. You block the bolt. There is a staircase back to the Lair, spattered with blood here. You see here 9 bolts. You block the black mamba's attack. x2 The naga sharpshooter unwields a +0 battleaxe. The naga sharpshooter wields a +0 shortbow. The naga sharpshooter shoots an arrow. The arrow hits you. The naga sharpshooter mumbles some strange words. The naga sharpshooter magically shoots a bolt. You block the bolt. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Snake Pit, spattered with blood here. You miss the black mamba. Your grab misses the black mamba. You block the black mamba's attack. x2 The black mamba bites you but does no damage. You puncture the black mamba! You grab the black mamba. Your headbutt misses the black mamba. You constrict the black mamba. The black mamba barely misses you. You block the black mamba's attack. You puncture the black mamba! You constrict the black mamba! The black mamba completely misses you. The black mamba misses you. You hit the black mamba. The black mamba is poisoned. You constrict the black mamba. The black mamba bites you but does no damage. You block the black mamba's attack. The black mamba bites you! You hit the black mamba. You kill the black mamba! Okawaru accepts your kill. You start resting. You climb downwards. Welcome back to the Snake Pit! This branch contains the serpentine rune of Zot. There is a staircase back to the Lair, spattered with blood here. Things that are here: an arrow; 10 bolts Attack whom? Aim: a naga sharpshooter, wielding a +0 arbalest and wearing a +0 robe You reach to attack! You completely miss the naga sharpshooter. The naga sharpshooter gestures wildly while chanting. The naga sharpshooter magically shoots an arrow. You block the arrow. The naga sharpshooter shoots a bolt. You block the bolt. Attack whom? Aim: a naga sharpshooter, wielding a +0 arbalest and wearing a +0 robe You reach to attack! You puncture the naga sharpshooter! The naga sharpshooter looks as sick as possible! The naga sharpshooter spits poison at you. You block the splash of poison. A naga comes into view. It is wielding a +0 great sword. The naga sharpshooter spits poison at you. You block the splash of poison. Attack whom? Aim: a naga sharpshooter, wielding a +0 arbalest and wearing a +0 robe (lightly wounded, poisoned, catching its breath) You reach to attack! You hit the naga sharpshooter. The naga sharpshooter looks as sick as possible! The naga sharpshooter shoots a bolt. The bolt hits you! The naga sharpshooter unwields a +0 battleaxe. The naga sharpshooter wields a +0 arbalest. The naga sharpshooter casts a spell. The naga sharpshooter magically shoots a bolt. The bolt hits you but does no damage. Attack whom? Aim: a naga sharpshooter, wielding a +0 arbalest and wearing a +0 robe (moderately wounded, poisoned, catching its breath) You reach to attack! You puncture the naga sharpshooter! The naga sharpshooter shoots an arrow. You block the arrow. The naga sharpshooter shoots a bolt. The bolt hits you. The naga sharpshooter gestures wildly while chanting. The naga sharpshooter magically shoots an arrow. The arrow hits you. You climb upwards. Welcome back to the Lair of Beasts! There is a staircase to the Snake Pit, spattered with blood here. You puncture the naga sharpshooter! You grab the naga sharpshooter. You constrict the naga sharpshooter. The naga sharpshooter mumbles some strange words. The naga sharpshooter magically shoots a bolt. You block the bolt. You hit the naga sharpshooter but do no damage. You constrict the naga sharpshooter. The naga sharpshooter spits poison at you. The splash of poison hits you but does no damage. You resist. The naga sharpshooter shoots a bolt. The bolt hits you but does no damage. You hit the naga sharpshooter. You headbutt the naga sharpshooter. You constrict the naga sharpshooter. The naga sharpshooter shoots a bolt. The bolt hits you! You hit the naga sharpshooter. You headbutt the naga sharpshooter, but do no damage. You constrict the naga sharpshooter. You kill the naga sharpshooter! Okawaru accepts your kill. Items here: ( )) [ a +0 arbalest; a +0 war axe; 11 bolts; a +0 robe There is a staircase to the Snake Pit, spattered with blood here. You see here 3 bolts. You climb downwards. Welcome back to the Snake Pit! This branch contains the serpentine rune of Zot. The naga sharpshooter mumbles some strange words. The naga sharpshooter magically shoots a bolt. The bolt hits you! The naga sharpshooter spits poison at you. The splash of poison hits you but does no damage. You resist. The naga sharpshooter shoots a bolt. The bolt completely misses you. There is a staircase back to the Lair, spattered with blood here. Things that are here: 6 arrows; 17 bolts Okay, then. Your +3 demon trident of venom stops dripping with poison. b - an uncursed staff of wizardry (weapon) {!a} The naga sharpshooter gestures wildly while chanting. The naga sharpshooter magically shoots an arrow. You block the arrow. Decaying hands burst forth from the earth! Zombie hands grab the naga sharpshooter. Zombie hands grab the naga. The zombie hands constrict the naga. The zombie hands constrict the naga sharpshooter! The naga struggles to escape constriction. The naga sharpshooter gestures wildly while chanting. The naga sharpshooter magically shoots a bolt. You block the bolt. The naga sharpshooter casts a spell. The naga sharpshooter magically shoots an arrow. You block the arrow. Aim: a naga sharpshooter, wielding a +0 shortbow (catching its breath) Decaying hands burst forth from the earth! Zombie hands grab the naga sharpshooter. The zombie hands constrict the naga. The zombie hands constrict the naga sharpshooter! x2 The naga spits poison at you. The splash of poison hits you but does no damage. You are poisoned. You resist. The naga sharpshooter shoots a bolt. You block the bolt. The naga sharpshooter shoots an arrow. The arrow hits you but does no damage. The spell is very dangerous to cast (28% risk of failure)! Continue anyway? Aim: a naga sharpshooter, wielding a +0 shortbow (lightly wounded, catching its breath, constricted by zombie hands) The iron shot hits the naga sharpshooter! The zombie hands constrict the naga! The zombie hands constrict the naga sharpshooter! x2 You feel sick. The naga struggles to escape constriction. The naga sharpshooter struggles to escape constriction. The naga sharpshooter spits poison at you. The splash of poison hits you. You resist. The spell is very dangerous to cast (28% risk of failure)! Continue anyway? Aim: a naga sharpshooter, wielding a +0 shortbow (heavily wounded, catching its breath, constricted by zombie hands) The iron shot hits the naga sharpshooter!! You kill the naga sharpshooter! Okawaru accepts your kill. The zombie hands constrict the naga! You kill the naga! Okawaru accepts your kill. The zombie hands constrict the naga sharpshooter. You feel sick. The naga spits poison at you. The splash of poison hits you. You resist. Really attack while wielding your uncursed staff of wizardry {!a}? Okay, then. Aim: a naga, wielding a +0 glaive (catching its breath) Decaying hands burst forth from the earth! Zombie hands grab the naga. The naga sharpshooter is unaffected. The zombie hands constrict the naga. The zombie hands constrict the naga sharpshooter! The naga sharpshooter struggles to escape constriction. You block the naga's attack. Your +3 demon trident of venom begins to drip with poison! a - a +3 demon trident of venom (weapon) The zombie hands constrict the naga. The zombie hands constrict the naga sharpshooter. Attack whom? Aim: a naga, wielding a +0 glaive (moderately wounded, catching its breath, constricted by zombie hands) You reach to attack! You puncture the naga! The zombie hands constrict the naga! You kill the naga! Okawaru accepts your kill. The zombie hands constrict the naga sharpshooter!! You feel sick. The zombie hands release their grip on the naga sharpshooter. The naga sharpshooter shoots a bolt. The bolt misses you. The naga sharpshooter casts a spell. The naga sharpshooter magically shoots a bolt. The bolt hits you! The naga sharpshooter casts a spell. The naga sharpshooter magically shoots a bolt. The bolt hits you. Items here: ( )) [[ 4 bolts; a +0 large shield; a +0 robe; a +0 hand axe; a +0 short sword Attack whom? Aim: a naga sharpshooter, wielding a +0 arbalest (severely wounded) You reach to attack! You closely miss the naga sharpshooter. You feel sick. The naga sharpshooter gestures wildly while chanting. The naga sharpshooter magically shoots a bolt. The bolt hits you!! Attack whom? Aim: a naga sharpshooter, wielding a +0 arbalest (severely wounded) You reach to attack! You puncture the naga sharpshooter! The naga sharpshooter spits poison at you. The splash of poison misses you. Attack whom? Aim: a naga sharpshooter, wielding a +0 arbalest (almost dead, catching its breath) You reach to attack! You puncture the naga sharpshooter! You kill the naga sharpshooter! Okawaru accepts your kill. You feel sick. There is a staircase back to the Lair, spattered with blood here. Things that are here: 11 arrows; 19 bolts You climb upwards. Welcome back to the Lair of Beasts! You feel sick. There is a staircase to the Snake Pit, spattered with blood here. You see here 3 bolts. You feel sick. You finish taking off your +0 large shield. You don't have enough magic to cast that spell. You start resting. You feel sick. You are no longer poisoned. You start resting. The spell is very dangerous to cast (50% risk of failure)! Continue anyway? You feel very safe from missiles. Your +3 demon trident of venom stops dripping with poison. b - an uncursed staff of wizardry (weapon) {!a} You finish putting on your +0 large shield. Casting: Deflect Missiles (very dangerous; 32% risk of failure) You don't know that spell. Casting: Deflect Missiles (very dangerous; 32% risk of failure) Okay, then. You climb downwards. Welcome back to the Snake Pit! This branch contains the serpentine rune of Zot. There is a staircase back to the Lair, spattered with blood here. Things that are here: 11 arrows; 19 bolts A naga warrior comes into view. It is wielding a +0 dire flail. You see here a +0 battleaxe. A naga warrior is nearby! A naga warrior is nearby! Casting: Deflect Missiles (very dangerous; 32% risk of failure) You're already deflecting missiles. Unknown command. Casting: Deflect Missiles (very dangerous; 32% risk of failure) Decaying hands burst forth from the earth! The naga warrior shouts! Zombie hands grab the naga warrior. The zombie hands constrict the naga warrior, but do no damage. The naga warrior struggles to escape constriction. The zombie hands constrict the naga warrior! The zombie hands constrict the naga warrior! The naga warrior struggles to escape constriction. The zombie hands constrict the naga warrior! The naga warrior escapes! Aim: a naga warrior, wielding a +0 dire flail (moderately wounded) Decaying hands burst forth from the earth! Zombie hands grab the naga warrior. The zombie hands constrict the naga warrior. The naga warrior struggles to escape constriction. The zombie hands constrict the naga warrior! The zombie hands constrict the naga warrior! The naga warrior escapes! Aim: a naga warrior, wielding a +0 dire flail (heavily wounded) Decaying hands burst forth from the earth! Zombie hands grab the naga warrior. The zombie hands constrict the naga warrior. The naga warrior spits poison at you. You block the splash of poison. The zombie hands constrict the naga warrior! The naga warrior struggles to escape constriction. The zombie hands constrict the naga warrior. The zombie hands constrict the naga warrior! The naga warrior struggles to escape constriction. The zombie hands constrict the naga warrior. The zombie hands release their grip on the naga warrior. Aim: a naga warrior, wielding a +0 dire flail (almost dead, catching its breath) Decaying hands burst forth from the earth! Zombie hands grab the naga warrior. The zombie hands constrict the naga warrior. You kill the naga warrior! Okawaru accepts your kill. You start resting. The black mamba is too close now for your liking. Decaying hands burst forth from the earth! The black mamba hisses angrily. Zombie hands grab the black mamba. The zombie hands constrict the black mamba. The black mamba escapes! Your +3 demon trident of venom begins to drip with poison! a - a +3 demon trident of venom (weapon) The black mamba bites you! You hit the black mamba. The black mamba is poisoned. Your grab misses the black mamba. Your headbutt misses the black mamba. You block the black mamba's attack. x2 You completely miss the black mamba. Your grab misses the black mamba. You block the black mamba's attack. The black mamba bites you but does no damage. You block the black mamba's attack. You closely miss the black mamba. Your grab misses the black mamba. Your headbutt misses the black mamba. You block the black mamba's attack. The black mamba bites you. You completely miss the black mamba. You grab the black mamba. You constrict the black mamba. You block the black mamba's attack. The black mamba bites you but does no damage. You hit the black mamba. The black mamba looks as sick as possible! You constrict the black mamba! You block the black mamba's attack. x2 The black mamba bites you! You hit the black mamba. The black mamba looks as sick as possible! You constrict the black mamba! You block the black mamba's attack. The black mamba barely misses you. You hit the black mamba. You kill the black mamba! Okawaru accepts your kill. There is a staircase back to the Lair, spattered with blood here. Things that are here: 11 arrows; 19 bolts You start resting. You see here a +0 battleaxe. You see here a +0 robe. Things that are here: 20 arrows; a +0 battleaxe; a +0 shortbow You see here a +0 trident. You now have 1857 gold pieces (gained 37). Things that are here: an uncursed ring of fire; a +0 great sword; a +0 robe Things that are here: 17 bolts; a +0 battleaxe; a +0 arbalest Things that are here: a +0 dire flail; a +0 glaive; a naga corpse Things that are here: 17 bolts; a +0 battleaxe; a +0 arbalest You see here a black mamba corpse. Items here: ( )) [[ 5 bolts; a +0 large shield; a +0 robe; a +0 hand axe; a +0 short sword You now have 1876 gold pieces (gained 19). You see here a +0 scimitar. Things that are here: 20 arrows; a +0 battleaxe; a +0 shortbow You see here a +0 flail. Things that are here: a +0 robe; a +0 spear You see here a +0 club. Things that are here: a +0 shield; a +0 robe; a +0 trident Things that are here: a +0 robe; a +0 club A salamander comes into view. It is wielding a +0 halberd. You see here a ration {!d@e1}. A salamander is nearby! The salamander throws a stone. You block the stone. You see here a stone. You block the salamander's attack. Attack whom? Aim: a salamander, wielding a +0 halberd You reach to attack! You hit the salamander but do no damage. The salamander hits you from afar with a +0 halberd. You are engulfed in flames. You resist. Attack whom? Aim: a salamander, wielding a +0 halberd You reach to attack! You barely miss the salamander. The salamander hits you but does no damage. You block the salamander's attack. Attack whom? Aim: a salamander, wielding a +0 halberd You reach to attack! You puncture the salamander! The salamander looks as sick as possible! You block the salamander's attack. Attack whom? Aim: a salamander, wielding a +0 halberd (moderately wounded, poisoned) You reach to attack! You closely miss the salamander. The salamander hits you but does no damage. Attack whom? Aim: a salamander, wielding a +0 halberd (moderately wounded, poisoned) You reach to attack! You puncture the salamander! You block the salamander's attack. Attack whom? Aim: a salamander, wielding a +0 halberd (heavily wounded, poisoned) You reach to attack! You puncture the salamander! The salamander looks as sick as possible! The salamander barely misses you. Attack whom? Aim: a salamander, wielding a +0 halberd (severely wounded, poisoned) You reach to attack! You impale the salamander!! The salamander looks as sick as possible! You block the salamander's attack. Attack whom? Aim: a salamander, wielding a +0 halberd (almost dead, poisoned) You reach to attack! You barely miss the salamander. You block the salamander's attack. Attack whom? Aim: a salamander, wielding a +0 halberd (almost dead, poisoned) You reach to attack! You closely miss the salamander. You kill the salamander! Okawaru accepts your kill. No target in view! You see here a stone. e - 37 rations {!d@e1} (gained 1) You see here a stone. o - 7 scrolls of teleportation {@r4@r4} (gained 1) You now have 1899 gold pieces (gained 23). Things that are here: a +0 halberd; 3 stones Found Wiroj's Assorted Antiques. Found a glowing cloak. There is an entrance to Wiroj's Assorted Antiques here. You pick up a hardcover book and begin reading... You add the spells Recall, Animate Dead, Death Channel and Simulacrum to your library. Thank you for shopping at Wiroj's Assorted Antiques! Okay, then. You can't memorise that many levels of magic yet! i - a glowing cloak You finish taking off your +2 cloak. You finish putting on your +2 cloak of invisibility. You become transparent for a moment. Drop what? 52/52 slots (_ for help) (? for menu, Esc to quit) You drop a +2 cloak. A naga comes into view. It is wielding a +0 mace. A naga is nearby! A naga is nearby! A naga is nearby! The naga spits poison at you. The splash of poison misses you. Found a centaur barding. You puncture the naga! The naga is poisoned. You grab the naga. You headbutt the naga, but do no damage. You constrict the naga. The naga drinks a potion. The naga is healed! The naga hits you with a +0 mace! The naga grabs you. The naga constricts you. You puncture the naga! You constrict the naga! The naga drinks a potion. The naga is healed! The naga constricts you. You hit the naga. You headbutt the naga, but do no damage. You constrict the naga. You block the naga's attack. The naga constricts you. You hit the naga. You headbutt the naga, but do no damage. You constrict the naga. You block the naga's attack. The naga constricts you. You hit the naga. You headbutt the naga, but do no damage. You constrict the naga. The naga hits you with a +0 mace! The naga constricts you. You hit the naga. You kill the naga! Okawaru accepts your kill. No target in view! Found a trident. A naga warrior comes into view. It is wielding a +0 glaive. A naga warrior is nearby! A naga comes into view. It is wielding a +0 war axe. The naga warrior shouts! You hear a shout! A naga comes into view. It is wielding a +0 scimitar. The naga spits poison at you. The splash of poison hits you but does no damage. You resist. A salamander comes into view. It is wielding a +0 spear. Attack whom? Aim: a naga warrior, wielding a +0 glaive You reach to attack! You closely miss the naga warrior. The naga warrior spits poison at you. You block the splash of poison. Attack whom? Aim: a naga warrior, wielding a +0 glaive (catching its breath) You reach to attack! You hit the naga warrior but do no damage. The naga warrior is poisoned. The naga warrior hits you from afar with a +0 glaive! Attack whom? Aim: a naga warrior, wielding a +0 glaive (lightly wounded, poisoned, catching its breath) You reach to attack! You completely miss the naga warrior. You block the salamander's attack. A naga comes into view. It is wielding a +0 dire flail. The naga warrior hits you from afar with a +0 glaive! Attack whom? Aim: a naga warrior, wielding a +0 glaive (lightly wounded, poisoned, catching its breath) You reach to attack! The naga shouts! You hit the naga warrior. You hear an angry hiss. You block the salamander's attack. You block the naga warrior's attack. Your +3 demon trident of venom stops dripping with poison. b - an uncursed staff of wizardry (weapon) {!a} The salamander hits you from afar with a +0 spear. You are engulfed in flames. You resist. Aim: a naga warrior, wielding a +0 glaive (lightly wounded, poisoned, catching its breath) Decaying hands burst forth from the earth! Zombie hands grab the naga warrior. Zombie hands grab the naga. Zombie hands grab the salamander. The zombie hands constrict the naga warrior! The zombie hands constrict the naga, but do no damage. The zombie hands constrict the salamander! The naga struggles to escape constriction. The naga warrior spits poison at you. The splash of poison misses you. The salamander closely misses you. The zombie hands lose their grip on something. x2 The zombie hands constrict the naga warrior. The naga warrior struggles to escape constriction. The naga spits poison at you. You deflect the splash of poison! The zombie hands lose their grip on something. You block the salamander's attack. Okay, then. That item cannot be evoked! Decaying hands burst forth from the earth! Zombie hands grab the salamander. Zombie hands grab the naga warrior. Zombie hands grab the naga. The zombie hands constrict the naga warrior. The zombie hands constrict the naga. The zombie hands constrict the salamander. The salamander struggles to escape constriction. The naga struggles to escape constriction. The zombie hands constrict the naga warrior! The zombie hands constrict the naga! The zombie hands constrict the salamander! The salamander escapes! The naga warrior hits you but does no damage. The naga escapes! Aim: a salamander, wielding a +0 spear (moderately wounded) Decaying hands burst forth from the earth! Zombie hands grab the salamander. Zombie hands grab the naga. x2 The naga warrior is unaffected. The zombie hands constrict the naga warrior! The zombie hands constrict the naga. x2 The zombie hands constrict the salamander! You hear an angry hiss. The zombie hands release their grip on the naga warrior. The salamander struggles to escape constriction. You block the naga warrior's attack. The naga struggles to escape constriction. Your +3 demon trident of venom begins to drip with poison! a - a +3 demon trident of venom (weapon) The zombie hands constrict the naga. x2 The zombie hands constrict the salamander. The salamander struggles to escape constriction. Attack whom? Aim: a naga warrior, wielding a +0 glaive (heavily wounded, poisoned) You reach to attack! You are feeling hungry. You hit the naga warrior. The naga warrior looks even sicker. The zombie hands constrict the naga. x2 You kill the naga! Okawaru accepts your kill. The zombie hands constrict the salamander! The naga warrior spits poison at you. The splash of poison misses you. The salamander struggles to escape constriction. The naga struggles to escape constriction. Attack whom? Aim: a naga warrior, wielding a +0 glaive (heavily wounded, poisoned, catching its breath) You reach to attack! You hit the naga warrior but do no damage. The zombie hands constrict the naga! You kill the naga! Okawaru accepts your kill. The zombie hands constrict the salamander! You block the naga warrior's attack. The salamander escapes! The salamander hits you but does no damage. Attack whom? Aim: a naga warrior, wielding a +0 glaive (severely wounded, poisoned, catching its breath) You reach to attack! You barely miss the salamander. The naga warrior closely misses you. The salamander hits you but does no damage. Attack whom? Aim: a salamander, wielding a +0 spear (almost dead) You reach to attack! You puncture the salamander! You kill the salamander! Okawaru accepts your kill. The naga warrior hits you but does no damage. Attack whom? Aim: a naga warrior, wielding a +0 glaive (severely wounded, poisoned, catching its breath) You reach to attack! You hit the naga warrior. The naga warrior spits poison at you. The splash of poison hits you but does no damage. You are poisoned. You resist. You block the naga warrior's attack. Attack whom? Aim: a naga warrior, wielding a +0 glaive (severely wounded, poisoned, catching its breath) You reach to attack! You hit the naga warrior. You feel sick. You block the naga warrior's attack. Attack whom? Aim: a naga warrior, wielding a +0 glaive (severely wounded, poisoned, catching its breath) You reach to attack! You hit the naga warrior but do no damage. The naga warrior looks as sick as possible! You feel sick. The naga warrior hits you from afar with a +0 glaive! Attack whom? Aim: a naga warrior, wielding a +0 glaive (severely wounded, poisoned) You reach to attack! The black mamba hisses angrily. You hit the naga warrior but do no damage. You feel sick. The naga warrior spits poison at you. The splash of poison hits you. You are more poisoned. You resist. Your +3 demon trident of venom stops dripping with poison. b - an uncursed staff of wizardry (weapon) {!a} Aim: a naga warrior, wielding a +0 glaive (severely wounded, poisoned, catching its breath) Decaying hands burst forth from the earth! Zombie hands grab the naga warrior. Zombie hands grab the naga. Zombie hands grab the black mamba. The zombie hands constrict the naga warrior. The zombie hands constrict the naga! The zombie hands constrict the black mamba. You feel sick. The naga spits poison at you. The splash of poison misses you. You block the naga warrior's attack. The zombie hands constrict the naga warrior! The zombie hands constrict the naga! The zombie hands constrict the black mamba! You feel sick. The black mamba struggles to escape constriction. The naga struggles to escape constriction. The black mamba struggles to escape constriction. The naga warrior hits you but does no damage. The zombie hands constrict the naga warrior. You kill the naga warrior! Okawaru accepts your kill. The zombie hands constrict the naga! You kill the naga! Okawaru accepts your kill. The zombie hands constrict the black mamba! You kill the black mamba! Okawaru accepts your kill. You feel sick. You start resting. You feel sick. x11 You are no longer poisoned. Items here: )) [ † a cursed +0 scimitar; a +0 robe; a +0 spear; a salamander corpse You butcher the salamander corpse. x - a chunk of flesh Items here: )) [ ÷ a cursed +0 scimitar; a +0 robe; a +0 spear; a salamander skeleton Items here: )) [ ÷ a cursed +0 scimitar; a +0 robe; a +0 spear; a salamander skeleton Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes great. Things that are here: a +0 dire flail; a +0 robe; a naga corpse Things that are here: a +0 war axe; a naga corpse There is a stone staircase leading down here. Found an escape hatch in the floor. A black mamba comes into view. A black mamba is nearby! A black mamba is nearby! A black mamba is nearby! A black mamba is nearby! A black mamba is nearby! Your +3 demon trident of venom begins to drip with poison! a - a +3 demon trident of venom (weapon) Attack whom? Aim: a black mamba (resting) You reach to attack! The helpless black mamba fails to defend itself. You puncture the black mamba! You block the black mamba's attack. You barely miss the black mamba. You grab the black mamba. You headbutt the black mamba. You constrict the black mamba. The black mamba barely misses you. You block the black mamba's attack. You puncture the black mamba! You headbutt the black mamba. You kill the black mamba! Okawaru accepts your kill. No target in view! Donald the Adventurer comes into view. He is wielding a +0 long sword and wearing a +0 shield of reflection. Your +3 demon trident of venom stops dripping with poison. b - an uncursed staff of wizardry (weapon) {!a} Aim: Donald, wielding a +0 long sword, wearing a +0 plate armour and wearing a +0 shield of reflection (resting) Decaying hands burst forth from the earth! Zombie hands grab Donald. The zombie hands constrict Donald. Donald struggles to escape constriction. You begin to radiate toxic energy. Donald is poisoned. The zombie hands constrict Donald! Donald escapes! Aim: Donald, wielding a +0 long sword, wearing a +0 plate armour and wearing a +0 shield of reflection (lightly wounded, poisoned) You miscast Borgnjor's Vile Clutch. You are very lightly contaminated with residual magic. You feel momentarily lethargic. Aim: Donald, wielding a +0 long sword, wearing a +0 plate armour and wearing a +0 shield of reflection (moderately wounded, poisoned) You miscast Borgnjor's Vile Clutch. You sense a malignant aura. You are feeling hungry. Donald looks even sicker. Your toxic aura wanes. Donald says, "How much finesse does it take to swing your arms real fast, anyway?" Donald casts a spell. Donald seems to speed up. Donald gestures wildly while chanting. Donald seems to grow stronger. Aim: Donald, wielding a +0 long sword, wearing a +0 plate armour and wearing a +0 shield of reflection (moderately wounded, fast, unusually strong, poisoned) Decaying hands burst forth from the earth! Zombie hands grab Donald. The zombie hands constrict Donald! Donald struggles to escape constriction. The zombie hands constrict Donald! Donald struggles to escape constriction. Donald escapes! You don't have enough magic to cast that spell. Magic courses through your body. You block Donald's attack. Aim: Donald, wielding a +0 long sword, wearing a +0 plate armour and wearing a +0 shield of reflection (heavily wounded, fast, unusually strong, poisoned) Decaying hands burst forth from the earth! Zombie hands grab Donald. The zombie hands constrict Donald. Donald hits you but does no damage. The zombie hands constrict Donald! Donald struggles to escape constriction. x2 The zombie hands constrict Donald! Donald struggles to escape constriction. Donald escapes! Aim: Donald, wielding a +0 long sword, wearing a +0 plate armour and wearing a +0 shield of reflection (almost dead, fast, unusually strong, poisoned) Decaying hands burst forth from the earth! Zombie hands grab Donald. You are feeling very hungry. The zombie hands constrict Donald. Donald struggles to escape constriction. The zombie hands constrict Donald. You kill Donald! Okawaru accepts your kill. x - a +0 shield of reflection Things that are here: a +0 long sword; a +0 plate armour; the human corpse of Donald You butcher the human corpse of Donald. Your pack is full. Items here: % ) [ ÷ a +0 long sword; a +0 plate armour; a chunk of flesh the human skeleton of Donald You start resting. Eating a chunk of flesh. You eat the chunk of flesh. This raw flesh tastes great. Your magical contamination has completely faded away. You enter the shallow water. Moving in this stuff is going to be slow. Things that are here: a +0 long sword; a +0 plate armour; the human skeleton of Donald Found a ration. e - 38 rations {!d@e1} (gained 1) You are feeling hungry. A naga comes into view. It is wielding a +4 hand axe of flaming. Found a ration. Really attack while wielding your uncursed staff of wizardry {!a}? [Y]es or [N]o only, please. Really attack while wielding your uncursed staff of wizardry {!a}? Okay, then. Your +3 demon trident of venom begins to drip with poison! a - a +3 demon trident of venom (weapon) Attack whom? Aim: a naga, wielding a +4 hand axe of flaming (resting) You reach to attack! The helpless naga fails to defend itself. You puncture the naga! You closely miss the naga. You grab the naga. You constrict the naga. You block the naga's attack. x2 You hit the naga. You headbutt the naga, but do no damage. You constrict the naga. The naga spits poison at you. You deflect the splash of poison! You block the naga's attack. The naga grabs you. The naga constricts you. You hit the naga. The naga is poisoned. You constrict the naga. You kill the naga! Okawaru accepts your kill. You see here a +4 hand axe of flaming. e - 39 rations {!d@e1} (gained 1) Found a scroll of immolation. Found 26 stones. G - 8 scrolls of immolation {!r!r} (gained 1) Found 7 large rocks. Found a stone. Bunnuime's ghost turns its malevolent gaze towards you. Bunnuime's ghost says, "I will blast you to bits." Found a wand of polymorph (8). Found a stone and a scroll of identify. Found a stone and 12 bolts. You gain the combat prowess of a mighty hero. You open the gate. You hit Bunnuime's ghost. You headbutt Bunnuime's ghost. Bunnuime's ghost casts a spell at you. You deflect the bolt of fire! You hit Bunnuime's ghost. Bunnuime's ghost hits you but does no damage. You hit Bunnuime's ghost. You block Bunnuime's ghost's attack. You impale Bunnuime's ghost!! You headbutt Bunnuime's ghost. You block Bunnuime's ghost's attack. You impale Bunnuime's ghost!! You headbutt Bunnuime's ghost! You block Bunnuime's ghost's attack. You puncture Bunnuime's ghost! Your headbutt misses Bunnuime's ghost. Bunnuime's ghost points at you and mumbles some strange words. The magic dart hits you. You puncture Bunnuime's ghost! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.25-a0-159-g3539bf7 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_MOVE_UP repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [FallenAfh] Species: Naga Job: Venom Mage HP: 134/139; mods: 0/0 MP: 26/27; mod: 0 Stats: 19 (19) 26 (26) 16 (16) Position: (60, 42), god: Okawaru (7), turn_is_over: 1, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 7 | 1684 | 284/400 Short Blades | | 0 | 0 | 0 | 0 | 0/50 Long Blades | | 0 | 0 | 0 | 0 | 0/50 Axes | | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Slings | | 0 | 0 | 0 | 0 | 0/59 Bows | | 0 | 0 | 0 | 0 | 0/59 Crossbows | | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 7 | 1984 | 5/566 Dodging | X | 0 | 0 | 1 | 151 | 81/142 Stealth | X | 0 | 0 | 4 | 227 | 17/105 Shields | X | 2 | 100 | 13 | 7891 | 750/1344 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 0 | 0 | 7 | 1966 | 302/476 Conjurations | X | 0 | 0 | 7 | 1717 | 317/400 Hexes | | 0 | 0 | 3 | 384 | 84/200 Charms | X | 0 | 0 | 7 | 1501 | 101/400 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 6 | 1396 | 346/350 Translocations | | 0 | 0 | 0 | 0 | 0/50 Transmutations | X | 0 | 0 | 7 | 1452 | 52/400 Fire Magic | X | 0 | 0 | 3 | 401 | 101/200 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 7 | 1430 | 30/400 Earth Magic | X | 0 | 0 | 6 | 1379 | 329/350 Poison Magic | X | 0 | 0 | 10 | 1749 | 85/387 Invocations | X | 0 | 0 | 9 | 2120 | 228/462 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: #44: 2002 #68: 176 Attributes: #12: 2286 #13: 852 #27: 174701 #44: 1 #49: 2368 #59: 1 Mutations: horns: 1 see invisible: 1 (innate) cold resistance: 1 deformed body: 1 (innate) dopey: 1 poison resistance: 1 (innate) slowness: 2 (innate) slow metabolism: 1 (innate) spit poison: 1 (innate) strong: 1 constrict 1: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +3 demon trident of venom eq slot #1, inv slot #8: +2 cloak of invisibility eq slot #2, inv slot #45: +2 hat of intelligence eq slot #3, inv slot #41: +2 pair of gloves of archery eq slot #4, inv slot #37: +4 naga barding of the Volcano {rF++} eq slot #5, inv slot #18: +0 large shield eq slot #6, inv slot #30: +0 troll leather armour eq slot #7, inv slot #27: ring "Seqeo" {rF+ Str+5 Int+4 Dex+4 Stlth+} eq slot #8, inv slot #11: ring of protection from magic eq slot #9, inv slot #13: amulet of the gourmand }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ...#....##..........# ........##.▒▒▒▒▒▒▒▒▒# ........##.▒.(.(...▒ .....).....▒.....(?▒ ...#.....#.▒..♣./..▒ .........#.▒....(.. ....####.##▒.(....♣▒ ...........▒▒▒''W▒▒▒## .......#####....@....## ..###### ####.#.....# ### ####...##### # #........(# ## ####.........# .# ###............# .######...##.........# .##.....####.........# ....##### ########### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>