Fathomless Level 1 of the Dungeon (0, 0, D:1) a +0 sling (0, 4, D:1) a +0 whip a kobold corpse (skeletalised by now) (1, -2, D:1) a hobgoblin corpse (skeletalised by now) (12, 16, D:1) a bat skeleton (22, 36, D:1) a rat corpse (skeletalised by now) (24, -4, D:1) a +0 club a goblin corpse (skeletalised by now) (25, -4, D:1) a +0 short sword (31, -5, D:1) a quokka corpse (skeletalised by now) (32, 2, D:1) a hobgoblin skeleton (32, 31, D:1) a hobgoblin skeleton (37, 10, D:1) a +0 sling (37, 12, D:1) a +0 ring mail (38, 35, D:1) a hobgoblin skeleton (39, -2, D:1) a +0 club (41, -4, D:1) a hobgoblin corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (46, 19, D:1) a rat skeleton (48, 18, D:1) a bat skeleton (53, 29, D:1) a hobgoblin skeleton (55, 31, D:1) a bat skeleton (59, 17, D:1) a +0 mace (60, 7, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Simeanwi's Antique Weapon Emporium a +0 flail (91 gold) the +7 great mace "Undeadhunter" {deathbane, rN+} (1461 gold) rN+: It protects you from negative energy. It cannot be enchanted further. a +3 long sword of flaming (605 gold) a +0 sling (39 gold) a +1 shortbow of freezing (322 gold) a +0 flail (91 gold) a +0 spear (78 gold) a +0 mace (78 gold) a +0 mace (78 gold) the +12 dagger "Juhyuk" {spect, rC+ Will++} (2418 gold) rC+: It protects you from cold. Will++: It greatly increases your willpower. It cannot be enchanted further. (0, 0, D:2) a +0 dagger (7, -16, D:2) a medusa talisman (7, 8, D:2) a +0 club a kobold skeleton (8, -26, D:2) a bat corpse (skeletalised by now) (9, -26, D:2) a ball python corpse (skeletalised by now) (9, -15, D:2) a staff of fire (11, -16, D:2) the +7 dagger of Eternal Harmony {devious, Int+5 SInv Stlth-} Int+5: It affects your intelligence (+5). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (12, -31, D:2) a bat corpse (skeletalised by now) (12, 16, D:2) a +0 ring mail (19, 4, D:2) a +0 whip (26, -33, D:2) a rat corpse (skeletalised by now) (32, -21, D:2) a +0 dagger (33, -14, D:2) a rat skeleton (38, 1, D:2) a +0 rapier (44, -32, D:2) a +0 dagger (45, -33, D:2) a rat corpse (skeletalised by now) (46, 10, D:2) a hobgoblin skeleton (47, 3, D:2) a +0 short sword a stone (49, 12, D:2) an adder skeleton (50, 5, D:2) a quokka skeleton (56, -24, D:2) a quokka corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) an inkwell talisman (1, 9, D:3) a frilled lizard corpse (skeletalised by now) (5, -8, D:3) a +0 leather armour (8, 3, D:3) a bat corpse (skeletalised by now) (10, 10, D:3) a +0 dagger (11, -4, D:3) a +0 dagger a +0 hand axe a +0 leather armour a +0 hand axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (12, -4, D:3) a +0 flail (20, 4, D:3) a +0 robe (22, 17, D:3) a +0 short sword (23, 7, D:3) the quill talisman "Put-Me-On" {rN+ Will+} [quill talisman] rN+: It protects you from negative energy. Will+: It increases your willpower. (26, 16, D:3) a +0 short sword a stone (36, 5, D:3) a +0 ring mail (38, 16, D:3) a +0 club (39, 15, D:3) a +0 short sword (39, 18, D:3) a rat corpse (skeletalised by now) (40, 12, D:3) 5 boomerangs (46, 26, D:3) a +0 ring mail (47, 12, D:3) a hive talisman (56, 0, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) the +0 robe of the Shoals {Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (20, -1, D:4) a +2 rapier of venom a +0 leather armour the human skeleton of Eustachio (40, -16, D:4) a +0 buckler (42, -6, D:4) a +0 hand axe (46, -4, D:4) an adder skeleton (48, 1, D:4) a +0 short sword (50, -12, D:4) a +0 leather armour (57, -23, D:4) a +0 leather armour (62, -18, D:4) a +0 robe the human corpse of Sigmund (skeletalised by now) Level 5 of the Dungeon (13, -23, D:5) a +0 dagger (21, -37, D:5) a +0 whip a +0 robe (25, -17, D:5) a quill talisman (35, -4, D:5) a +0 dagger (37, -9, D:5) a +0 mace (49, -35, D:5) a +0 dagger (56, -21, D:5) a +0 ring mail Level 6 of the Dungeon (5, 6, D:6) a +0 halberd (5, 7, D:6) a +0 spear (7, 6, D:6) a +0 halberd (7, 9, D:6) a parchment of Sandblast (10, -23, D:6) a +0 shortbow (28, -1, D:6) a +0 whip a +0 short sword 2 stones (29, -2, D:6) a +0 club (30, -3, D:6) a +0 whip a +0 short sword (30, 3, D:6) a +0 club (31, -4, D:6) a +1 dagger of flaming (33, -8, D:6) a +0 short sword (33, -6, D:6) a +0 dagger a +0 whip a +0 whip a +0 dagger (35, -6, D:6) a +0 dagger (40, 5, D:6) a +0 short sword the +1 ring mail of Fortification {+Blink rC- Str+3 Dex+4} +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 short sword (41, 4, D:6) a +1 dagger of venom a +0 robe (42, -26, D:6) a parchment of Sandblast (47, -30, D:6) a +0 leather armour Level 7 of the Dungeon (9, 9, D:7) 16 gold pieces (10, 8, D:7) a +0 dagger a +0 robe (12, 7, D:7) a +0 war axe a +0 chain mail (14, 8, D:7) a +0 mace