Fiamma Level 1 of the Dungeon (8, 5, D:1) a bat skeleton (9, 28, D:1) a bat skeleton (13, 10, D:1) 3 stones a kobold corpse (skeletalised by now) (18, 34, D:1) a +0 sling (20, 29, D:1) a +0 club a goblin skeleton (30, 49, D:1) a +0 dagger a kobold corpse (skeletalised by now) (32, 7, D:1) a +0 club (36, 13, D:1) a +0 club (62, 46, D:1) a +0 sling Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (2, 0, D:2) an adder corpse (skeletalised by now) (3, -23, D:2) a rat skeleton (10, -1, D:2) a +0 spear (15, -34, D:2) a +0 mace (20, -21, D:2) a +0 robe (21, -6, D:2) a +0 rapier (23, -7, D:2) a +0 hand axe (25, -5, D:2) an adder corpse (skeletalised by now) (25, -3, D:2) a +0 club (27, -8, D:2) a ball python corpse (skeletalised by now) (29, -37, D:2) a +0 spear (29, 3, D:2) a +0 club a kobold corpse (skeletalised by now) (30, -13, D:2) a ball python skeleton (30, -4, D:2) a quokka skeleton (32, 1, D:2) a rat corpse (skeletalised by now) (34, -24, D:2) a ball python corpse (skeletalised by now) (34, -9, D:2) a parchment of Searing Ray (34, -8, D:2) a +0 whip a stone a kobold corpse (skeletalised by now) (35, 1, D:2) a rat corpse (skeletalised by now) (36, -31, D:2) an adder corpse (skeletalised by now) (38, -1, D:2) a +0 ring mail (41, -31, D:2) a rat corpse (skeletalised by now) (41, -17, D:2) a +0 club a +0 robe the human skeleton of Jessica (42, -31, D:2) a bat corpse (skeletalised by now) (45, 1, D:2) a rat corpse (skeletalised by now) (47, -2, D:2) a quill talisman (47, 1, D:2) a +0 short sword (51, -27, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (3, -11, D:3) a medusa talisman (5, 9, D:3) a bat skeleton (6, -24, D:3) a +0 dagger a kobold corpse (skeletalised by now) (7, -9, D:3) a +0 club (8, -8, D:3) a +0 leather armour (9, -18, D:3) a bat corpse (skeletalised by now) (11, -3, D:3) a +0 dagger a +0 chain mail an orc skeleton (12, -5, D:3) a +0 hand axe (24, -10, D:3) a +0 dagger a goblin corpse (skeletalised by now) (25, 8, D:3) a frilled lizard corpse (skeletalised by now) (28, -13, D:3) a +0 mace (29, -11, D:3) a +0 leather armour (30, -13, D:3) a +0 giant spiked club (35, -12, D:3) 2 poisoned darts (50, -13, D:3) a frilled lizard corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 falchion (1, -9, D:4) a +0 leather armour (5, -12, D:4) a +0 ring mail a +0 club an orc skeleton (5, -11, D:4) a +0 leather armour a +0 short sword a +0 hand axe an orc skeleton an orc skeleton (6, -10, D:4) a +0 flail an orc skeleton (17, -35, D:4) a +0 rapier (19, -3, D:4) a +0 leather armour (19, 12, D:4) a +0 shortbow a centaur corpse (skeletalised by now) (23, -17, D:4) a +0 leather armour (25, -25, D:4) a +0 robe (26, -22, D:4) a +0 dagger (28, 13, D:4) a +0 dagger a kobold skeleton (38, -8, D:4) a +0 dagger (40, 7, D:4) a +0 club a goblin skeleton (50, 13, D:4) a +0 rapier Level 5 of the Dungeon (0, 0, D:5) a +1 short sword of venom (13, -8, D:5) a +0 leather armour (14, -31, D:5) a +0 leather armour (16, -37, D:5) a +0 falchion of holy wrath (18, -6, D:5) a +0 flail an orc skeleton (19, -8, D:5) a +0 club an orc skeleton (20, -5, D:5) a +0 war axe an orc skeleton (21, -8, D:5) a +0 giant club an ogre skeleton (22, -40, D:5) a +0 flail a gnoll skeleton (22, -32, D:5) a +0 hammer (23, -40, D:5) a +0 flail a gnoll skeleton (23, -32, D:5) a +0 hammer (24, -22, D:5) the gnoll corpse of Crazy Yiuf (skeletalised by now) (25, -33, D:5) a +0 hammer (25, -21, D:5) a +0 hammer (27, -40, D:5) a +0 flail a gnoll skeleton (28, -41, D:5) a +0 flail a gnoll skeleton (31, -39, D:5) a +0 scale mail of cold resistance (38, 6, D:5) a +0 mace (51, -25, D:5) a +0 whip of flaming a +0 robe (51, -3, D:5) 3 flux baubles (55, -36, D:5) a +0 flail Level 6 of the Dungeon [Shop] Aseloker's Antique Potions a potion of lignification (81 gold) a potion of curing (81 gold) a potion of curing (81 gold) a potion of might (108 gold) a potion of brilliance (108 gold) a potion of might (108 gold) a potion of attraction (81 gold) a potion of mutation (216 gold) a potion of might (108 gold) a potion of invisibility (216 gold) (0, 0, D:6) a +0 hand axe (9, 6, D:6) a +0 giant club an ogre corpse (skeletalised by now) (26, 3, D:6) a +0 orcbow (33, -39, D:6) a +0 chain mail (36, 1, D:6) a +0 ring mail (37, 13, D:6) an iguana corpse (skeletalised by now) (42, 12, D:6) a +0 dagger a +0 whip a hound corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (42, 13, D:6) a +0 whip a curare-tipped dart a +0 club a +0 short sword a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (43, 4, D:6) a +0 whip an orc skeleton (43, 5, D:6) a +0 leather armour a +0 short sword an orc skeleton (45, 3, D:6) a +0 robe a +0 dagger (47, -23, D:6) a +3 trident of draining a +0 robe an orb of guile the barachi corpse of Jeremiah (skeletalised by now) (48, -24, D:6) a +0 orcbow (50, -24, D:6) a bullfrog corpse (skeletalised by now) (52, -25, D:6) a howler monkey corpse (skeletalised by now) Level 7 of the Dungeon (3, -17, D:7) a +0 ring mail (5, 11, D:7) a +0 short sword 2 poisoned darts (6, 11, D:7) a +0 dagger (7, 9, D:7) a +0 rapier 2 poisoned darts (7, 13, D:7) a +0 whip (8, 8, D:7) a +0 short sword a +0 club a +0 dagger a +0 short sword (10, -22, D:7) a +0 robe a +0 dagger (12, -23, D:7) a +0 mace (14, -25, D:7) a +0 club (14, -24, D:7) a +2 heavy mace a +0 leather armour a boomerang a +0 mace (16, -26, D:7) a +0 sling a +0 quarterstaff a +0 ring mail (20, 3, D:7) a +0 orcbow (28, -20, D:7) a +0 flail (30, -20, D:7) a +0 club a +0 robe (30, -6, D:7) a +3 scale mail (33, -23, D:7) a +0 club a +0 whip (33, -17, D:7) a +0 leather armour (34, 6, D:7) a medusa talisman (36, -27, D:7) a +0 spear of flaming Level 8 of the Dungeon (0, 0, D:8) a two-headed ogre skeleton (1, 0, D:8) an orc skeleton (2, -15, D:8) a +0 mace a +0 dagger a +0 leather armour (2, 1, D:8) a howler monkey skeleton (3, 2, D:8) a kobold skeleton (3, 3, D:8) a yak skeleton (4, 4, D:8) a steam dragon skeleton (6, -6, D:8) the inkwell talisman "Qovishrezis" {Fly rF+ Str-5 Slay+4} [inkwell talisman] Fly: It grants you flight. rF+: It protects you from fire. Str-5: It affects your strength (-5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (6, -2, D:8) a +0 spear a +0 spear (8, -29, D:8) a +0 plate armour (9, -22, D:8) a +0 mace a +0 chain mail a +0 mace (13, -25, D:8) a +0 trident (28, -17, D:8) a parchment of Fireball (28, -15, D:8) a scroll of blinking (28, -13, D:8) 25 gold pieces (28, -11, D:8) a staff of necromancy (unseen) (29, -16, D:8) a staff of cold (unseen) (29, -14, D:8) a book of the Senses (29, -12, D:8) 15 gold pieces (34, -22, D:8) a +0 robe a +0 scimitar (36, -17, D:8) a +0 leather armour a +0 short sword (38, -20, D:8) the +0 leather armour of Egalitarianism {+Blink Will- MP+5} +Blink: It lets you blink. Will-: It decreases your willpower. MP+5: It affects your magic capacity (+5). (38, -17, D:8) a +0 robe a +0 short sword (39, -8, D:8) a +0 hand axe a +0 robe a +0 flail a +0 robe (45, -1, D:8) a +3 dire flail a +0 robe (49, -30, D:8) a +0 dagger (49, -29, D:8) a +0 short sword (50, -30, D:8) a +0 short sword 8 poisoned darts (50, -29, D:8) a +0 short sword (51, -30, D:8) a +0 club (52, -30, D:8) a +0 short sword (52, -29, D:8) a +0 dagger Level 9 of the Dungeon (2, -2, D:9) a +0 partisan (5, 3, D:9) a +0 buckler (9, -2, D:9) a +0 ring mail a +0 dagger (10, -2, D:9) a +0 robe a +0 dagger (10, 4, D:9) a +0 robe a +0 dire flail (10, 5, D:9) a +0 robe a +0 long sword (10, 6, D:9) a +0 robe a +0 war axe (10, 7, D:9) a +0 robe a +2 war axe (11, -3, D:9) a +0 robe a +0 dagger (11, -2, D:9) a +0 flail (11, -1, D:9) a +0 leather armour a +0 trident (12, 3, D:9) a +2 scimitar of flaming (30, -38, D:9) a +0 plate armour (38, -34, D:9) a +1 heavy mace (57, 1, D:9) a +0 orcbow Level 10 of the Dungeon (1, -16, D:10) a +2 dagger of venom a +0 robe (2, -18, D:10) a +0 dagger a +0 robe (2, 12, D:10) 3 poisoned darts (5, 15, D:10) a +0 sling (19, -2, D:10) a +0 morningstar a +0 leather armour (29, 3, D:10) a +0 club (35, 2, D:10) a +0 mace (35, 4, D:10) a +0 dagger a +0 ring mail (36, 5, D:10) a +1 long sword of electrocution a +3 plate armour (42, -13, D:10) a +0 dagger a +0 robe (45, -13, D:10) a +0 dagger (46, -17, D:10) a +0 flail (48, 18, D:10) a +0 robe Level 11 of the Dungeon (0, 0, D:11) a +2 short sword of speed a +0 leather armour (1, 1, D:11) a +0 short sword (2, 4, D:11) a +0 club a +0 ring mail (3, 3, D:11) a +0 short sword a +0 dagger a +0 robe (6, 13, D:11) a +0 flail (9, 2, D:11) the +8 glaive "Kirentir" {flame, Will+} Will+: It increases your willpower. (17, 22, D:11) a +0 sling (25, 8, D:11) a +0 orcbow (37, 19, D:11) the +1 robe of the King of the Hill {^Drain rF+ Regen+} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. (41, 17, D:11) a +0 giant spiked club a +0 giant club (43, 15, D:11) a +1 robe of cold resistance a +2 cloak (61, 16, D:11) a +0 leather armour Level 12 of the Dungeon (4, 8, D:12) 8 gold pieces (5, -7, D:12) a +0 ring mail (11, 2, D:12) a +0 dagger a +0 ring mail (14, 12, D:12) a +0 orcbow (15, -10, D:12) a +0 rapier (16, 9, D:12) a +0 halberd a +0 plate armour (17, 5, D:12) a +0 hand axe a +3 leather armour (17, 6, D:12) 8 gold pieces (19, 3, D:12) a +0 orcbow (20, 6, D:12) a +0 shortbow (20, 7, D:12) 6 large rocks (20, 8, D:12) a +0 dagger a +0 robe (21, 4, D:12) a +0 dagger a +0 robe (22, 4, D:12) 7 gold pieces a +0 flail (22, 6, D:12) 4 gold pieces (22, 7, D:12) 19 gold pieces (23, 4, D:12) 21 gold pieces (23, 5, D:12) 3 gold pieces a +0 hand axe a +0 robe (23, 6, D:12) 6 gold pieces (23, 7, D:12) 14 gold pieces (still there?) a +0 war axe (still there?) a +0 robe (still there?) the ring of Ycav {rC+ Wiz Str+6} (still there?) [ring of wizardry] rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. Str+6: It affects your strength (+6). (24, 5, D:12) 6 gold pieces (32, -12, D:12) a +0 dagger a +0 chain mail (34, -14, D:12) a +0 mace (35, -14, D:12) a +0 dagger a +0 scale mail a +0 dagger (36, -16, D:12) a +0 long sword 3 boomerangs a +0 plate armour Level 1 of the Lair of Beasts (20, 3, Lair:1) a +0 leather armour (36, 14, Lair:1) a +0 rapier (40, 27, Lair:1) a +0 ring mail (42, -24, Lair:1) a +0 pair of gloves of infusion (63, -11, Lair:1) a +0 robe a +0 short sword 34 stones a +0 sling of freezing a +4 quarterstaff of chaos a +0 cloak a +0 quarterstaff of freezing Level 2 of the Lair of Beasts (28, -38, Lair:2) 3 curare-tipped darts (30, -38, Lair:2) a +2 long sword of freezing (31, -28, Lair:2) a +0 whip (33, -28, Lair:2) a rimehorn talisman Level 3 of the Lair of Beasts (6, -8, Lair:3) a +0 robe (19, 2, Lair:3) 7 gold pieces (20, -25, Lair:3) a +0 robe (24, 2, Lair:3) a +0 leather armour (27, 5, Lair:3) a +0 hand axe (34, 4, Lair:3) a +0 hand axe Level 4 of the Lair of Beasts (0, 0, Lair:4) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. (14, -12, Lair:4) a +0 dagger a +0 robe (40, 1, Lair:4) a +0 barding a +2 longbow of flaming (42, 3, Lair:4) a +0 quarterstaff Level 5 of the Lair of Beasts (15, 40, Lair:5) 6 poisoned darts (32, 50, Lair:5) 5 darts of disjunction (38, 30, Lair:5) a +0 robe (58, 29, Lair:5) a +0 quarterstaff (63, 49, Lair:5) a +1 dagger of distortion