Dungeon Crawl Stone Soup version 0.33-b1 (webtiles) character file. Game seed: 17566790204036566480 265 FinallyHere the Conjurer (level 6, 0/39 HPs) Began as an Octopode Conjurer on July 5, 2025. Was an Initiate of Gozag. Succumbed to a water moccasin's poison ... on level 5 of the Dungeon. The game lasted 00:22:02 (4634 turns). FinallyHere the Conjurer (Octopode Conjurer) Turns: 4634, Time: 00:22:02 Health: 0/39 AC: 1 Str: 7 XL: 6 Next: 20% Magic: 6/11 EV: 12 Int: 24 God: Gozag Gold: 129 SH: 0 Dex: 12 Spells: 9/12 levels left rFire . . . v - +3 spear of Erghu {flame, Int+4} rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . u - ring of resist corrosion rCorr + r - ring of see invisible SInv + (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: lethally poisoned (0 -> -11) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 5 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 188 gold pieces. You paid 59 gold pieces to Gozag. Inventory: Hand Weapons b - a +0 dagger d - a +0 spear f - a +0 whip g - a +1 dagger of speed v - the +3 spear of Erghu (weapon) {flame, Int+4} (You found it on level 4 of the Dungeon) Int+4: It affects your intelligence (+4). x - a +0 long sword Missiles m - 13 poisoned darts q - 21 stones (quivered) A - a throwing net Jewellery r - a ring of see invisible (worn) u - a ring of resist corrosion (worn) C - an amulet of faith Scrolls i - a scroll of fog {unknown} l - a scroll of noise {unknown} n - a scroll of revelation {unknown} o - 2 scrolls of amnesia {unknown} w - a scroll of torment {unknown} y - a scroll of brand weapon {unknown} z - a scroll of enchant weapon {unknown} Potions a - a potion of magic c - 2 potions of moonshine e - a potion of brilliance h - a potion of heal wounds j - a potion of resistance k - a potion of berserk rage {unknown} p - a potion of might t - a potion of lignification {unknown} D - a potion of haste {unknown} Talismans B - a lupine talisman Skills: * Level 2.2 Fighting + Level 0.4 Short Blades * Level 2.7 Dodging + Level 3.8 Stealth * Level 3.7 Spellcasting + Level 5.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Maxwell's Portable Pile Tloc 4% (3-9)d2 30% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Magnavolt Erth/Air 2% 4d9 100% 7 Malign Gateway Summ/Tloc 2% N/A 100% 7 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Summon Horrible Things Summ 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:5 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin Shops: D:2 *[[ D:4 = Annotations: D:5 Grinder Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (66% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The searing ray hits the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you. The searing ray misses the water moccasin. The water moccasin misses you. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin! The water moccasin is heavily wounded. You finish channelling your searing ray. You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! You feel very sick. The water moccasin barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin closely misses you. The water moccasin bites you. You barely miss the water moccasin. Your grab misses the water moccasin. The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You die... Your body crumbles into a pile of gold. ### #####.# # #.....########### #.####.###...........# #....................## ## #......S............... .# ......#....@............#### ..... #)#...........###.#... .... #...............# #.#. ### ... #........#..#.#.#.#.#. ..# ## #.............#.#.#.#. #.# #..........##.# #.#... #.# #............... .#... #.######## #.....#######.###...#. ..<......# #.............#....##. You could see a water moccasin. Vanquished Creatures A phantom (D:5) A scorpion (D:5) An orc priest (D:5) A hound (D:4) An adder (D:2) 6 orcs 2 ribbon worms (D:2) 9 endoplasms 6 hobgoblins 2 quokkas (D:2) 5 ball pythons 6 bats 2 frilled lizards 8 goblins 7 kobolds 8 rats 66 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FinallyHere the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 439 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 839 | D:1 | Learned a level 2 spell: Searing Ray 1341 | D:2 | Found Ogeuquik's Assorted Antiques. 1359 | D:2 | Reached skill level 1 in Fighting 1359 | D:2 | Reached XP level 3. HP: 23/23 MP: 0/6 1570 | D:2 | Found Naecug's Antique Armour Shoppe. 1800 | D:2 | Found Kikiutik's Armour Boutique. 2448 | D:3 | Found a faded altar of an unknown god. 2736 | D:3 | Reached XP level 4. HP: 28/28 MP: 4/7 2864 | D:4 | Identified the +3 spear of Erghu {flame, Int+4} 2932 | D:5 | Entered Level 5 of the Dungeon 3161 | D:4 | Found Boffailu's Jewellery Emporium. 3380 | D:4 | Noticed an ice beast 3799 | D:5 | Found a staircase to the Ecumenical Temple. 3799 | D:5 | Noticed a phantom 3986 | D:5 | Noticed Grinder 4030 | D:5 | Noticed a phantom 4045 | Temple | Entered the Ecumenical Temple 4188 | Temple | Became a worshipper of Gozag Ym Sagoz the Greedy 4244 | D:5 | Killed a phantom 4245 | D:5 | Reached XP level 5. HP: 11/34 MP: 1/9 4250 | D:5 | HP: 1/34 [scorpion (5)] 4334 | D:5 | Reached XP level 6. HP: 12/39 MP: 3/11 4337 | Temple | HP: 1/39 [poisoned by a scorpion] 4496 | D:5 | Reached skill level 5 in Conjurations 4621 | D:5 | Noticed a water moccasin 4634 | D:5 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_loops_ring D:2: layout_rooms, serial_shops, shop, shop_fountains, nicolae_shop_tiny_waterfront D:3: cheibrodos_fertilizer, layout_rooms, hellmonk_ecumenical_altar_zigzags, serial_glass, glass_columns_a, glass_columns_b, kennysheep_cross_bottleneck, lexackson_kobold_supper D:4: layout_basic, serial_shops, nicolae_shop_tiny_real_fake_doors D:5: layout_basic, minmay_temple_entry_waves, serial_curves, eino_curves_04, eino_curves_04, eino_curves_03, eino_curves_04, uniq_grinder Temple: mainiacjoe_temple_cubbyholes Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Fighting | 1 2 | 2.2 Stealth | 3 | 3.8 Spellcasting | 3 | 3.7 Conjurations | 5 | 5.0 Short Blades | | 0.4 Dodging | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 30 | || 30 Tentacles | 6 | 2 || 8 Constrict | 5 | 3 || 8 Spear | | 11 || 11 Throw: Stone | 1 | || 1 Cast: Magic Dart | 76 | 11 || 87 Searing Ray | 6 | 9 || 15 Use: Scroll | 2 | 6 || 8 Potion | | 4 || 4 Armour: Skin | 12 | 28 || 40 Dodge: Dodged | 16 | 16 || 32